diff --git a/serverlogic/src/main/java/com/ljsd/jieling/logic/arena/ChallengeLogic.java b/serverlogic/src/main/java/com/ljsd/jieling/logic/arena/ChallengeLogic.java index 69844b39d..a3c36dcd6 100644 --- a/serverlogic/src/main/java/com/ljsd/jieling/logic/arena/ChallengeLogic.java +++ b/serverlogic/src/main/java/com/ljsd/jieling/logic/arena/ChallengeLogic.java @@ -231,19 +231,23 @@ public class ChallengeLogic { user.getPlayerInfoManager().setTreasureReplica(id); } comDropMap = dropMap(sChallengeConfig, model, type, 1, fightResult.getCheckResult()); + builder.setResult(1); } else { if (type == 1){ if((int) fightResult.getCheckResult()[1]>=20){ //无尽副本回合数超过20 赢 user.getPlayerInfoManager().setEndlessNewReplica(id); comDropMap = dropMap(sChallengeConfig, model, type, 1, fightResult.getCheckResult()); + builder.setResult(1); }else{ //没打过 //输了 保底+总奖励*奖励百分比 comDropMap = dropMap(sChallengeConfig, model, type, 0, fightResult.getCheckResult()); + builder.setResult(0); } }else if(type == 2){ //没打过 //输了 保底+总奖励*奖励百分比 comDropMap = dropMap(sChallengeConfig, model, type, 0, fightResult.getCheckResult()); + builder.setResult(0); } } CommonProto.FightData fightData = CommonProto.FightData.newBuilder()