伤害副本逻辑优化

back_recharge
duhui 2022-11-14 15:50:52 +08:00
parent d331fd5410
commit 8d7e3dd4ed
1 changed files with 105 additions and 141 deletions

View File

@ -26,6 +26,7 @@ import rpc.protocols.MessageTypeProto;
import rpc.protocols.PlayerInfoProto;
import util.TimeUtils;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
@ -44,89 +45,55 @@ public class ChallengeLogic {
return ChallengeLogic.Instance.instance;
}
public static boolean limit(int level, int id) {
if (level < id) {
return false;
}
return true;
}
public static Map<Integer, Integer> dropMap(SChallengeStage sChallengeConfig, int model, int type, int win, long[] result,int bout,PlayerInfoProto.ChallengeResponse.Builder builder) {
/*
model //1为挑战 2为扫荡
win // 1赢 0输
+ +
= +
+*
*/
/**
*
* @param stage
* @param type
* @param win 1 2
* @param bout
* @param builder
* model
* = + +
* = +
* = +*
* @return
*/
public static Map<Integer, Integer> dropMap(SChallengeStage stage,int type,int win,int bout,PlayerInfoProto.ChallengeResponse.Builder builder) {
Map<Integer, Integer> comDropMap = new HashMap<>();
//保底奖励
for (int[] fix : sChallengeConfig.getFixedReward()) {
if (comDropMap.containsKey(fix[0])) {
comDropMap.put(fix[0], comDropMap.get(fix[0]) + fix[1]);
} else {
comDropMap.put(fix[0], fix[1]);
}
LOGGER.info("baodi reward");
for (int[] fix : stage.getFixedReward()) {
comDropMap.put(fix[0],comDropMap.getOrDefault(fix[1],0)+fix[1]);
}
//总奖励 扫荡/挑战赢
if (model == 2 || win == 1) {
//扫荡
for (int[] fix : sChallengeConfig.getPassReward()) {
if (comDropMap.containsKey(fix[0])) {
comDropMap.put(fix[0], comDropMap.get(fix[0]) + fix[1]);
} else {
comDropMap.put(fix[0], fix[1]);
}
// 普通赢
if (win >= 1){
int ratio = 0;
int[][] value = stage.getReward1();
if (type == 1){
ratio = Arrays.stream(value).filter(v -> bout > v[0]).mapToInt(v -> v[1]).max().orElse(0);
}
LOGGER.info("zong reward");
builder.setPercentReward(10000);
}
//首通奖励,挑战赢了
if (model == 1 && win == 1) {
for (int[] fix : sChallengeConfig.getVictoryReward()) {
if (comDropMap.containsKey(fix[0])) {
comDropMap.put(fix[0], comDropMap.get(fix[0]) + fix[1]);
} else {
comDropMap.put(fix[0], fix[1]);
}
if (type == 2){
ratio = Arrays.stream(value).filter(v -> bout < v[0]).mapToInt(v -> v[1]).min().orElse(0);
}
//todo 2022-11-11 策划需求全部返回回合书 回合副本
builder.setPercentReward(10000);
builder.setLossBloodOrTimes(bout);
LOGGER.info("tongguan reward win times 回合数:"+bout);
}
//没打过
if (model == 1 && win == 0) {
int[][] reward1 = sChallengeConfig.getReward1();
double ratio = 0;
if (type == 1) {//回合数
for (int[] percent : reward1) {
if (percent[0] > bout) {
break;
}
ratio = percent[1];
LOGGER.info("输了 回合数 percent[0]:"+percent[0]);
}
builder.setLossBloodOrTimes(bout);
LOGGER.info("输了 回合数 times :=>{} id=>{}", bout,sChallengeConfig.getId());
}
if (type == 2) { //血量
ratio = 0;
builder.setLossBloodOrTimes(20);
LOGGER.info("输了2 回合数 times :=>{} id=>{}",20,sChallengeConfig.getId());
}
LOGGER.info("challengeHandler ====>id:{},ratio:{}", sChallengeConfig.getId(), ratio);
for (int[] fix : sChallengeConfig.getPassReward()) {
// 加成百分比
for (int[] fix : stage.getPassReward()) {
Integer num = comDropMap.getOrDefault(fix[0], 0);
num = num + fix[1] + (int) (fix[1] * (ratio / 10000));
num = num + (int)(fix[1] * (ratio+10000d));
comDropMap.put(fix[0], num);
}
LOGGER.info("no pass reward percent");
builder.setPercentReward((int)ratio);
builder.setPercentReward(ratio);
}
// 首通
if (win >= 2){
for (int[] fix : stage.getVictoryReward()) {
comDropMap.put(fix[0],comDropMap.getOrDefault(fix[1],0)+fix[1]);
}
builder.setPercentReward(10000);
builder.setLossBloodOrTimes(bout);
}
return comDropMap;
}
@ -177,98 +144,96 @@ public class ChallengeLogic {
//1 为挑战 2 为扫荡
int model = proto.getModel();
int id = proto.getId();
SChallengeStage sChallengeConfig = STableManager.getConfig(SChallengeStage.class).get(id);
if (sChallengeConfig == null) {
SChallengeStage stage = STableManager.getConfig(SChallengeStage.class).get(id);
if (stage == null) {
throw new ErrorCodeException(ErrorCode.SERVER_SELF_DEFINE);
}
int endlessNewReplicaLexel = user.getPlayerInfoManager().getEndlessNewReplica();
int treasureReplicaLexel = user.getPlayerInfoManager().getTreasureReplica();
//限制
boolean consume = PlayerLogic.getInstance().checkAndUpdate(user, sChallengeConfig.getPivilegeID()[1], 1);
boolean consume = PlayerLogic.getInstance().checkAndUpdate(user, stage.getPivilegeID()[1], 1);
if (!consume) {
throw new ErrorCodeException(ErrorCode.SERVER_SELF_DEFINE);
}
Map<Integer, Integer> comDropMap = new HashMap<>();
//扫荡
if (model == 2) {
switch (type) {
case 1: // 回合
if (!limit(endlessNewReplicaLexel, id)) {
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
return;
}
break;
case 2:// 血量
if (!limit(treasureReplicaLexel, id)) {
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
return;
}
break;
int round = 0;
if (type == 1){
if (endlessNewReplicaLexel < id){
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
return;
}
round = 20;
}
if (type == 2){
if (treasureReplicaLexel < id){
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
return;
}
round = 1;
}
//扫荡 = 保底 +总奖励
comDropMap = dropMap(sChallengeConfig, model, type, 1, null,0,builder);
comDropMap = dropMap(stage, type, 1,round,builder);
CommonProto.Drop.Builder drop = ItemUtil.drop(user, comDropMap.entrySet().stream()
.map(n -> new int[]{n.getKey(), n.getValue()}).toArray(int[][]::new), BIReason.EXPLORE_MAP_COST_RETURN);
builder.setDrop(drop);
}
// 挑战
if (model == 1){
GameFightType fightType = null;
GameFightType fightType = GameFightType.EndlessNewTeam;
int teamId = 0;
if (type == 1) {
//回合
fightType = GameFightType.EndlessNewTeam;
if (stage.getNextLevel() < endlessNewReplicaLexel) {
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
return;
}
teamId = TeamEnum.CHALLENGE_ENDLESS_NEWTEAM.getTeamId();
if (sChallengeConfig.getNextLevel() < endlessNewReplicaLexel) {
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
return;
}
} else if (type == 2) {
//伤害
fightType = GameFightType.TreasureTeam;
teamId = TeamEnum.CHALLENGE_TREASURE_TEAM.getTeamId();
if (sChallengeConfig.getNextLevel() < treasureReplicaLexel) {
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
return;
}
}
PVEFightEvent pveFightEvent = new PVEFightEvent(user.getId(), teamId, 20, "", fightType, sChallengeConfig.getMonsterGroup(), 3);
FightResult fightResult = FightDispatcher.dispatcher(pveFightEvent);
int time = fightResult.getCurRound();
//首次通关 给 保底 +总奖励 +通关奖励
if (fightResult.getResult() == 1) {
//赢了
if (type == 1) {
user.getPlayerInfoManager().setEndlessNewReplica(id);
}
if (type == 2) {
user.getPlayerInfoManager().setTreasureReplica(id);
}
comDropMap = dropMap(sChallengeConfig, model, type, 1, fightResult.getCheckResult(),time,builder);
builder.setResult(1);
} else {// 输了
// 回合
if (type == 1){
if(time >= 20){
//无尽副本回合数超过20 赢
user.getPlayerInfoManager().setEndlessNewReplica(id);
comDropMap = dropMap(sChallengeConfig, model, type, 1, fightResult.getCheckResult(),time,builder);
builder.setResult(1);
builder.setLossBloodOrTimes(20);
}else{
//没打过 //输了 保底+总奖励*奖励百分比
comDropMap = dropMap(sChallengeConfig, model, type, 0, fightResult.getCheckResult(),time,builder);
builder.setResult(0);
}
}
// 血量
if(type == 2){
//没打过-输了 保底+总奖励*奖励百分比
comDropMap = dropMap(sChallengeConfig, model, type, 0, fightResult.getCheckResult(),time,builder);
builder.setResult(0);
if (type == 2) {
if (stage.getNextLevel() < treasureReplicaLexel) {
MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.CHALLENGE_RESPONSE.getNumber(), builder.build(), true);
return;
}
fightType = GameFightType.TreasureTeam;
teamId = TeamEnum.CHALLENGE_TREASURE_TEAM.getTeamId();
}
PVEFightEvent pveFightEvent = new PVEFightEvent(user.getId(), teamId, 20, "", fightType, stage.getMonsterGroup(), 3);
FightResult fightResult = FightDispatcher.dispatcher(pveFightEvent);
builder.setResult(fightResult.getResult());
int round = fightResult.getCurRound();
int victoryValue = stage.getReward1()[stage.getReward1().length - 1][0];
// 回合副本
if (type == 1){
int win = 1;
// 满足通关条件
if (round >= victoryValue){
user.getPlayerInfoManager().setEndlessNewReplica(id);
builder.setResult(1);
builder.setLossBloodOrTimes(20);
win = 2;
}
comDropMap = dropMap(stage, type, win, round, builder);
}
// 伤害副本
if (type == 2){
int win = 1;
// 满足首通条件
if (fightResult.getResult() == 1 && round <= victoryValue){
user.getPlayerInfoManager().setTreasureReplica(id);
win = 2;
}else {
// 失败
round = 20;
}
comDropMap = dropMap(stage, type, win, round, builder);
}
CommonProto.FightData fightData = CommonProto.FightData.newBuilder()
.setFightMaxTime(20)
.setFightSeed(fightResult.getSeed())
@ -278,11 +243,10 @@ public class ChallengeLogic {
.setFightId(FightUtil.getFightId(user.getId(), fightType))
.build();
builder.setFightData(fightData);
CommonProto.Drop.Builder drop = ItemUtil.drop(user, comDropMap.entrySet().stream().map(n ->
new int[]{n.getKey(), n.getValue()}).toArray(int[][]::new), BIReason.EXPLORE_MAP_COST_RETURN);
CommonProto.Drop.Builder drop = ItemUtil.drop(user, comDropMap.entrySet().stream()
.map(n -> new int[]{n.getKey(), n.getValue()}).toArray(int[][]::new), BIReason.EXPLORE_MAP_COST_RETURN);
builder.setDrop(drop);
builder.setType(type);
LOGGER.info("type :"+type);
}
// 副本挑战任务