公会战修改血量百分比
parent
40611e8205
commit
a5e797d543
|
@ -114,8 +114,12 @@ public class GuildFightLogic {
|
|||
);
|
||||
Map<Integer, Integer> attribute = entry.getValue().getAttribute();
|
||||
if(status==3){
|
||||
int remainHp = attribute.get(HeroAttributeEnum.CurHP.getPropertyId())*100/attribute.get(HeroAttributeEnum.Hp.getPropertyId());
|
||||
LOGGER.info("血量为百分之{}",remainHp);
|
||||
int remainHp = attribute.get(HeroAttributeEnum.CurHP.getPropertyId())*10000/attribute.get(HeroAttributeEnum.Hp.getPropertyId());
|
||||
//如果血特别少,返回0.01%
|
||||
if(attribute.get(HeroAttributeEnum.CurHP.getPropertyId())>0&&remainHp==0){
|
||||
remainHp = 1;
|
||||
}
|
||||
LOGGER.info("血量为万分之{}",remainHp);
|
||||
oneInfo.addRemainHp(remainHp);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue