速度公式修改

back_recharge
wangyuan 2019-02-20 11:14:55 +08:00
parent 4b324dbd2b
commit 7e8cbaa914
3 changed files with 12 additions and 4 deletions

View File

@ -1,3 +1,3 @@
Id BornItem SpeedFormula InitialEnergy EnergyRecoverSpeed ActionPowerRormula
int mut,int#int,2 mut,float#float,1 int int mut,int#int,1
1 4#100|14#100|10001#1 0#0#0.3164#0 100 2 0#0#10#1
Id BornItem SpeedFormula InitialEnergy EnergyRecoverSpeed ActionPowerRormula Speed
int mut,int#int,2 mut,int#int,1 int int mut,int#int,1 mut,int#int,1
1 4#100|14#100|10001#1 0#0#0.3164#0 100 2 0#0#10#1 70#100

View File

@ -20,6 +20,8 @@ public class SGameSetting implements BaseConfig {
private int[] actionPowerRormula;
private int[] speed;
private static SGameSetting gameSetting;
@ -60,6 +62,10 @@ public class SGameSetting implements BaseConfig {
return actionPowerRormula;
}
public int[] getSpeed() {
return speed;
}
public float calSpeed(float speed, int breakId){
if(breakId == 0){
return 0;

View File

@ -521,7 +521,9 @@ public class HeroLogic {
float characterLevelPara = sHeroLevlConfig.getCharacterLevelPara();
Map<Integer, Float> paraForHero = getParaForHero(hero);
if(type == GlobalsDef.SPEED_TYPE){
return (int)(baseValue * sHeroLevlConfig.getSpeedLevelPara() + SGameSetting.getGameSetting().calSpeed(baseValue, hero.getBreakId()));
int[] speed = SGameSetting.getGameSetting().getSpeed();
float randSpeedRatio = MathUtils.random(speed[0], speed[1]) / 100.0f;
return (int)((baseValue * sHeroLevlConfig.getSpeedLevelPara() + SGameSetting.getGameSetting().calSpeed(baseValue, hero.getBreakId()))*randSpeedRatio);
}
return (int)(baseValue * ( 1 + paraForHero.get(GlobalsDef.RANKUP_PARA_TYPE)/10000.f) * characterLevelPara + baseValue * paraForHero.get(GlobalsDef.BREAK_PARA_TYPE)/10000.f);
}