好感度碎片道具提交

back_recharge
duhui 2022-08-09 16:44:14 +08:00
parent 0138170505
commit a3cede0bb8
3 changed files with 3 additions and 1 deletions

View File

@ -42,6 +42,7 @@ public interface GlobalItemType {
int HOOK_PROP=32;//挂机奖励资源道具
int GOD_SEAL= 34;//神印
int LIKABILITY_CHIP = 35;//好感度碎片
//物品使用类型
int NO_USE = 0 ; //不使用

View File

@ -472,7 +472,7 @@ public class StoreLogic implements IEventHandler {
Random random = new Random();
if(totalWeight==0){
//没有符合规则的栏位奖励
LOGGER.error("getRewardId uid={}没有符合规则的栏位奖励sort=>{}, sort=>{}", user.getId(),storeId,sort);
LOGGER.info("getRewardId uid={}没有符合规则的栏位奖励sort=>{}, sort=>{}", user.getId(),storeId,sort);
return 0;
}
int randomWeight = random.nextInt(totalWeight) + 1;

View File

@ -627,6 +627,7 @@ public class ItemUtil {
case GlobalItemType.LikableCostItem:
case GlobalItemType.MOUNT_FRAGMENTS_ITEM:
case GlobalItemType.TRUMP_CHIP:
case GlobalItemType.LIKABILITY_CHIP:
case GlobalItemType.LIFE_STONE:
case GlobalItemType.TRANSFORMATION_CARD:
case GlobalItemType.HOOK_PROP: