diff --git a/serverlogic/src/main/java/com/ljsd/jieling/logic/explorerMap/ExplorerMapLogic.java b/serverlogic/src/main/java/com/ljsd/jieling/logic/explorerMap/ExplorerMapLogic.java index dc3f1b41a..c5d3a33a7 100644 --- a/serverlogic/src/main/java/com/ljsd/jieling/logic/explorerMap/ExplorerMapLogic.java +++ b/serverlogic/src/main/java/com/ljsd/jieling/logic/explorerMap/ExplorerMapLogic.java @@ -73,6 +73,7 @@ public class ExplorerMapLogic { } //怪物的初始血量 int mapMonsterForce = exploreConfig.getMonsterForce(); + //玩家掉血 float ratio = (float) explorerInfo.getPlayerHp() /explorerInfo.getEnemyHp() ; SExploreFight exploreFightData = SExploreFight.getConfigByFightDownAndFightUp(ratio); if (exploreFightData == null) { @@ -86,6 +87,12 @@ public class ExplorerMapLogic { explorerInfo.setPlayerHp(explorerInfo.getPlayerHp() - reducePlayer); LOGGER.info("玩家掉血:=》{},剩余血量-》{}", reducePlayer, explorerInfo.getPlayerHp()); //怪物掉血 + ratio = (float) explorerInfo.getEnemyHp()/explorerInfo.getPlayerHp(); + exploreFightData = SExploreFight.getConfigByFightDownAndFightUp(ratio); + if (exploreFightData == null) { + return; + } + reduceRatio = exploreFightData.getLoseFight(); int reduceMonster = (int) (mapMonsterForce * reduceRatio); explorerInfo.setEnemyHp(explorerInfo.getEnemyHp() - (reduceMonster)); LOGGER.info("怪物掉血:=》{},剩余血量-》{}", reduceMonster, explorerInfo.getEnemyHp());