鸿蒙阵代码回滚,只保留等级

master_otnew
PC-202302260912\Administrator 2023-12-14 15:16:52 +08:00
parent 9da26dd78c
commit 923db41225
7 changed files with 285 additions and 286 deletions

View File

@ -23,10 +23,7 @@ public class UpHeroLevelHandler extends BaseHandler {
HeroInfoProto.UpHeroLevelRequest upHeroLevelRequest = HeroInfoProto.UpHeroLevelRequest.parseFrom(bytes);
String heroId = upHeroLevelRequest.getHeroId();
// 验证是否可以使用功能,升级突破
boolean useFunction = HeroLogic.getInstance().isUseFunction(iSession.getUid(), HongMengFunctionEnum.UPGRADE_BREAKTHROUGH.getPropertyId(), heroId);
if (!useFunction){
throw new ErrorCodeException(ErrorCode.HONGMENG_ING);
}
HeroLogic.getInstance().isUseFunction(iSession.getUid(), HongMengFunctionEnum.UPGRADE_BREAKTHROUGH.getPropertyId(), heroId);
int targetLevel = upHeroLevelRequest.getTargetLevel();
HeroLogic.getInstance().upHeroLevel(iSession,heroId,targetLevel);
}

View File

@ -31,24 +31,18 @@ public class UpHeroStarHandler extends BaseHandler<HeroInfoProto.UpHeroStarReque
String heroId = upHeroStarRequest.getHeroId();
if(upHeroStarRequest.getType()==1){
// 验证是否可以使用功能,神将升星
boolean useFunction = HeroLogic.getInstance().isUseFunction(iSession.getUid(), HongMengFunctionEnum.UP_START_AWAKEN.getPropertyId(), heroId);
if (!useFunction){
throw new ErrorCodeException(ErrorCode.HONGMENG_ING);
}
// HeroLogic.getInstance().isUseFunction(iSession.getUid(), HongMengFunctionEnum.UP_START_AWAKEN.getPropertyId(), heroId);
// 验证是否可以使用功能,被吞噬
for (HeroInfoProto.ConsumeMaterial material : consumeMaterialsList) {
List<String> heroIdsList = new ArrayList<>();
// 获取英雄id
material.getHeroIdsList().stream()
.filter(v->v.getType() == 1)
.forEach(v->heroIdsList.add(v.getItemId()));
String[] heroIds = heroIdsList.toArray(new String[0]);
// 验证神将是否可以消耗
useFunction = HeroLogic.getInstance().isUseFunction(iSession.getUid(), HongMengFunctionEnum.PASSIVE_EAT.getPropertyId(), heroIds);
if (!useFunction){
throw new ErrorCodeException(ErrorCode.HONGMENG_ING);
}
}
// for (HeroInfoProto.ConsumeMaterial material : consumeMaterialsList) {
// List<String> heroIdsList = new ArrayList<>();
// // 获取英雄id
// material.getHeroIdsList().stream()
// .filter(v->v.getType() == 1)
// .forEach(v->heroIdsList.add(v.getItemId()));
//// String[] heroIds = heroIdsList.toArray(new String[0]);
// // 验证神将是否可以消耗
//// HeroLogic.getInstance().isUseFunction(iSession.getUid(), HongMengFunctionEnum.PASSIVE_EAT.getPropertyId(), heroIds);
// }
HeroLogic.getInstance().upHeroStar(iSession,heroId,consumeMaterialsList);
}
}

View File

@ -1,6 +1,7 @@
package com.ljsd.jieling.handler.hero;
import com.ljsd.jieling.handler.BaseHandler;
import com.ljsd.jieling.logic.hero.HeroLogic;
import com.ljsd.jieling.network.session.ISession;
import org.springframework.stereotype.Component;
import rpc.protocols.HeroInfoProto;
@ -16,6 +17,6 @@ public class HongmengGetInfoRequestHandler extends BaseHandler<HeroInfoProto.Get
@Override
public void processWithProto(ISession session, HeroInfoProto.GetHongmengInfoRequest proto) throws Exception {
// HeroLogic.getInstance().addOrUpdateHongmeng(session, true);
HeroLogic.getInstance().addOrUpdateHongmeng(session, true);
}
}

View File

@ -54,10 +54,7 @@ public class SaveHeroChangeRequestHandler extends BaseHandler<HeroInfoProto.Save
}
// 验证是否可以使用功能,神将置换
boolean useFunction = HeroLogic.getInstance().isUseFunction(uid, HongMengFunctionEnum.HERO_REPLACE.getPropertyId(), hero.getId());
if (!useFunction){
throw new ErrorCodeException(ErrorCode.HONGMENG_ING);
}
// HeroLogic.getInstance().isUseFunction(uid, HongMengFunctionEnum.HERO_REPLACE.getPropertyId(), hero.getId());
//check in team
int[] teamId = SSpecialConfig.getOnceArrayValue(SSpecialConfig.HERO_RESOLVE_LICENCE);
@ -69,7 +66,7 @@ public class SaveHeroChangeRequestHandler extends BaseHandler<HeroInfoProto.Save
int propertyName = hero.getPropertyId();
int heroStar = hero.getStar();
Map<Integer, Integer> integerIntegerMap = SLotterySetting.getChangeIds().get(heroStar);
if(null == integerIntegerMap|| integerIntegerMap.size() ==0){
if(null == integerIntegerMap|| integerIntegerMap.isEmpty()){
throw new ErrorCodeException(ErrorCode.CFG_NULL);
}

View File

@ -1471,6 +1471,8 @@ public class HeroLogic {
// 更新战力
Poster.getPoster().dispatchEvent(new SaveHeroForceEvent(user.getId(), heroId));
// 等级同步鸿蒙阵
addOrUpdateHongmeng(session);
HeroInfoProto.UpHeroLevelResponse build = HeroInfoProto.UpHeroLevelResponse.newBuilder().setHeroId(heroId).setTargetLevel(hero.getOriginalLevel()).build();
//发送成功消息
@ -1508,10 +1510,10 @@ public class HeroLogic {
}
// 验证鸿蒙阵等级
boolean verifyHomgmeng = upStarVerifyHomgmeng(user, targetHero);
if (!verifyHomgmeng) {
throw new ErrorCodeException(ErrorCode.HONGMENG_LEVEL_NOT);
}
// boolean verifyHomgmeng = upStarVerifyHomgmeng(user, targetHero);
// if (!verifyHomgmeng) {
// throw new ErrorCodeException(ErrorCode.HONGMENG_LEVEL_NOT);
// }
Map<Integer, SCHero.ConsumeMaterialInfo> consumeMaterialInfoByPosition = scHero.getConsumeMaterialInfoOfPositionByStar(oldStar + 1);
if (consumeMaterialInfoByPosition == null) {
@ -1655,7 +1657,7 @@ public class HeroLogic {
}
//鸿蒙阵
addOrUpdateHongmeng(session);
// addOrUpdateHongmeng(session);
MessageUtil.sendMessage(session, 1, MessageTypeProto.MessageType.UP_HERO_STAR_RESPONSE_VALUE, baseBuilder.build(), true);
if (targetHero.getStar() >= SSpecialConfig.getIntegerValue(SSpecialConfig.ChangeGodHeroContentParm)) {
@ -4546,6 +4548,8 @@ public class HeroLogic {
User user = UserManager.getUser(uid);
List<String> heroList = new ArrayList<>(1);
heroList.add(heroId);
// 鸿蒙阵
// HeroLogic.getInstance().isUseFunction(user.getId(), HongMengFunctionEnum.HERO_BACK_TO_BEGIN.getPropertyId(), heroId);
boolean teamCheck = false;
ErrorCode err = ItemLogic.getInstance().checkHeroResolve(heroList, user, teamCheck);
if (null != err) {
@ -5632,7 +5636,7 @@ public class HeroLogic {
* @param session
*/
public void addOrUpdateHongmeng(ISession session) {
// addOrUpdateHongmeng(session, false);
addOrUpdateHongmeng(session, false);
}
/**
@ -5660,213 +5664,213 @@ public class HeroLogic {
* @param judge truefalse
*/
public void addOrUpdateHongmeng(ISession session, boolean judge) {
// try {
// User user = UserManager.getUser(session.getUid());
// // 鸿蒙阵逻辑
// HeroInfoProto.HongmengInfoIndication.Builder hongmengInfoIndication = HeroInfoProto.HongmengInfoIndication.newBuilder();
//
// SGlobalSystemConfig sGlobalSystemConfig = STableManager.getConfig(SGlobalSystemConfig.class).get(FunctionIdEnum.HongMeng.getFunctionType());
// boolean open = GlobleSystemLogic.checkOpen(user, sGlobalSystemConfig);
// // 鸿蒙阵开启条件
// if (open) {
// /** ========================== 共鸣信息初始化 =========================== **/
// // 限制表 鸿蒙守卫数量#鸿蒙碑使者等级
// String[] openLevel = SSpecialConfig.getStringValue(SSpecialConfig.HONGMENG_UPGRADE_LIMIT).split("#");
//
// Map<Integer, String> hongmengs = new HashMap<>(Integer.parseInt(openLevel[0]));
// int defaultValue = 1000;
// // 只要任意鸿蒙守卫中有未穿戴装备的部位,就不会触发装备共鸣,共鸣区域放入神将时不再自动卸下装备 -1:不用卸下装备,其他表示装备星级
// HongMengAddAttribute hongMengAddAttributeEquip = new HongMengAddAttribute(0, defaultValue);
// // 只要任意鸿蒙守卫未穿戴魂宝/灵宝或强化等级为0便不会触发对应宝物的共鸣
// HongMengAddAttribute soulEquip = new HongMengAddAttribute(0, defaultValue);
// HongMengAddAttribute spiritEquip = new HongMengAddAttribute(0, defaultValue);
//
// // 共鸣等级=鸿蒙守卫中最低的等级
// HongMengAddAttribute resonanceLevel = new HongMengAddAttribute(0, defaultValue);
//
// // 共鸣法宝=鸿蒙守卫中法宝强化最低等级
// HongMengAddAttribute especialEquipLevel = new HongMengAddAttribute(0, defaultValue);
//
// /** ========================== 开始处理玩家信息,更 =========================== **/
// HeroManager heroManager = user.getHeroManager();
// // 共鸣英雄池
// Map<Integer, String> resonances = heroManager.getResonances();
// // 第一个格子免费开启
// if (!resonances.containsKey(1)) {
// resonances.put(1, "");
// heroManager.setResonances(resonances);
// // 成就任务
// user.getUserMissionManager().onGameEvent(user, GameEvent.ONE_MISSION_TYPE_CONSUME, MissionType.HONGMENG_RESONANCE_LATTICE, resonances.size());
// }
//
// // 获取玩家全部英雄
// Collection<Hero> values = heroManager.getHeroMap().values();
// List<Hero> heroes = new ArrayList<>(values);
//
// // 是否开启鸿蒙碑
// int tabletMax = 0;
// // 是否为鸿蒙碑
// if (heroManager.getHongmengTablet() > 0) {
// // 等级
// resonanceLevel.value = heroManager.getHongmengTablet();
// tabletMax = heroManager.getHongmengMaxLevelByInt();
// } else {
// // 玩家英雄背包按等级排序
// Collections.sort(heroes);
//
// for (int i = 0; i < heroes.size(); i++) {
// Hero hero = heroes.get(i);
// resonances.forEach((k, v) -> {
// if (v.equals(hero.getId())) {
// try {
// // 共鸣格子更新
// unLoadResonance(session, MessageTypeProto.MessageType.HONGMENG_RESONANCE_RESPONSE, k, 0);
// } catch (Exception e) {
// e.printStackTrace();
// }
// }
// });
// // 是否开启鸿蒙碑
// if (hero.getOriginalLevel() >= Integer.parseInt(openLevel[1])) {
// tabletMax++;
// }
// // 等级
// hongmengLevel(resonanceLevel, hero);
// hongmengs.put(i + 1, hero.getId());
// if (hongmengs.size() >= Integer.parseInt(openLevel[0])) {
// break;
// }
// }
//
// // 更新鸿蒙使者
// heroManager.setHongmengGuards(hongmengs);
//
// // 鸿蒙碑,觉醒限制
// if (tabletMax >= Integer.parseInt(openLevel[0]) && heroManager.getHongmengTablet() == 0) {
// // 开启鸿蒙碑
// heroManager.setHongmengTablet(Integer.parseInt(openLevel[1]));
// for (String resetLevelId : heroManager.getHongmengGuards().values()) {
// Hero hero = heroManager.getHero(resetLevelId);
// if (hero == null) {
// continue;
// }
// hero.setLevel(1);
// hero.setBreakId(0);
// }
// // 初始化鸿蒙碑等级上限
// for (Hero hero : heroes) {
// if (hero.getStar() >= SSpecialConfig.getIntegerValue(SSpecialConfig.lamp_awaken_hero_content_parm)) {
// heroManager.addHongmengMaxLevel(hero.getTemplateId());
// }
// }
// tabletMax = heroManager.getHongmengMaxLevelByInt();
// resonanceLevel.heroTid = 0;
// resonanceLevel.value = heroManager.getHongmengTablet();
//
// // 鸿蒙碑新手引导推送
// HeroInfoProto.HongmengSteleNewHandIndication.Builder builder = HeroInfoProto.HongmengSteleNewHandIndication.newBuilder().setState(1);
// MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_STELE_NEW_HAND_INDICATION.getNumber(), builder.build(), true);
// }
// }
// // 守卫/使者英雄池
// Map<Integer, String> guards = heroManager.getHongmengGuards();
// // 英雄装备
// Map<String, PropertyItem> equipMap = user.getEquipManager().getEquipMap();
//
// // if (guards.size() >= Integer.parseInt(openLevel[0])) {
// // for (int i = 0; i < guards.size(); i++) {
// // Hero hero = user.getHeroManager().getHero(guards.get(i + 1));
// // if (hero == null) {
// // // 找不到英雄,不存在这些共鸣属性
// // hongMengAddAttributeEquip = new HongMengAddAttribute(0, defaultValue);
// // soulEquip = new HongMengAddAttribute(0, defaultValue);
// // spiritEquip = new HongMengAddAttribute(0, defaultValue);
// // break;
// // }
// // // 装备
// // hongmengEquip(hongMengAddAttributeEquip, hero);
// // // 魂宝 灵宝
// // soulOrSpirit(soulEquip, 1, equipMap, hero);
// // soulOrSpirit(spiritEquip, 2, equipMap, hero);
// // }
// // }
//
// /*** ============================= 计算共鸣信息 ==================================== **/
// Map<HongMengAttributeEnum, HongMengAddAttribute> resonanceAddition = heroManager.getResonanceAddition();
// resonanceAddition.clear();
// if (resonanceLevel.value == defaultValue) {
// resonanceLevel.value = -1;
// }
// // if (hongMengAddAttributeEquip.value == defaultValue) {
// // hongMengAddAttributeEquip.value = -1;
// // }
// // if (soulEquip.value == defaultValue) {
// // soulEquip.value = -1;
// // }
// // if (spiritEquip.value == defaultValue) {
// // spiritEquip.value = -1;
// // }
// // if (especialEquipLevel.value == defaultValue) {
// // especialEquipLevel.value = -1;
// // }
// resonanceAddition.put(HongMengAttributeEnum.LEVEL, resonanceLevel);
// // resonanceAddition.put(HongMengAttributeEnum.EQUIP, hongMengAddAttributeEquip);
// // resonanceAddition.put(HongMengAttributeEnum.SOUL_EQUIP, soulEquip);
// // resonanceAddition.put(HongMengAttributeEnum.SPIRIT_EQUIP, spiritEquip);
// heroManager.setResonanceAddition(resonanceAddition);
//
// /*** ============================= 开始组装鸿蒙阵信息 ==================================== **/
// // 当前时间,秒
// long now = TimeUtils.now() / 1000;
// // 鸿蒙守卫
// List<HeroInfoProto.HongmengHeroInfo> hongmengGuardsProto = new ArrayList<>();
// Map<Integer, String> hongmengGuards = heroManager.getHongmengGuards();
// Map<Integer, Long> hongmengGuardTime = heroManager.getHongmengGuardTime();
// for (Map.Entry<Integer, String> entry : hongmengGuards.entrySet()) {
// HeroInfoProto.HongmengHeroInfo hongmengHeroInfo = HeroInfoProto.HongmengHeroInfo.newBuilder()
// .setGridId(entry.getKey())
// .setHeroId(entry.getValue())
// .setTime(hongmengGuardTime.containsKey(entry.getKey()) ? (hongmengGuardTime.get(entry.getKey()) - now < 0 ? 0 : (hongmengGuardTime.get(entry.getKey()) - now)) : 0)
// .build();
// hongmengGuardsProto.add(hongmengHeroInfo);
// }
// // 共鸣属性
// List<HeroInfoProto.HongmengAddition> hongmengAdditions = new ArrayList<>();
// for (Map.Entry<HongMengAttributeEnum, HongMengAddAttribute> entry : resonanceAddition.entrySet()) {
// HeroInfoProto.HongmengAddition hongmengAddition = HeroInfoProto.HongmengAddition
// .newBuilder()
// .setAdditionType(entry.getKey().getPropertyId())
// .setValue(entry.getValue().value)
// .setHeroTid(entry.getValue().heroTid)
// .build();
// hongmengAdditions.add(hongmengAddition);
// }
// // 共鸣使者
// List<HeroInfoProto.HongmengHeroInfo> hongmengResonancesProto = new ArrayList<>();
// Map<Integer, String> hongmengResonances = heroManager.getResonances();
// Map<Integer, Long> hongmengResonanceTime = heroManager.getResonancesTime();
// for (Map.Entry<Integer, String> entry : hongmengResonances.entrySet()) {
// HeroInfoProto.HongmengHeroInfo hongmengHeroInfo = HeroInfoProto.HongmengHeroInfo.newBuilder()
// .setGridId(entry.getKey())
// .setHeroId(entry.getValue())
// .setTime(hongmengResonanceTime.containsKey(entry.getKey()) ? (hongmengResonanceTime.get(entry.getKey()) - now < 0 ? 0 : (hongmengResonanceTime.get(entry.getKey()) - now)) : 0)
// .build();
// hongmengResonancesProto.add(hongmengHeroInfo);
// }
// hongmengInfoIndication.addAllHongmengGuards(hongmengGuardsProto).addAllHongmengAdditions(hongmengAdditions)
// .addAllHongmengResonacnes(hongmengResonancesProto).setHongmengTabletMax(tabletMax).build();
// }
// // 返回协议
// if (judge) {
// MessageUtil.sendMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_GET_INFO_RESPONSE_VALUE, hongmengInfoIndication.build(), true);
// } else {
// if (hongmengInfoIndication.getHongmengGuardsCount() > 0 || hongmengInfoIndication.getHongmengAdditionsCount() > 0 || hongmengInfoIndication.getHongmengResonacnesCount() > 0) {
// MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_INFO_INDICATION_VALUE, hongmengInfoIndication.build(), true);
// }
// }
// } catch (Exception e) {
// LOGGER.error("鸿蒙阵报错,{}",e.getMessage());
// }
try {
User user = UserManager.getUser(session.getUid());
// 鸿蒙阵逻辑
HeroInfoProto.HongmengInfoIndication.Builder hongmengInfoIndication = HeroInfoProto.HongmengInfoIndication.newBuilder();
SGlobalSystemConfig sGlobalSystemConfig = STableManager.getConfig(SGlobalSystemConfig.class).get(FunctionIdEnum.HongMeng.getFunctionType());
boolean open = GlobleSystemLogic.checkOpen(user, sGlobalSystemConfig);
// 鸿蒙阵开启条件
if (open) {
/** ========================== 共鸣信息初始化 =========================== **/
// 限制表 鸿蒙守卫数量#鸿蒙碑使者等级
String[] openLevel = SSpecialConfig.getStringValue(SSpecialConfig.HONGMENG_UPGRADE_LIMIT).split("#");
Map<Integer, String> hongmengs = new HashMap<>(Integer.parseInt(openLevel[0]));
int defaultValue = 1000;
// 只要任意鸿蒙守卫中有未穿戴装备的部位,就不会触发装备共鸣,共鸣区域放入神将时不再自动卸下装备 -1:不用卸下装备,其他表示装备星级
HongMengAddAttribute hongMengAddAttributeEquip = new HongMengAddAttribute(0, defaultValue);
// 只要任意鸿蒙守卫未穿戴魂宝/灵宝或强化等级为0便不会触发对应宝物的共鸣
HongMengAddAttribute soulEquip = new HongMengAddAttribute(0, defaultValue);
HongMengAddAttribute spiritEquip = new HongMengAddAttribute(0, defaultValue);
// 共鸣等级=鸿蒙守卫中最低的等级
HongMengAddAttribute resonanceLevel = new HongMengAddAttribute(0, defaultValue);
// 共鸣法宝=鸿蒙守卫中法宝强化最低等级
HongMengAddAttribute especialEquipLevel = new HongMengAddAttribute(0, defaultValue);
/** ========================== 开始处理玩家信息,更 =========================== **/
HeroManager heroManager = user.getHeroManager();
// 共鸣英雄池
Map<Integer, String> resonances = heroManager.getResonances();
// 第一个格子免费开启
if (!resonances.containsKey(1)) {
resonances.put(1, "");
heroManager.setResonances(resonances);
// 成就任务
user.getUserMissionManager().onGameEvent(user, GameEvent.ONE_MISSION_TYPE_CONSUME, MissionType.HONGMENG_RESONANCE_LATTICE, resonances.size());
}
// 获取玩家全部英雄
Collection<Hero> values = heroManager.getHeroMap().values();
List<Hero> heroes = new ArrayList<>(values);
// 是否开启鸿蒙碑
int tabletMax = 0;
// 是否为鸿蒙碑
if (heroManager.getHongmengTablet() > 0) {
// 等级
resonanceLevel.value = heroManager.getHongmengTablet();
tabletMax = heroManager.getHongmengMaxLevelByInt();
} else {
// 玩家英雄背包按等级排序
Collections.sort(heroes);
for (int i = 0; i < heroes.size(); i++) {
Hero hero = heroes.get(i);
resonances.forEach((k, v) -> {
if (v.equals(hero.getId())) {
try {
// 共鸣格子更新
unLoadResonance(session, MessageTypeProto.MessageType.HONGMENG_RESONANCE_RESPONSE, k, 0);
} catch (Exception e) {
e.printStackTrace();
}
}
});
// 是否开启鸿蒙碑
if (hero.getOriginalLevel() >= Integer.parseInt(openLevel[1])) {
tabletMax++;
}
// 等级
hongmengLevel(resonanceLevel, hero);
hongmengs.put(i + 1, hero.getId());
if (hongmengs.size() >= Integer.parseInt(openLevel[0])) {
break;
}
}
// 更新鸿蒙使者
heroManager.setHongmengGuards(hongmengs);
// 鸿蒙碑,觉醒限制
if (tabletMax >= Integer.parseInt(openLevel[0]) && heroManager.getHongmengTablet() == 0) {
// 开启鸿蒙碑
heroManager.setHongmengTablet(Integer.parseInt(openLevel[1]));
for (String resetLevelId : heroManager.getHongmengGuards().values()) {
Hero hero = heroManager.getHero(resetLevelId);
if (hero == null) {
continue;
}
hero.setLevel(1);
hero.setBreakId(0);
}
// 初始化鸿蒙碑等级上限
for (Hero hero : heroes) {
if (hero.getStar() >= SSpecialConfig.getIntegerValue(SSpecialConfig.lamp_awaken_hero_content_parm)) {
heroManager.addHongmengMaxLevel(hero.getTemplateId());
}
}
tabletMax = heroManager.getHongmengMaxLevelByInt();
resonanceLevel.heroTid = 0;
resonanceLevel.value = heroManager.getHongmengTablet();
// 鸿蒙碑新手引导推送
HeroInfoProto.HongmengSteleNewHandIndication.Builder builder = HeroInfoProto.HongmengSteleNewHandIndication.newBuilder().setState(1);
MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_STELE_NEW_HAND_INDICATION.getNumber(), builder.build(), true);
}
}
// 守卫/使者英雄池
Map<Integer, String> guards = heroManager.getHongmengGuards();
// 英雄装备
Map<String, PropertyItem> equipMap = user.getEquipManager().getEquipMap();
// if (guards.size() >= Integer.parseInt(openLevel[0])) {
// for (int i = 0; i < guards.size(); i++) {
// Hero hero = user.getHeroManager().getHero(guards.get(i + 1));
// if (hero == null) {
// // 找不到英雄,不存在这些共鸣属性
// hongMengAddAttributeEquip = new HongMengAddAttribute(0, defaultValue);
// soulEquip = new HongMengAddAttribute(0, defaultValue);
// spiritEquip = new HongMengAddAttribute(0, defaultValue);
// break;
// }
// // 装备
// hongmengEquip(hongMengAddAttributeEquip, hero);
// // 魂宝 灵宝
// soulOrSpirit(soulEquip, 1, equipMap, hero);
// soulOrSpirit(spiritEquip, 2, equipMap, hero);
// }
// }
/*** ============================= 计算共鸣信息 ==================================== **/
Map<HongMengAttributeEnum, HongMengAddAttribute> resonanceAddition = heroManager.getResonanceAddition();
resonanceAddition.clear();
if (resonanceLevel.value == defaultValue) {
resonanceLevel.value = -1;
}
// if (hongMengAddAttributeEquip.value == defaultValue) {
// hongMengAddAttributeEquip.value = -1;
// }
// if (soulEquip.value == defaultValue) {
// soulEquip.value = -1;
// }
// if (spiritEquip.value == defaultValue) {
// spiritEquip.value = -1;
// }
// if (especialEquipLevel.value == defaultValue) {
// especialEquipLevel.value = -1;
// }
resonanceAddition.put(HongMengAttributeEnum.LEVEL, resonanceLevel);
// resonanceAddition.put(HongMengAttributeEnum.EQUIP, hongMengAddAttributeEquip);
// resonanceAddition.put(HongMengAttributeEnum.SOUL_EQUIP, soulEquip);
// resonanceAddition.put(HongMengAttributeEnum.SPIRIT_EQUIP, spiritEquip);
heroManager.setResonanceAddition(resonanceAddition);
/*** ============================= 开始组装鸿蒙阵信息 ==================================== **/
// 当前时间,秒
long now = TimeUtils.now() / 1000;
// 鸿蒙守卫
List<HeroInfoProto.HongmengHeroInfo> hongmengGuardsProto = new ArrayList<>();
Map<Integer, String> hongmengGuards = heroManager.getHongmengGuards();
Map<Integer, Long> hongmengGuardTime = heroManager.getHongmengGuardTime();
for (Map.Entry<Integer, String> entry : hongmengGuards.entrySet()) {
HeroInfoProto.HongmengHeroInfo hongmengHeroInfo = HeroInfoProto.HongmengHeroInfo.newBuilder()
.setGridId(entry.getKey())
.setHeroId(entry.getValue())
.setTime(hongmengGuardTime.containsKey(entry.getKey()) ? (hongmengGuardTime.get(entry.getKey()) - now < 0 ? 0 : (hongmengGuardTime.get(entry.getKey()) - now)) : 0)
.build();
hongmengGuardsProto.add(hongmengHeroInfo);
}
// 共鸣属性
List<HeroInfoProto.HongmengAddition> hongmengAdditions = new ArrayList<>();
for (Map.Entry<HongMengAttributeEnum, HongMengAddAttribute> entry : resonanceAddition.entrySet()) {
HeroInfoProto.HongmengAddition hongmengAddition = HeroInfoProto.HongmengAddition
.newBuilder()
.setAdditionType(entry.getKey().getPropertyId())
.setValue(entry.getValue().value)
.setHeroTid(entry.getValue().heroTid)
.build();
hongmengAdditions.add(hongmengAddition);
}
// 共鸣使者
List<HeroInfoProto.HongmengHeroInfo> hongmengResonancesProto = new ArrayList<>();
Map<Integer, String> hongmengResonances = heroManager.getResonances();
Map<Integer, Long> hongmengResonanceTime = heroManager.getResonancesTime();
for (Map.Entry<Integer, String> entry : hongmengResonances.entrySet()) {
HeroInfoProto.HongmengHeroInfo hongmengHeroInfo = HeroInfoProto.HongmengHeroInfo.newBuilder()
.setGridId(entry.getKey())
.setHeroId(entry.getValue())
.setTime(hongmengResonanceTime.containsKey(entry.getKey()) ? (hongmengResonanceTime.get(entry.getKey()) - now < 0 ? 0 : (hongmengResonanceTime.get(entry.getKey()) - now)) : 0)
.build();
hongmengResonancesProto.add(hongmengHeroInfo);
}
hongmengInfoIndication.addAllHongmengGuards(hongmengGuardsProto).addAllHongmengAdditions(hongmengAdditions)
.addAllHongmengResonacnes(hongmengResonancesProto).setHongmengTabletMax(tabletMax).build();
}
// 返回协议
if (judge) {
MessageUtil.sendMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_GET_INFO_RESPONSE_VALUE, hongmengInfoIndication.build(), true);
} else {
if (hongmengInfoIndication.getHongmengGuardsCount() > 0 || hongmengInfoIndication.getHongmengAdditionsCount() > 0 || hongmengInfoIndication.getHongmengResonacnesCount() > 0) {
MessageUtil.sendIndicationMessage(session, 1, MessageTypeProto.MessageType.HONGMENG_INFO_INDICATION_VALUE, hongmengInfoIndication.build(), true);
}
}
} catch (Exception e) {
LOGGER.error("鸿蒙阵报错,{}",e.getMessage());
}
}
/**
@ -6300,47 +6304,48 @@ public class HeroLogic {
* @param functionId
* @return
*/
public boolean isUseFunction(int uid, int functionId, String... heroId) {
// User user = UserManager.getUser(uid);
// HeroManager heroManager = user.getHeroManager();
// // 记录每个英雄
// Map<String, Boolean> heroMap = new HashMap<>(heroId.length);
//
// for (String s : heroId) {
// // 属性初始化
// int[] value = null;
// heroMap.put(s, false);
//
// if ("".equals(s) || s == null) {
// heroMap.put(s, true);
// continue;
// }
// // 鸿蒙守卫
// if (heroManager.getHongmengTablet() <= 0 && heroManager.getHongmengGuards().containsValue(s)) {
// value = SSpecialConfig.getOnceArrayValue(SSpecialConfig.HONGMENG_GUARD_LIMIT);
// }
// // 鸿蒙使者
// if (heroManager.getHongmengTablet() > 0 && heroManager.getHongmengGuards().containsValue(s)) {
// value = SSpecialConfig.getOnceArrayValue(SSpecialConfig.HONGMENG_MESSENGER_LIMIT);
// }
// // 共鸣神将
// if (heroManager.getResonances().containsValue(s)) {
// value = SSpecialConfig.getOnceArrayValue(SSpecialConfig.HONGMENG_TAKE_LIMIT);
// }
// if (value == null) {
// heroMap.put(s, true);
// continue;
// }
// // 包含类型返回false
// for (int i : value)
// if (i == functionId) {
// heroMap.put(s, true);
// break;
// }
// }
// boolean contains = heroMap.containsValue(false);
// return !contains;
return true;
public void isUseFunction(int uid, int functionId, String... heroId) throws Exception {
User user = UserManager.getUser(uid);
HeroManager heroManager = user.getHeroManager();
// 记录每个英雄
Map<String, Boolean> heroMap = new HashMap<>(heroId.length);
for (String s : heroId) {
// 属性初始化
int[] value = null;
heroMap.put(s, false);
if ("".equals(s) || s == null) {
heroMap.put(s, true);
continue;
}
// 鸿蒙守卫
if (heroManager.getHongmengTablet() <= 0 && heroManager.getHongmengGuards().containsValue(s)) {
value = SSpecialConfig.getOnceArrayValue("HONGMENG_GUARD_LIMIT");
}
// 鸿蒙使者
if (heroManager.getHongmengTablet() > 0 && heroManager.getHongmengGuards().containsValue(s)) {
value = SSpecialConfig.getOnceArrayValue("HONGMENG_MESSENGER_LIMIT");
}
// 共鸣神将
if (heroManager.getResonances().containsValue(s)) {
value = SSpecialConfig.getOnceArrayValue("HONGMENG_TAKE_LIMIT");
}
if (value == null) {
heroMap.put(s, true);
continue;
}
// 包含类型返回false
for (int i : value)
if (i == functionId) {
heroMap.put(s, true);
break;
}
}
boolean contains = heroMap.containsValue(false);
if (contains){
throw new ErrorCodeException(ErrorCode.HONGMENG_ING);
}
}
/**

View File

@ -19,6 +19,7 @@ import com.ljsd.jieling.logic.activity.event.SaveHeroForceEvent;
import com.ljsd.jieling.logic.dao.*;
import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.logic.hero.HeroLogic;
import com.ljsd.jieling.logic.hero.HongMengFunctionEnum;
import com.ljsd.jieling.logic.mission.GameEvent;
import com.ljsd.jieling.logic.mission.MissionType;
import com.ljsd.jieling.logic.player.PlayerLogic;
@ -140,7 +141,7 @@ public class ItemLogic {
public void useItem(ISession iSession, List<CommonProto.Item> itemList) throws Exception {
int msgId = MessageTypeProto.MessageType.USER_AND_PRICE_ITEM_RESPONSE_VALUE;
User user = UserManager.getUser(iSession.getUid());
if (itemList.size() == 0) {
if (itemList.isEmpty()) {
throw new ErrorCodeException(ErrorCode.SERVER_SELF_DEFINE);
}
if (itemList.size() == 1) {
@ -296,7 +297,7 @@ public class ItemLogic {
int msgId = MessageTypeProto.MessageType.USER_AND_PRICE_ITEM_RESPONSE_VALUE;
int uid = iSession.getUid();
User user = UserManager.getUser(uid);
if (itemList.size() == 0) {
if (itemList.isEmpty()) {
throw new ErrorCodeException(ErrorCode.SERVER_SELF_DEFINE);
}
int openBoxLimits = STableManager.getFigureConfig(CommonStaticConfig.class).getGameSetting().getOpenBoxLimits();
@ -322,7 +323,7 @@ public class ItemLogic {
cost.append("|").append(item.getItemId()).append("#").append(item.getItemNum());
}
SItem sItem = SItem.getsItemMap().get(item.getItemId());
num += item.getItemNum();
num += (int) item.getItemNum();
ItemUtil.combineReward(user, true, sItem.getRewardGroup(), 1f, itemObj, 0);
}
int[][] costItemArr = StringUtil.parseFiledInt2(cost.toString());
@ -477,6 +478,9 @@ public class ItemLogic {
public void decomposeHero(ISession iSession, List<String> heroIdsList) throws Exception {
// 逻辑
User user = UserManager.getUser(iSession.getUid());
// 鸿蒙阵
// HeroLogic.getInstance().isUseFunction(user.getId(), HongMengFunctionEnum.FAREWELL_HERO.getPropertyId(), heroIdsList.toArray(new String[0]));
ErrorCode errorMags = checkHeroResolve(heroIdsList, user);
if (null != errorMags) {
throw new ErrorCodeException(errorMags);
@ -736,7 +740,7 @@ public class ItemLogic {
// 更新战力
Poster.getPoster().dispatchEvent(new SaveHeroForceEvent(user.getId(),jewel.getHeroId()));
//鸿蒙阵
HeroLogic.getInstance().addOrUpdateHongmeng(iSession);
// HeroLogic.getInstance().addOrUpdateHongmeng(iSession);
MessageUtil.sendMessage(iSession,1, MessageTypeProto.MessageType.JEWEL_BUILD_RESPONSE_VALUE,null,true);
}

View File

@ -22,6 +22,7 @@ import com.ljsd.jieling.logic.activity.activityLogic.GmActivityLogic;
import com.ljsd.jieling.logic.activity.event.*;
import com.ljsd.jieling.logic.dao.*;
import com.ljsd.jieling.logic.dao.root.User;
import com.ljsd.jieling.logic.hero.HeroLogic;
import com.ljsd.jieling.logic.home.event.HomeEvent;
import com.ljsd.jieling.logic.item.ItemLog;
import com.ljsd.jieling.logic.item.ItemLogic;
@ -1422,7 +1423,7 @@ public class ItemUtil {
}
heroManager.addHero(hero);
// 鸿蒙阵推送
// HeroLogic.getInstance().addOrUpdateHongmeng(OnlineUserManager.getSessionByUid(user.getId()));
HeroLogic.getInstance().addOrUpdateHongmeng(OnlineUserManager.getSessionByUid(user.getId()));
heroList.add(CBean2Proto.getHero(hero));
if (reason != BIReason.HERO_RETURN) {
if (scHero.getStar() >= SSpecialConfig.getIntegerValue(SSpecialConfig.lamp_lottery_content_parm)) { //策划资质改成星级