GetPlayerInfoResponse 增加服务器开服时间
parent
4a8ecca725
commit
8ba37641ba
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@ -1,5 +1,6 @@
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package com.ljsd.jieling.handler;
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import com.ljsd.GameApplication;
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import com.ljsd.jieling.config.clazzStaticCfg.HeroStaticConfig;
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import com.ljsd.jieling.db.redis.RedisKey;
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import com.ljsd.jieling.db.redis.RedisUtil;
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@ -181,7 +182,8 @@ public class GetPlayerInfoHandler extends BaseHandler{
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List<CommonProto.SixiangxinfaInfo> sixiangxinfaInfos = getSixiangxinfaInfos(heroManager);
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int randomCount =SLotterySpecialConfig.getLotteryListByDifferentType(7).iterator().next().getCount()- user.getHeroManager().getRandomPoolByType().getOrDefault(11,new HashMap<>()).getOrDefault(7,0);
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StoreLogic.reloadStoreInfo(user,7);//重载功能商店
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// 开服时间戳
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long openTime = TimeUtils.stringToTimeLong2(GameApplication.serverConfig.getOpenTime());
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PlayerInfoProto.GetPlayerInfoResponse getPlayerInfoResponse
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= PlayerInfoProto.GetPlayerInfoResponse.newBuilder()
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.setPlayer(player)
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@ -226,6 +228,7 @@ public class GetPlayerInfoHandler extends BaseHandler{
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.addAllDrawTimes(CBean2Proto.getRandomTypeNums(user))
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.addAllHelpFightList(CBean2Proto.getHelpFightList(user))
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.addAllSixiangInfos(sixiangxinfaInfos)
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.setServerOpenTime((int) (openTime / 1000))
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.build();
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ReportUtil.onReportEvent(user, ReportEventEnum.APP_LOGIN.getType());
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try {
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