bt:新增特权
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73a0b91d3e
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8c86bb20f7
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@ -55,4 +55,10 @@ public interface VipPrivilegeType {
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int HOME_DAY_TIME_NUM = 4021;//每日浮生特权秒时间次数%
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int HOME_ADD_EARNINGS = 4022;//浮生特权增加浮生门产出建筑产量
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int CHALLENGE_MAINLINE_ADD_USER_EXP = 2402;//挑战关卡主角经验产出提升%
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int CHALLENGE_MAINLINE_ADD_ONE_RECHARGE_NUM = 2501;//挑战关卡掉落一元直充卡数量增加%
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int HANGUP_ADD_ONE_RECHARGE_NUM = 2201;//挂机掉落GM直充卡提升%
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}
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@ -45,6 +45,8 @@ public interface GlobalItemType {
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int LIKABILITY_CHIP = 35;//好感度碎片
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int EQUIP_CHIP = 36;//装备碎片
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int ONE_RECHARGE_CARD = 000;//一元直充卡
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//物品使用类型
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int NO_USE = 0 ; //不使用
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int RANDOM_USE = 1; // 随机使用
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@ -1829,11 +1829,6 @@ public class MapLogic {
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FightInfoProto.MainLevelFightUpdateIndication build = FightInfoProto.MainLevelFightUpdateIndication.newBuilder().setState(mainLevelManager.getState()).setFightId(mainLevelManager.getFightId()).build();
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MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.MAIN_LEVEL_FIGHT_UPDATE_INDICATION_VALUE, build, true);
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MessageUtil.sendMessage(session, 1, messageType.getNumber(), fightEndResponse.build(), true);
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int integerValue = SSpecialConfig.getIntegerValue(SSpecialConfig.DISCOUNT_MAIN);
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// String rankKey = RedisKey.getKey(RedisKey.MAINLEVEL_RANK, "", false);
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// RedisUtil.getInstence().zsetAddOne(rankKey, String.valueOf(user.getId()), sMainLevelConfig.getVirtureId());
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RankContext.getRankEnum(RankEnum.MAIN_LEVEL_RANK.getType()).addRank(uid, "", sMainLevelConfig.getVirtureId(), user.getPlayerInfoManager().getMaxForce());
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ReportUtil.onReportEvent(user, ReportEventEnum.PASS_STAGE.getType(), String.valueOf(fightId), "", sMainLevelConfig.getReward(), new Date());
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@ -1829,29 +1829,82 @@ public class ItemUtil {
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return itemTypeMap;
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}
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//特权加成收益计算
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public static long privilegeAdd(User user,int reason,int itemType,long sourceNum){
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// int vipLevel = user.getPlayerInfoManager().getVipLevel();
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// SVipLevelConfig sVipLevelConfig = SVipLevelConfig.getsVipLevelConfigMap().get(vipLevel);
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// Map<Integer, Integer> privilegeMap = sVipLevelConfig.getPrivilegeMap();
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/**
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* 特权加成收益计算
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* @param user
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* @param reason
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* @param itemType
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* @param sourceNum
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* @return
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*/
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public static long privilegeAdd(User user,int reason,int itemType,long sourceNum){
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// 基础奖励,挑战
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if(reason == BIReason.ADVENTURE_BASE_REWARD){
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if(itemType == Global.EXP){
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.ADVENTURE_EXP_REWARD);
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return sourceNum;
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}
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if(itemType!=Global.MISSING_ROOM_ITEM){
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum, VipPrivilegeType.ADVENTURE_BASE_REWARD);
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}
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sourceNum = baseReward(user, itemType, sourceNum);
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}
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if(reason == BIReason.ADVENTURE_BASE_REWARD || reason == BIReason.ADVENTURE_RANDOM_REWARDD ){
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if(itemType == GlobalItemType.MINERAL){
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.ADVENTURE_MINERAL_REWARD);
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}else if(itemType == GlobalItemType.RUNNE){
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.ADVENTURE_RUNNE_REWARD);
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}
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// 随机奖励,挂机
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if(reason == BIReason.ADVENTURE_RANDOM_REWARDD){
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sourceNum = randomReward(user, itemType, sourceNum);
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}
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return sourceNum;
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}
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/**
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* 挑战奖励加成
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* @param user
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* @param itemType
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* @param sourceNum
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* @return
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*/
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private static long baseReward(User user,int itemType,long sourceNum){
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switch (itemType){
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case Global.EXP:
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.ADVENTURE_EXP_REWARD);
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.CHALLENGE_MAINLINE_ADD_USER_EXP);
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break;
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case Global.MISSING_ROOM_ITEM:
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum, VipPrivilegeType.ADVENTURE_BASE_REWARD);
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break;
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case GlobalItemType.MINERAL:
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.ADVENTURE_MINERAL_REWARD);
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break;
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case GlobalItemType.RUNNE:
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.ADVENTURE_RUNNE_REWARD);
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break;
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case GlobalItemType.ONE_RECHARGE_CARD:
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.CHALLENGE_MAINLINE_ADD_ONE_RECHARGE_NUM);
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break;
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default:
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break;
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}
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return sourceNum;
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}
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/**
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* 挂机奖励加成
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* @param user
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* @param reason
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* @param itemType
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* @param sourceNum
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* @return
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*/
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private static long randomReward(User user,int itemType,long sourceNum){
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switch (itemType){
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case GlobalItemType.MINERAL:
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.ADVENTURE_MINERAL_REWARD);
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break;
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case GlobalItemType.RUNNE:
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.ADVENTURE_RUNNE_REWARD);
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break;
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case GlobalItemType.ONE_RECHARGE_CARD:
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sourceNum = parseTheValueByPrivilegeMap(user,sourceNum,VipPrivilegeType.HANGUP_ADD_ONE_RECHARGE_NUM);
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break;
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default:
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break;
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}
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return sourceNum;
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}
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public static int[][] mapToArray(Map<Integer,Integer> map){
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int[][] itemArray = new int[map.size()][];
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@ -1888,7 +1941,6 @@ public class ItemUtil {
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private static long parseTheValueByPrivilegeMap(User user,long sourceNum,int privigeId){
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int privigeValue = PlayerLogic.getInstance().getMaxCountByPrivilegeType(user,privigeId);
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// Integer privigeValue = privilegeMap.get(privigeId);
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if(privigeValue!=0){
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SPrivilegeTypeConfig sPrivilegeTypeConfig = SPrivilegeTypeConfig.getsPrivilegeTypeConfigMap().get(privigeId);
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int dataType = sPrivilegeTypeConfig.getIfFloat();
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@ -133,8 +133,8 @@ public class SSpecialConfig implements BaseConfig {
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public static final String GodSignOpenStar = "GodSignOpenStar";//神印格子开启所需神将星级
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public static final String ChangingPosUnlock = "ChangingPosUnlock";//3个变身卡化身位解锁所需的化身之力等级
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public static final String EquipTalismanaUpperLimit = "EquipTalismanaUpperLimit ";//法宝等级上限
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public static final String EquipRankResetCost = "EquipRankResetCost";//摘星阁装备强化精炼重置消耗
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public static final String ShenZhunTeQuan = "ShenZhunTeQuan";//神尊特权加个兑换10仙晶兑换1神尊经验
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@Override
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public void init() throws Exception {
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