新将打点和奖励计算修改
parent
3d388fcf32
commit
98967d13ce
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@ -13,6 +13,7 @@ import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.fight.*;
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import com.ljsd.jieling.logic.fight.result.FightResult;
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import com.ljsd.jieling.logic.item.ItemLogic;
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import com.ljsd.jieling.logic.player.PlayerLogic;
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import com.ljsd.jieling.util.ItemUtil;
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import config.SMonsterConfig;
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@ -59,6 +60,7 @@ public class NewGeneralAttackHandler extends BaseHandler<ActivityProto.NewGenera
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// 读表
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int monsterGroupId = newHeroConfig.getMonsterGroup(); //怪物id
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int monsterId = 0;
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double bossBlood = 0.0; //怪物血量
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int[][] hurtList = newHeroConfig.getDropCell(); //伤害奖励表
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@ -73,6 +75,7 @@ public class NewGeneralAttackHandler extends BaseHandler<ActivityProto.NewGenera
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// 怪物不存在
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continue;
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}
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monsterId = ints[j];
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SMonsterConfig monsterConfig = STableManager.getConfig(SMonsterConfig.class).get(ints[j]);
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// 计算总血量
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bossBlood+=monsterConfig.getHp();
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@ -102,11 +105,9 @@ public class NewGeneralAttackHandler extends BaseHandler<ActivityProto.NewGenera
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int[] checkResult = fightResult.getCheckResult();
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double lessBlood = 0.0;
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int hurtResult = 0;
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// checkResult第一位输赢,1赢,其他输
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if (checkResult[0] == 1){
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lessBlood = bossBlood;
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hurtResult = checkResult[1];
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}else {
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// checkResult第三位开始为血量,下标0开始
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for (int i = 2; i < checkResult.length; i++) {
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@ -128,21 +129,26 @@ public class NewGeneralAttackHandler extends BaseHandler<ActivityProto.NewGenera
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// 道具逻辑,封装好的
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CommonProto.Drop.Builder drop = CommonProto.Drop.newBuilder();
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// 战报返回
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List<String> dropResult = new ArrayList<>();
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for (int i = 0; i < hurtList.length; i++) {
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// 当前类型奖励次数
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float v = b / hurtList[i][0];
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int v = (int)b / hurtList[i][0];
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dropList[0] = hurtList[i][1];
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ItemUtil.drop(user, dropList,drop,v,0, BIReason.NEW_GENERAL_ATTACK);
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dropResult.add(dropList[0] + "#" + v);
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}
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// 消耗道具
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PlayerLogic.getInstance().checkAndUpdate(user, proto.getPrivilageTypeId(),1);
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// 战报记录,奖励信息
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List<String> dropResult = new ArrayList<>();
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List<CommonProto.Item> list = drop.build().getItemlistList();
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for (int i = 0; i < list.size(); i++) {
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String str = list.get(i).getItemId() + "#" + list.get(i).getItemNum();
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dropResult.add(str);
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}
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// 埋点
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ReportUtil.onReportEvent(user, ReportEventEnum.VANQUISH_BOSS.getType(), monsterGroupId,checkResult[0],hurtResult,dropResult);
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ReportUtil.onReportEvent(user, ReportEventEnum.VANQUISH_BOSS.getType(), monsterId,(int)lessBlood,dropResult);
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return ActivityProto.NewGeneralAttackResponse.newBuilder().setFightData(fightData).setDrop(drop).build();
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}
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@ -95,7 +95,7 @@ public enum ReportEventEnum {
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ARENA_CHALLENGE(66,"arena_challenge",CommonEventHandler.getInstance(),new String[]{"battle_result","own_integral_num","rewards_num","own_new_integral_num","own_ranking","role_id","enemy_integral_num","new_enemy_integral_num","enemy_ranking","hero1","hero2","hero3","hero4","hero5","hero6","attack_pokemon","defend_hero1","defend_hero2","defend_hero3","defend_hero4","defend_hero5","defend_hero6","defend_pokemon"}),
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CEREMONY(67,"ceremony",CommonEventHandler.getInstance(),new String[]{"cost_item_id","integral_num","new_integral_num","own_ranking","guild_ranking"}),
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TREASURE_SUMMON(68,"treasure_summon",CommonEventHandler.getInstance(),new String[]{"beast_id","summon_type","cost_item_id","cost_amount","reward_nums_list"}),// 降妖夺宝
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VANQUISH_BOSS(69,"vanquish_boss",CommonEventHandler.getInstance(),new String[]{"boss_id","battle_result","damage_num","reward_nums_list"}),// 新将来袭
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VANQUISH_BOSS(69,"vanquish_boss",CommonEventHandler.getInstance(),new String[]{"boss_id","damage_num","reward_nums_list"}),// 新将来袭
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VIP_LEVEL_UP(100,"", new VipLevelUpEventHandler(),new String[]{""});
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