主题活动增加活动的每日任务和周任务 新增7个任务类型
parent
491b703d95
commit
b651a983b7
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@ -14,6 +14,7 @@ import com.ljsd.jieling.logic.dao.GuilidManager;
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import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.root.GuildInfo;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.util.ItemUtil;
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import config.SGodSacrificeSetting;
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import manager.STableManager;
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@ -100,6 +101,8 @@ public class CommitShejiActivityItemRequestHandler extends BaseHandler<ActivityP
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CommonProto.Drop.Builder drop = ItemUtil.drop(user, _result, BIReason.SHEJI_ACTIVITY);
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guildInfo.setGuildSheJiScore(score+guildInfo.getGuildSheJiScore());
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Poster.getPoster().dispatchEvent(new CommitSheJiEvent(guildId,uid,score,proto.getItemId(),proto.getItemNum()));
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//社稷捐献次数
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user.getUserMissionManager().onGameEvent(user, GameEvent.SHEJI_DONATE,1);
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return ActivityProto.CommitShejiActivityItemResponse.newBuilder().setDrop(drop).build();
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}
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}
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@ -3151,6 +3151,7 @@ public class MapLogic {
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});
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ReportUtil.onReportEvent(user,ReportEventEnum.COMPLETE_DAILY_DUNGEON.getType(),id,sDailyChallengeConfig.getType(),sDailyChallengeConfig.getMonsterId(),MonsterUtil.getMonsterForce(new int[]{sDailyChallengeConfig.getMonsterId()}),new Date(),"",0,itemIdList,itemNumList,type==1?"挑战":"扫荡",isFailed?"失败":"通过");
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user.getUserMissionManager().onGameEvent(user,GameEvent.DAILY_CHALLENGE,sDailyChallengeConfig.getType());
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user.getUserMissionManager().onGameEvent(user,GameEvent.DAILY_CHALLENGE_COUNT,1);
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MessageUtil.sendMessage(session,1,messageType.getNumber(),builder.build());
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}
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@ -1606,6 +1606,8 @@ public class ActivityLogic implements IEventHandler{
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Poster.getPoster().dispatchEvent(new ChoiceDrawCardEvent(user.getId(),activityId,num));
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// 数数上报
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int choiceRewardId = user.getActivityManager().getActivityMissionMap().get(activityId).getChoiceRewardId();
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//限时招募 计次数
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user.getUserMissionManager().onGameEvent(user, GameEvent.LIMIT_TIME_CHOICE_CARD,num);
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List<String> list = rewardArrayToList(markRewards);
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ReportUtil.onReportEvent(user, ReportEventEnum.CHOICE_DRAW_CARD.getType(), choiceRewardId, num, markReward[0], markReward[1], list);
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// 返回奖励信息
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@ -10,6 +10,7 @@ import com.ljsd.jieling.logic.dao.Item;
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import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mail.MailLogic;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.network.session.ISession;
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import rpc.protocols.CommonProto;
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import rpc.protocols.PlayerInfoProto;
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@ -83,6 +84,7 @@ public class SubActivity extends AbstractActivity {
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//check cost
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int[][] cost = new int[1][2];
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cost[0] = sBlessingConfigNew.getCost();
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boolean b = ItemUtil.itemCost(user, cost, BIReason.SUB_ACTIVITY_CONSUME, 1);
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if (!b) {
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throw new ErrorCodeException(ErrorCode.ITEM_NOT_ENOUGH);
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@ -92,6 +94,8 @@ public class SubActivity extends AbstractActivity {
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throw new ErrorCodeException(ErrorCode.SERVER_DEFINE);
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}
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//易经宝库翻牌子
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user.getUserMissionManager().onGameEvent(user, GameEvent.SUB_ACTIVITY,1);
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//get reward
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long count = activityMission.getActivityMissionMap().values().stream().filter(activityProgressInfo1 -> activityProgressInfo1.getState() == ActivityType.HAD_TAKED).count();
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//后5个概率提前结束抽奖
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@ -197,6 +197,30 @@ public class CumulationData {
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// 公会boss
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public int guild_boss_room;
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//限时招募次数
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public int limit_time_choice_card_count;
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// 乾坤宝盒次数
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public int qian_kun_box_count;
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// 灵兽招募次数
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public int soul_recruit_count;
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// 社稷大典捐献次数
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public int sheji_activity_donate_count;
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// 易经宝库翻牌子次数
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public int sub_activity;
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// 急速探索次数
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public int take_adventure_reward_count;
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//活动期间内日常副本挑战总次数
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public int daily_challenge_count;
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public Result updateData(MissionType missionType, Object...parm) throws Exception {
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return DataManagerDistributor.updateData(this, missionType,parm);
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}
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@ -210,15 +234,15 @@ public class CumulationData {
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public Result(MissionType subType) {
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this.subType = subType;
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}
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public Result(MissionType subType, long value) {
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this.subType = subType;
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this.value = value;
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}
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public Result(MissionType subType) {
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this.subType = subType;
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}
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public Result(MissionType subType, int param, long value) {
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this.subType = subType;
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this.param = param;
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@ -230,6 +230,7 @@ public class CombatLogic {
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user.getUserMissionManager().onGameEvent(user,GameEvent.PlAY_STORY,9999,1);
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Poster.getPoster().dispatchEvent(new SecretEvent(user.getId()));
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}
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user.getUserMissionManager().onGameEvent(user, GameEvent.TAKE_ADVENTURE_REWARD_COUNT,1);
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FightInfoProto.TakeAventureRewardResponse build = FightInfoProto.TakeAventureRewardResponse.newBuilder().setDrop(adventureFastReward.get(1)).setRandomDrop(adventureFastReward.get(2)).build();
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MessageUtil.sendMessage(session,1, MessageTypeProto.MessageType.ADVENTURE_REWARD_RESPONSE_VALUE,build,true);
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KtEventUtils.onKtEvent(user,ParamEventBean.UserGameType,KTGameType.TAKE_SECURE_REWARD.getIndex(),type*10);
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@ -382,7 +382,7 @@ public class HeroLogic{
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* @param sLotterySetting
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* @return
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*/
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private int[] drawCard(User user, SLotteryRewardConfig sLotteryRewardConfig, SLotterySetting sLotterySetting){
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private int[] drawCard(User user, SLotteryRewardConfig sLotteryRewardConfig, SLotterySetting sLotterySetting)throws Exception{
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HeroManager heroManager = user.getHeroManager();
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// 参数
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int type = sLotterySetting.getLotteryType();
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@ -402,6 +402,14 @@ public class HeroLogic{
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}else {
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result = reward;
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}
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//活动抽奖计数
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if(isActivityByIdAndType(sLotterySetting.getActivityId(), ActivityType.BEAUTY_BAG)){
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//乾坤宝盒抽奖 计次数
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user.getUserMissionManager().onGameEvent(user, GameEvent.QIAN_KUN_BOX,1);
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}else if(isActivityByIdAndType(sLotterySetting.getActivityId(), ActivityType.SPECIAL_MONSTER_RANDOM_ACTIVITY)){
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//灵兽招募 计次数
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user.getUserMissionManager().onGameEvent(user, GameEvent.SOUL_RECRUIT,1);
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}
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//记录卡池抽奖次数
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heroManager.putRandomType(type,num+result[1]);
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return result;
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@ -439,6 +447,14 @@ public class HeroLogic{
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return activity.getType() == ActivityType.BEAUTY_BAG;
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}
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private boolean isActivityByIdAndType(int activityId,int activityType){
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SGlobalActivity activity = SGlobalActivity.getsGlobalActivityMap().get(activityId);
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if(activity==null){
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return false;
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}
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return activity.getType() == activityType;
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}
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/**
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* 心愿抽卡校验
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@ -127,4 +127,13 @@ public enum GameEvent {
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GUILD_BOSS_ROOM,//公会boos副本
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MISTY_TRIP_REFRESH,//缥缈之旅刷新
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MISTY_TRIP,//缥缈之旅
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LIMIT_TIME_CHOICE_CARD,//限时招募
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QIAN_KUN_BOX,//乾坤宝盒
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SOUL_RECRUIT,//灵兽招募
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SHEJI_DONATE,//社稷大典捐献次数
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SUB_ACTIVITY,//易经宝库翻牌子
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TAKE_ADVENTURE_REWARD_COUNT,//急速探索次数
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DAILY_CHALLENGE_COUNT,//日常副本挑战次数
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}
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@ -1006,6 +1006,35 @@ public class MissionLoigc {
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count = cumulationData.hardstage_node;
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break;
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//100以后类型继承 AbstractDataManager
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case LIMIT_TIME_CHOICE_CARD:
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//限时招募
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count = cumulationData.limit_time_choice_card_count;
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break;
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case QIAN_KUN_BOX:
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//乾坤宝盒
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count = cumulationData.qian_kun_box_count;
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break;
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case SOUL_RECRUIT:
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//灵兽招募
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count = cumulationData.soul_recruit_count;
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break;
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case SHEJI_DONATE:
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//社稷大典捐献次数
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count = cumulationData.sheji_activity_donate_count;
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break;
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case SUB_ACTIVITY:
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//易经宝库翻牌子
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count = cumulationData.sub_activity;
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break;
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case TAKE_ADVENTURE_REWARD_COUNT:
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//急速探索次数
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count = cumulationData.take_adventure_reward_count;
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break;
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case DAILY_CHALLENGE_COUNT:
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//副本挑战次数
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count = cumulationData.daily_challenge_count;
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break;
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default:
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count = 0;
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break;
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@ -138,6 +138,14 @@ public enum MissionType {
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ENDLESS_BIG_REWARD(130),
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GUILD_BOSS_ROOM(131),//公会副本boss
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LIMIT_TIME_CHOICE_CARD(132),//限时招募
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QIAN_KUN_BOX(133),//乾坤宝盒
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SOUL_RECRUIT(134),//灵兽招募
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SHEJI_DONATE(135),//社稷大典捐献次数
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SUB_ACTIVITY(136),//易经宝库翻牌子
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TAKE_ADVENTURE_REWARD_COUNT(137),//急速探索次数
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DAILY_CHALLENGE_COUNT(138),//日常副本挑战次
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;
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private int missionType;
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@ -0,0 +1,25 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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public class DailyChallengeManager extends AbstractDataManager{
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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int num = (int)parm[0];
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data.daily_challenge_count += num;
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return new CumulationData.Result(missionType);
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}
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] value, Object... parm) {
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return data.daily_challenge_count >= value[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.daily_challenge_count;
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}
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}
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@ -161,6 +161,16 @@ public class DataManagerDistributor {
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// 公会副本/boss
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judges.put(MissionType.GUILD_BOSS_ROOM,new GuildBossRoomManager());
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//主题活动中新增任务类型
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judges.put(MissionType.LIMIT_TIME_CHOICE_CARD,new LimitTimeChoiceCard());//限时招募
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judges.put(MissionType.QIAN_KUN_BOX,new QianKunBoxManager());//乾坤宝盒
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judges.put(MissionType.SOUL_RECRUIT,new SoulRecruitManager());//灵兽招募
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judges.put(MissionType.SHEJI_DONATE,new ShejiActivityDonateManager());//社稷大典捐献次数
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judges.put(MissionType.SUB_ACTIVITY,new SubActivityManager());//社稷大典捐献次数
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judges.put(MissionType.TAKE_ADVENTURE_REWARD_COUNT,new TakeAdventureRewardManager());//急速探索次数
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judges.put(MissionType.DAILY_CHALLENGE_COUNT,new DailyChallengeManager());//副本挑战次数
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}
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public static CumulationData.Result updateData(CumulationData data, MissionType missionType, Object...parm) throws Exception {
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@ -0,0 +1,24 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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public class LimitTimeChoiceCard extends AbstractDataManager {
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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int num = (int)parm[0];
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data.limit_time_choice_card_count+=num;
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return new CumulationData.Result(missionType);
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}
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] value, Object... parm) {
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return data.limit_time_choice_card_count>=value[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.limit_time_choice_card_count;
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}
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}
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@ -0,0 +1,25 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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public class QianKunBoxManager extends AbstractDataManager {
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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int num = (int)parm[0];
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data.qian_kun_box_count+=num;
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return new CumulationData.Result(missionType);
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}
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] value, Object... parm) {
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return data.qian_kun_box_count>=value[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.qian_kun_box_count;
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}
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}
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@ -0,0 +1,25 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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//社稷大典捐献次数
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public class ShejiActivityDonateManager extends AbstractDataManager {
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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int num = (int)parm[0];
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data.sheji_activity_donate_count+=num;
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return new CumulationData.Result(missionType);
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}
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] value, Object... parm) {
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return data.sheji_activity_donate_count>=value[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.sheji_activity_donate_count;
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}
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}
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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public class SoulRecruitManager extends AbstractDataManager{
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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int num = (int)parm[0];
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data.soul_recruit_count += num;
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return new CumulationData.Result(missionType);
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}
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] value, Object... parm) {
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return data.soul_recruit_count>=value[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.soul_recruit_count;
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}
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}
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@ -0,0 +1,25 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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public class SubActivityManager extends AbstractDataManager {
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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int num = (int)parm[0];
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data.sub_activity+=num;
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return new CumulationData.Result(missionType);
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}
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] value, Object... parm) {
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return data.sub_activity>=value[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
|
||||
return data.sub_activity;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
package com.ljsd.jieling.logic.mission.data;
|
||||
|
||||
import com.ljsd.jieling.logic.dao.CumulationData;
|
||||
import com.ljsd.jieling.logic.dao.root.User;
|
||||
import com.ljsd.jieling.logic.mission.MissionType;
|
||||
|
||||
public class TakeAdventureRewardManager extends AbstractDataManager{
|
||||
|
||||
|
||||
@Override
|
||||
public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
|
||||
int num = (int)parm[0];
|
||||
data.take_adventure_reward_count += num;
|
||||
return new CumulationData.Result(missionType);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFinish(User user, CumulationData data, int[][] value, Object... parm) {
|
||||
return data.take_adventure_reward_count >= value[1][0];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getProcess(User user, CumulationData data, int[] missionSubType) {
|
||||
return data.take_adventure_reward_count;
|
||||
}
|
||||
|
||||
}
|
|
@ -500,6 +500,43 @@ public class MissionEventDistributor {
|
|||
eventProcessor.put(GameEvent.HARSTAGE_NODE, new CumulationDataEventProcessor());
|
||||
|
||||
|
||||
//限时招募
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.LIMIT_TIME_CHOICE_CARD);
|
||||
eventEnumListMap.put(GameEvent.LIMIT_TIME_CHOICE_CARD, typeList);
|
||||
eventProcessor.put(GameEvent.LIMIT_TIME_CHOICE_CARD, new CumulationDataEventProcessor());
|
||||
//乾坤宝盒
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.QIAN_KUN_BOX);
|
||||
eventEnumListMap.put(GameEvent.QIAN_KUN_BOX, typeList);
|
||||
eventProcessor.put(GameEvent.QIAN_KUN_BOX, new CumulationDataEventProcessor());
|
||||
//魂印招募
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.SOUL_RECRUIT);
|
||||
eventEnumListMap.put(GameEvent.SOUL_RECRUIT, typeList);
|
||||
eventProcessor.put(GameEvent.SOUL_RECRUIT, new CumulationDataEventProcessor());
|
||||
//社稷大典捐献次数
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.SHEJI_DONATE);
|
||||
eventEnumListMap.put(GameEvent.SHEJI_DONATE, typeList);
|
||||
eventProcessor.put(GameEvent.SHEJI_DONATE, new CumulationDataEventProcessor());
|
||||
//易经宝库翻牌子次数
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.SUB_ACTIVITY);
|
||||
eventEnumListMap.put(GameEvent.SUB_ACTIVITY, typeList);
|
||||
eventProcessor.put(GameEvent.SUB_ACTIVITY, new CumulationDataEventProcessor());
|
||||
//急速探索次数次数
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.TAKE_ADVENTURE_REWARD_COUNT);
|
||||
eventEnumListMap.put(GameEvent.TAKE_ADVENTURE_REWARD_COUNT, typeList);
|
||||
eventProcessor.put(GameEvent.TAKE_ADVENTURE_REWARD_COUNT, new CumulationDataEventProcessor());
|
||||
//日常副本挑战次数
|
||||
typeList = new ArrayList<>();
|
||||
typeList.add(MissionType.DAILY_CHALLENGE_COUNT);
|
||||
eventEnumListMap.put(GameEvent.DAILY_CHALLENGE_COUNT, typeList);
|
||||
eventProcessor.put(GameEvent.DAILY_CHALLENGE_COUNT, new CumulationDataEventProcessor());
|
||||
|
||||
|
||||
}
|
||||
|
||||
public static final ThreadLocal<Map<GameMisionType, List<MissionStateChangeInfo>>> threadMissionChangeList =
|
||||
|
|
Loading…
Reference in New Issue