代码回滚,关卡改回主线关卡,不用小兵

master_zzxx
grimm 2024-06-20 14:29:33 +08:00
parent 28ac06a311
commit 82f2280585
4 changed files with 26 additions and 20 deletions

View File

@ -1746,15 +1746,18 @@ public class MapLogic {
* 线
*/
public CommonProto.Drop.Builder mainFightWinHandler(ISession session, int fightId) throws Exception {
SMainLevelConfig sMainLevelConfig = SMainLevelConfig.config.get(fightId);
User user = UserManager.getUser(session.getUid());
// 关卡信息
openNextMainLevel(session, user, fightId);
// 排行榜
AbstractRank rank = RankContext.getRankEnum(RankEnum.MAIN_LEVEL_RANK.getType());
rank.addRank(user.getId(), "", sMainLevelConfig.getVirtureId(), user.getPlayerInfoManager().getMaxForce());
// 推送
MainLevelManager mainLevelManager = user.getMainLevelManager();
FightInfoProto.MainLevelFightUpdateIndication build = FightInfoProto.MainLevelFightUpdateIndication.newBuilder().setState(mainLevelManager.getState()).setFightId(mainLevelManager.getFightId()).build();
MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.MAIN_LEVEL_FIGHT_UPDATE_INDICATION_VALUE, build, true);
// 打点,现在不用
SMainLevelConfig sMainLevelConfig = SMainLevelConfig.config.get(fightId);
// ReportUtil.onReportEvent(user, ReportEventEnum.PASS_STAGE.getType(), String.valueOf(fightId), "", sMainLevelConfig.getReward(), new Date());
// 奖励道具
return ItemUtil.dropToPrivilege(user, sMainLevelConfig.getReward(), BIReason.LEVELDIFFICULTY_FIGHT_REWARD);

View File

@ -6,16 +6,16 @@ import com.ljsd.jieling.globals.BIReason;
import com.ljsd.jieling.jbean.ActivityMission;
import com.ljsd.jieling.jbean.ActivityProgressInfo;
import com.ljsd.jieling.logic.OnlineUserManager;
import com.ljsd.jieling.logic.activity.event.FightMainEvent;
import com.ljsd.jieling.logic.activity.event.IEvent;
import com.ljsd.jieling.logic.activity.event.Poster;
import com.ljsd.jieling.logic.activity.event.SoldierMainEvent;
import com.ljsd.jieling.logic.dao.UserManager;
import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.network.session.ISession;
import com.ljsd.jieling.util.ItemUtil;
import com.ljsd.jieling.util.MessageUtil;
import config.SActivityRewardConfig;
import config.SSoldierStageConfig;
import config.SMainLevelConfig;
import rpc.protocols.CommonProto;
import rpc.protocols.PlayerInfoProto;
import util.TimeUtils;
@ -34,15 +34,18 @@ public class GiveEndlessDrawActivity extends AbstractActivity {
GiveEndlessDrawActivity(int id) {
super(id);
Poster.getPoster().listenEvent(this, SoldierMainEvent.class);
Poster.getPoster().listenEvent(this, FightMainEvent.class);
}
@Override
public void onEvent(IEvent event) throws Exception {
if (!(event instanceof SoldierMainEvent)) {
if (!(event instanceof FightMainEvent)) {
return;
}
FightMainEvent event1 = (FightMainEvent) event;
if (event1.getSort() != 1){
return;
}
SoldierMainEvent event1 = (SoldierMainEvent) event;
ISession session = OnlineUserManager.sessionMap.get(event1.getUid());
// 状态推送
sendActivityProgress(session, null);
@ -92,7 +95,7 @@ public class GiveEndlessDrawActivity extends AbstractActivity {
*/
private int getState(User user, SActivityRewardConfig reward, ActivityProgressInfo progress){
// 当前关卡id
int soldierLayerId = user.getMainLevelManager().getSoldierLayerId();
int mainLvId = user.getMainLevelManager().getFightId();
// 任务类型0一次性奖励1每日奖励
int type = reward.getValues()[0][0];
// 任务条件关卡id
@ -111,11 +114,11 @@ public class GiveEndlessDrawActivity extends AbstractActivity {
}
// 首次领取
else {
SSoldierStageConfig value = SSoldierStageConfig.idMap.get(valueId);
SSoldierStageConfig layer = SSoldierStageConfig.idMap.get(soldierLayerId);
if (value != null && layer != null){
SMainLevelConfig value = SMainLevelConfig.config.get(valueId);
SMainLevelConfig mainLv = SMainLevelConfig.config.get(mainLvId);
if (value != null && mainLv != null){
//关卡满足
if (layer.getId() >= value.getId()){
if (mainLv.getVirtureId() > value.getVirtureId()){
state = 1;
}
}

View File

@ -357,11 +357,15 @@ public class OpenServerCompeteRankActivity extends AbstractActivity {
// 获取邮件内容格式
int mailText = SChongRankInfo.getMap().get(id).get(rankType).getMailText();
String key = SErrorCodeEerverConfig.errorMap.get(mailText).getkey();
// 分值
String scoreStr = String.valueOf(score);
// 类型3主线编队排行榜的分数需要特殊处理
if (rankType == 3){
return SErrorCodeEerverConfig.getFormatMessage(key, new Object[]{rank});
int id = Long.valueOf(score).intValue();
SMainLevelConfig config = SMainLevelConfig.getVirtualMap().get(id);
scoreStr = config.getName();
}
return SErrorCodeEerverConfig.getFormatMessage(key, new Object[]{score,rank});
return SErrorCodeEerverConfig.getFormatMessage(key, new Object[]{scoreStr,rank});
}

View File

@ -7,7 +7,6 @@ import com.ljsd.jieling.globals.BIReason;
import com.ljsd.jieling.handler.map.MapLogic;
import com.ljsd.jieling.logic.activity.event.Poster;
import com.ljsd.jieling.logic.activity.event.SaveHeroForceEvent;
import com.ljsd.jieling.logic.activity.event.SoldierMainEvent;
import com.ljsd.jieling.logic.dao.MainLevelManager;
import com.ljsd.jieling.logic.dao.Soldier;
import com.ljsd.jieling.logic.dao.TeamEnum;
@ -16,9 +15,6 @@ import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.logic.hero.HeroLogic;
import com.ljsd.jieling.logic.mission.GameEvent;
import com.ljsd.jieling.logic.mission.MissionType;
import com.ljsd.jieling.logic.rank.RankContext;
import com.ljsd.jieling.logic.rank.RankEnum;
import com.ljsd.jieling.logic.rank.rankImpl.AbstractRank;
import com.ljsd.jieling.network.session.ISession;
import com.ljsd.jieling.util.CBean2Proto;
import com.ljsd.jieling.util.ItemUtil;
@ -407,9 +403,9 @@ public class SoldierLogic {
}
builder.setResult(1);
// 排行榜
AbstractRank rank = RankContext.getRankEnum(RankEnum.MAIN_LEVEL_RANK.getType());
rank.addRank(user.getId(), "", stageConfig.getId(), user.getPlayerInfoManager().getMaxForce());
Poster.getPoster().dispatchEvent(new SoldierMainEvent(user.getId()));
// AbstractRank rank = RankContext.getRankEnum(RankEnum.MAIN_LEVEL_RANK.getType());
// rank.addRank(user.getId(), "", stageConfig.getId(), user.getPlayerInfoManager().getMaxForce());
// Poster.getPoster().dispatchEvent(new SoldierMainEvent(user.getId()));
user.getUserMissionManager().onGameEvent(user, GameEvent.ONE_MISSION_TYPE_CONSUME, MissionType.SOLDIER_LAYER, 1);
}