公会战修改血量百分比

back_recharge
lvxinran 2019-11-20 18:34:34 +08:00
parent 40611e8205
commit a5e797d543
1 changed files with 6 additions and 2 deletions

View File

@ -114,8 +114,12 @@ public class GuildFightLogic {
);
Map<Integer, Integer> attribute = entry.getValue().getAttribute();
if(status==3){
int remainHp = attribute.get(HeroAttributeEnum.CurHP.getPropertyId())*100/attribute.get(HeroAttributeEnum.Hp.getPropertyId());
LOGGER.info("血量为百分之{}",remainHp);
int remainHp = attribute.get(HeroAttributeEnum.CurHP.getPropertyId())*10000/attribute.get(HeroAttributeEnum.Hp.getPropertyId());
//如果血特别少返回0.01%
if(attribute.get(HeroAttributeEnum.CurHP.getPropertyId())>0&&remainHp==0){
remainHp = 1;
}
LOGGER.info("血量为万分之{}",remainHp);
oneInfo.addRemainHp(remainHp);
}
}