0127极速探索奖励计算
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f5e5bf662b
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91bd1096bd
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@ -275,11 +275,8 @@ public class CombatLogic {
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}
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}
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int[] randomRewardMin = targetMainLevelConfig.getRandomRewardMin();
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ItemUtil.combineReward(user,false,randomRewardMin, times,baseItemMap,baseCardMap,baseEquipMap,baseRandomMap,itemObj,BIReason.ADVENTURE_BASE_REWARD);
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int timesTemp =times;
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while (timesTemp-->0){
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ItemUtil.combineReward(user,true,targetMainLevelConfig.getRandomReward(), 1f,randomItemMap,randomCardMap,randomEquipMap,randomRandomMap,itemObj,BIReason.ADVENTURE_RANDOM_REWARDD);
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}
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ItemUtil.combineRewardByMainLine(user,false,randomRewardMin, times,baseItemMap,baseCardMap,baseEquipMap,baseRandomMap,itemObj,BIReason.ADVENTURE_BASE_REWARD);
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ItemUtil.combineRewardByMainLine(user,true,targetMainLevelConfig.getRandomReward(), times,randomItemMap,randomCardMap,randomEquipMap,randomRandomMap,itemObj,BIReason.ADVENTURE_RANDOM_REWARDD);
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randomEquipMap = equipAutoCombine(randomEquipMap);
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//清除无用活动道具
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removeNoUseItem(user,randomItemMap);
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