fight
parent
0a832f3e08
commit
b0b08481d4
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@ -26,7 +26,7 @@ function BattleUtil.ChooseTarget(role, chooseId)
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if chooseType == 1 then
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arr = BattleLogic.Query(function (r) return r.camp == role.camp end)
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elseif chooseType == 2 then
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if role.lockTarget and num == 1 then --嘲讽时对单个敌军生效
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if role.lockTarget and not role.lockTarget.isDead and num == 1 then --嘲讽时对单个敌军生效
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return {role.lockTarget}
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end
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arr = BattleLogic.Query(function (r) return r.camp ~= role.camp end)
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@ -38,7 +38,7 @@ function BattleUtil.ChooseTarget(role, chooseId)
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end
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return {role}
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elseif chooseType == 4 then
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if role.lockTarget then --嘲讽时对仇恨目标生效
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if role.lockTarget and not role.lockTarget.isDead then --嘲讽时对仇恨目标生效
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return {role.lockTarget}
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end
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if role.ctrl_blind then --致盲时仇恨目标变随机
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