法宝升级修改
parent
63d10823ee
commit
ba91d21afd
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@ -6,14 +6,13 @@ import com.ljsd.jieling.logic.dao.Baubles;
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import com.ljsd.jieling.logic.dao.PropertyItem;
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import com.mongodb.BasicDBObject;
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import config.SItem;
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import org.bson.json.JsonWriterSettings;
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import org.springframework.core.convert.converter.Converter;
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import org.springframework.data.convert.ReadingConverter;
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@SuppressWarnings("SwitchStatementWithTooFewBranches")
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@ReadingConverter
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public class MongoPropertyConverter implements Converter<BasicDBObject, PropertyItem> {
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private static final JsonWriterSettings jsonWriterSettings = new JsonWriterSettings();
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// private static final JsonWriterSettings jsonWriterSettings = new JsonWriterSettings();
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@Override
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public PropertyItem convert(BasicDBObject source) {
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if (!source.containsField("equipId")) {
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@ -25,11 +24,11 @@ public class MongoPropertyConverter implements Converter<BasicDBObject, Property
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case GlobalItemType.ESPECIAL_EQUIP:// 法宝
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target = Baubles.class;
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break;
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default:
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default:// 宝器,法相
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target = PropertyItem.class;
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break;
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}
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String realJson = source.toJson(jsonWriterSettings);
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String realJson = JSON.toJSONString(source);
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return JSON.parseObject(realJson, target);
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}
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}
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@ -125,7 +125,7 @@ public class RedisKey {
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public static final String FAMILY_INFO = "FAMILY_INFO";
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public static final String FAMILY_NAMES = "FAMILY_NAMES";
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// public static final String FAMILY_NAMES = "FAMILY_NAMES";
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public static final String FAMILY_LOGS = "FAMILY_LOGS";
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public static final String GUILD_RELEASE = "guild-release";
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@ -403,6 +403,7 @@ public class RedisKey {
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public static final String First_Recharge = "First_Recharge";
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// 命格抽卡次数每日
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public static final String GEM_DRAW_COUNT_DAY = "GEM_DRAW_COUNT_DAY";
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public static final String Redis_Timer = "Redis_Timer";
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//进程排行 合区统一
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public static Set<String> newAreaCacChe = new HashSet<>();
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@ -1,58 +0,0 @@
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package com.ljsd.jieling.handler.equip;
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import com.ljsd.jieling.exception.ErrorCode;
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import com.ljsd.jieling.exception.ErrorCodeException;
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import com.ljsd.jieling.globals.BIReason;
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import com.ljsd.jieling.handler.BaseHandler;
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import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.MissionType;
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import com.ljsd.jieling.logic.store.StoreLogic;
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import com.ljsd.jieling.network.session.ISession;
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import rpc.protocols.CommonProto;
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import rpc.protocols.HeroInfoProto;
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import rpc.protocols.MessageTypeProto;
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import com.ljsd.jieling.util.ItemUtil;
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import util.MathUtils;
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import com.ljsd.jieling.util.MessageUtil;
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import config.SEquipTalismanaLottery;
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import config.SSpecialConfig;
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import manager.STableManager;
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import org.springframework.stereotype.Component;
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@Component
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public class ForceRandSoulEquipHandler extends BaseHandler<HeroInfoProto.SoulForceRandRequest> {
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@Override
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public MessageTypeProto.MessageType getMessageCode() {
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return MessageTypeProto.MessageType.SOUL_FORCE_RAND_EQUIP_REQUEST;
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}
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@Override
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public void processWithProto(ISession iSession, HeroInfoProto.SoulForceRandRequest proto) throws Exception {
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int uid = iSession.getUid();
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User user = UserManager.getUser(uid);
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boolean update = StoreLogic.getInstance().checkBuyGoodsAndUpdate(user, 7, 10019, 1);
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if (!update){
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throw new ErrorCodeException(ErrorCode.SYS_ERROR_CODE);
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}
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int pos = SSpecialConfig.getIntegerValue(SSpecialConfig.MANDATORY_ASTROLOGICAL);
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SEquipTalismanaLottery lotteryIn = STableManager.getConfig(SEquipTalismanaLottery.class).get(pos);
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if (null == lotteryIn) {
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throw new Exception("SEquipTalismanaLottery 配置不存在" + pos);
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}
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user.getEquipManager().setSoulEquipPool(pos);
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int[] droplist = new int[1];
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droplist[0]=(MathUtils.randomFromWeight(lotteryIn.getDrop()));
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CommonProto.Drop.Builder drop = ItemUtil.drop(user, droplist,1,0,BIReason.RANDOM_SOULEQUIP);
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HeroInfoProto.SoulForceRandResponse.Builder builder = HeroInfoProto.SoulForceRandResponse.newBuilder();
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builder.setDrop(drop);
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builder.setPos(pos);
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user.getUserMissionManager().onGameEvent(user, GameEvent.ONE_MISSION_TYPE_CONSUME, MissionType.FIND_STAR,1);
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MessageUtil.sendMessage(iSession, 1, MessageTypeProto.MessageType.SOUL_FORCE_RAND_EQUIP_RESPONSE_VALUE, builder.build(), true);
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}
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}
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@ -1690,16 +1690,16 @@ public class ActivityLogic implements IEventHandler{
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*/
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private CommonProto.Drop.Builder getDrawReward(User user,int activityId,int num,int[][] reward) throws Exception {
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if (num == 1){
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return getDrawRewardOne(user,activityId,num,reward);
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return getDrawRewardOne(user, activityId, reward);
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}else {
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return getDrawRewardTen(user,activityId,num,reward);
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return getDrawRewardTen(user, activityId, reward);
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}
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}
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/**
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* 心愿 获取奖励
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*/
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private CommonProto.Drop.Builder getDrawRewardOne(User user,int activityId,int num,int[][] reward) throws Exception {
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private CommonProto.Drop.Builder getDrawRewardOne(User user, int activityId, int[][] reward) throws Exception {
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// 活动信息
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ActivityMission mission = user.getActivityManager().getActivityMissionMap().get(activityId);
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// up奖励id
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@ -1750,7 +1750,7 @@ public class ActivityLogic implements IEventHandler{
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/**
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* 心愿 获取奖励
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*/
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private CommonProto.Drop.Builder getDrawRewardTen(User user,int activityId,int num,int[][] reward) throws Exception {
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private CommonProto.Drop.Builder getDrawRewardTen(User user, int activityId, int[][] reward) throws Exception {
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// 活动信息
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ActivityMission mission = user.getActivityManager().getActivityMissionMap().get(activityId);
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// up奖励id
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@ -1799,9 +1799,6 @@ public class ActivityLogic implements IEventHandler{
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/**
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* 奇门遁甲抽奖
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* @param user
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* @return
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* @throws Exception
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*/
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public ActivityProto.qiMenDunJiaDrawResponse qiMenDunJiaDraw(User user,int activityId,int num) throws Exception {
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// 道具消耗
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@ -1829,8 +1826,6 @@ public class ActivityLogic implements IEventHandler{
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/**
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* 奇门遁甲消耗
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* @param user
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* @return
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*/
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private void qiMenConsume(User user,int count) throws Exception {
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// 获取抽奖消耗配置
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@ -1910,22 +1905,17 @@ public class ActivityLogic implements IEventHandler{
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/**
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* 零点刷新灵兽限时抽卡活动
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* @param session
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* @throws Exception
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*/
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public void zeroResetSpecialMonsterActivity(ISession session) throws Exception {
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AbstractActivity activity = ActivityTypeEnum.getActicityById(14501);
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if (activity != null){
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activity.takeAllReward(session);
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}
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}
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// public void zeroResetSpecialMonsterActivity(ISession session) throws Exception {
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// AbstractActivity activity = ActivityTypeEnum.getActicityById(14501);
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// if (activity != null){
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// activity.takeAllReward(session);
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// }
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// }
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/**
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* 根据活动类型获取活动id
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* 只支持同时同时存在一个活动的类型
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* @param user
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* @param type
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* @return
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*/
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public int getActivityByTypeToFirst(User user, int type){
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List<SGlobalActivity> activities = SGlobalActivity.getsGlobalActivityMapByType(type);
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@ -1944,9 +1934,6 @@ public class ActivityLogic implements IEventHandler{
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/**
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* 获取新加入的心愿英雄
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*
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* @param user
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* @return
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*/
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public Set<Integer> getDesireOpenHeroList(User user) {
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// 开服时间戳
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@ -1977,10 +1964,7 @@ public class ActivityLogic implements IEventHandler{
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}
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/**
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* 获取新加入的心愿英雄
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*
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* @param user
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* @return
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* 获取新加入的心愿法宝
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*/
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public Set<Integer> getDesireOpenFabaoList(User user) {
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// 开服时间戳
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@ -1995,8 +1979,9 @@ public class ActivityLogic implements IEventHandler{
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Map<Integer, SCHero> heroMap = SCHero.getsCHero();
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// 满足条件的放入set
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for (SCHero hero : heroMap.values()) {
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if (time >= hero.getJoinWishDay()*TimeUtils.DAY && hero.getEquipTalismana() != null && hero.getEquipTalismana().length > 1){
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set.add(hero.getEquipTalismana()[1]);
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int[] equipTalismana = hero.getEquipTalismana();
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if (time >= hero.getJoinWishDay() * TimeUtils.DAY && equipTalismana != null && equipTalismana.length > 1){
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set.add(equipTalismana[1]);
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}
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}
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// set, 返回给客户端,最新的set
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@ -12,6 +12,9 @@ public class Baubles extends PropertyItem{
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private Set<String> blessList = new HashSet<>();//庇佑
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public Baubles() {
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}
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public Baubles(int uid, int equipId) {
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super(uid, equipId);
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}
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@ -13,6 +13,9 @@ public class PropertyItem extends MongoBase {
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private int buildLevel;// 精炼/星级
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private String heroId;// 绑定英雄id
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public PropertyItem() {
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}
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public PropertyItem(int uid, int equipId) {
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this.setRootCollection(User._COLLECTION_NAME);
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this.setId(KeyGenUtils.produceIdByModule(UUIDEnum.property_equip, uid));
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@ -681,6 +681,7 @@ public class EquipLogic {
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EquipManager equipManager = user.getEquipManager();
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String baublesId = proto.getBaublesId();
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int upLv = proto.getUpLv();
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List<String> costBaublesList = proto.getCostBaublesList();
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Baubles baubles = equipManager.getBaubles(baublesId);
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if (baubles == null){
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@ -695,15 +696,40 @@ public class EquipLogic {
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throw new ErrorCodeException(ErrorCode.LEVE_MAX, "法宝已到达最大等级:"+tgLv);
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}
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ArrayList<int[][]> costList = new ArrayList<>();
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HashMap<Integer, Integer> costItemMap = new HashMap<>();
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int count = 0;
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for (int i = 0; i < upLv; i++) {
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SEquipTalismana talismana = talismanaMap.get(nowLv + i);
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costList.add(talismana.getRankupBasicMaterial());
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int[][] material = talismana.getRankupBasicMaterial();
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for (int[] ints : material) {
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int itemId = ints[0];
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int itemNum = ints[1];
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if (itemId == 0){
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count+=itemNum;
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}else {
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costItemMap.put(itemId, costItemMap.getOrDefault(itemId, 0) + itemNum);
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}
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}
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}
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boolean cost = ItemUtil.itemCost(user, costList, BIReason.BAUBLES_STRENGETHEN, 0);
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if (costBaublesList.size() != count){
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throw new ErrorCodeException(ErrorCode.ITEM_NOT_ENOUGH);
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}
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for (String id : costBaublesList) {
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Baubles baubles1 = equipManager.getBaubles(id);
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if (baubles1 == null || baubles1.getEquipId() != baubles.getEquipId() || !StringUtil.isEmpty(baubles1.getMasterId()) || !baubles1.getBlessList().isEmpty()){
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throw new ErrorCodeException(ErrorCode.SERVER_SELF_DEFINE,"法宝无法消耗,请检查佩戴状态");
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}
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}
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boolean cost = ItemUtil.itemCost(user, costItemMap, BIReason.BAUBLES_STRENGETHEN, 0);
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if (!cost){
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throw new ErrorCodeException(ErrorCode.ITEM_NOT_ENOUGH);
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}
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for (String id : costBaublesList) {
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equipManager.removeEquip(id);
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}
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baubles.setLevel(tgLv);
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MessageUtil.sendMessage(session, 1, MessageTypeProto.MessageType.BaublesStrengthenResponse_VALUE, null, true);
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@ -776,7 +802,7 @@ public class EquipLogic {
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throw new ErrorCodeException(ErrorCode.SERVER_SELF_DEFINE, "法宝安装的庇佑数量以达到上限");
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}
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int openLevel = SSpecialConfig.getIntegerValue("Huyou_OpenLevel");
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if (blessBaubles.getLevel() < openLevel){
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if (blessBaubles.getLevel() < openLevel || baubles.getLevel() < openLevel){
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throw new ErrorCodeException(ErrorCode.SERVER_SELF_DEFINE, "法宝未到达要求等级");
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}
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@ -37,7 +37,6 @@ import java.util.stream.Collectors;
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* Description: 大闹天宫
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* Author: zsx
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* CreateDate: 2020/1/7 11:46
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*
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*TODO fix 清除临时的节点装备
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*/
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public class ExpeditionLogic {
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@ -6386,9 +6386,6 @@ public class HeroLogic {
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Map<Integer, Integer> godSealByPositionMap = yuxuHero.getGodSealByPositionMap();
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godSealByPositionMap.values().forEach(e -> Arrays.stream(config.get(e).getPassiveSkill()).forEach(skillList::add));
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//法宝技能继承真实技能 todo 玉虚法宝重写
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int[] equipTalismana = tempHero.getEquipTalismana();
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return skillList;
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}
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@ -6398,55 +6395,55 @@ public class HeroLogic {
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* @param yuxuHero
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* @return
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*/
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public List<Integer> getCrossYuxuHeroSkillList(com.ljsd.jieling.thrift.idl.ArenaOfHero hero, Hero yuxuHero) {
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List<Integer> skillList = new ArrayList<>();
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SCHero tempHero = SCHero.getsCHero().get(hero.getTemplateId());
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//英雄技能取统一的玉虚配置英雄
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List<Integer> skillListByStar = tempHero.getSkillListByStar(yuxuHero.getStar());
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if (skillListByStar != null) {
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skillList.addAll(skillListByStar);
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}
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// 大于10星,觉醒技
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if (yuxuHero.getStar() > HERO_MAX_STAR) {
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skillList.addAll(tempHero.getAwakSkills(1, yuxuHero.getBreakId()));
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skillList.addAll(tempHero.getAwakSkills(2, yuxuHero.getStarBreakId()));
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} else {
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skillList.addAll(tempHero.getPassiveSkills(1, yuxuHero.getBreakId()));
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skillList.addAll(tempHero.getPassiveSkills(2, yuxuHero.getStarBreakId()));
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}
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// 角色初始被动
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int[] skillLogicConfig = tempHero.getInitialPassiveSkillLogicConfig();
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if (skillLogicConfig != null){
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for (int skill : skillLogicConfig) {
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skillList.add(skill);
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}
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}
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Map<Integer, SEquipConfig> config = STableManager.getConfig(SEquipConfig.class);
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//魂印取统一配置
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Map<Integer, Integer> soulEquipByPositionMap = yuxuHero.getSoulEquipByPositionMap();
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soulEquipByPositionMap.values().forEach(e -> Arrays.stream(config.get(e).getPassiveSkill()).forEach(skillList::add));
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//神印取统一配置
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Map<Integer, Integer> godSealByPositionMap = yuxuHero.getGodSealByPositionMap();
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godSealByPositionMap.values().forEach(e -> Arrays.stream(config.get(e).getPassiveSkill()).forEach(skillList::add));
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//法宝技能继承真实技能
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int[] equipTalismana = tempHero.getEquipTalismana();
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if (equipTalismana.length >= 2 && hero.getStar() >= equipTalismana[0]) {
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int especialEquipLevel = hero.getEspecialEquipLevel();
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int especialEquipId = equipTalismana[1];
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Map<Integer, SEquipTalismana> sEquipTalismana = SEquipTalismana.equipTalismanaStarMap.get(especialEquipId);
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sEquipTalismana.forEach((k, v) -> {
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if (k <= especialEquipLevel && v.getOpenSkillRules() != null) {
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Arrays.stream(v.getOpenSkillRules()).forEach(skillList::add);
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}
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});
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}
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return skillList;
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}
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// public List<Integer> getCrossYuxuHeroSkillList(com.ljsd.jieling.thrift.idl.ArenaOfHero hero, Hero yuxuHero) {
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// List<Integer> skillList = new ArrayList<>();
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// SCHero tempHero = SCHero.getsCHero().get(hero.getTemplateId());
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// //英雄技能取统一的玉虚配置英雄
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// List<Integer> skillListByStar = tempHero.getSkillListByStar(yuxuHero.getStar());
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// if (skillListByStar != null) {
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// skillList.addAll(skillListByStar);
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// }
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// // 大于10星,觉醒技
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// if (yuxuHero.getStar() > HERO_MAX_STAR) {
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// skillList.addAll(tempHero.getAwakSkills(1, yuxuHero.getBreakId()));
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// skillList.addAll(tempHero.getAwakSkills(2, yuxuHero.getStarBreakId()));
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// } else {
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// skillList.addAll(tempHero.getPassiveSkills(1, yuxuHero.getBreakId()));
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// skillList.addAll(tempHero.getPassiveSkills(2, yuxuHero.getStarBreakId()));
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||||
// }
|
||||
//
|
||||
// // 角色初始被动
|
||||
// int[] skillLogicConfig = tempHero.getInitialPassiveSkillLogicConfig();
|
||||
// if (skillLogicConfig != null){
|
||||
// for (int skill : skillLogicConfig) {
|
||||
// skillList.add(skill);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// Map<Integer, SEquipConfig> config = STableManager.getConfig(SEquipConfig.class);
|
||||
//
|
||||
// //魂印取统一配置
|
||||
// Map<Integer, Integer> soulEquipByPositionMap = yuxuHero.getSoulEquipByPositionMap();
|
||||
// soulEquipByPositionMap.values().forEach(e -> Arrays.stream(config.get(e).getPassiveSkill()).forEach(skillList::add));
|
||||
//
|
||||
// //神印取统一配置
|
||||
// Map<Integer, Integer> godSealByPositionMap = yuxuHero.getGodSealByPositionMap();
|
||||
// godSealByPositionMap.values().forEach(e -> Arrays.stream(config.get(e).getPassiveSkill()).forEach(skillList::add));
|
||||
//
|
||||
// //法宝技能继承真实技能
|
||||
// int[] equipTalismana = tempHero.getEquipTalismana();
|
||||
// if (equipTalismana.length >= 2 && hero.getStar() >= equipTalismana[0]) {
|
||||
// int especialEquipLevel = hero.getEspecialEquipLevel();
|
||||
// int especialEquipId = equipTalismana[1];
|
||||
// Map<Integer, SEquipTalismana> sEquipTalismana = SEquipTalismana.equipTalismanaStarMap.get(especialEquipId);
|
||||
// sEquipTalismana.forEach((k, v) -> {
|
||||
// if (k <= especialEquipLevel && v.getOpenSkillRules() != null) {
|
||||
// Arrays.stream(v.getOpenSkillRules()).forEach(skillList::add);
|
||||
// }
|
||||
// });
|
||||
// }
|
||||
// return skillList;
|
||||
// }
|
||||
|
||||
/**
|
||||
* 获取玉虚英雄所有技能,新技能添加到此方法, 英雄星级技能,魂印技能,神印技能取通用的,其余技能取玩家真实技能
|
||||
|
@ -6454,23 +6451,23 @@ public class HeroLogic {
|
|||
* @param yuxuHero
|
||||
* @return
|
||||
*/
|
||||
public StringBuilder getCrossYuxuHeroSkills(com.ljsd.jieling.thrift.idl.ArenaOfHero hero, Hero yuxuHero) {
|
||||
List<Integer> heroSkillList = this.getCrossYuxuHeroSkillList(hero,yuxuHero);
|
||||
coverSkill(heroSkillList);
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < heroSkillList.size(); i++) {
|
||||
Integer skill = heroSkillList.get(i);
|
||||
if (i < 2) {
|
||||
sb.append(skill).append(DIVISION);
|
||||
continue;
|
||||
}
|
||||
SPassiveSkillLogicConfig config = SPassiveSkillLogicConfig.getConfig(skill);
|
||||
if (config != null && config.getEffectiveRange() == 1) {
|
||||
sb.append(skill).append(DIVISION);
|
||||
}
|
||||
}
|
||||
return sb;
|
||||
}
|
||||
// public StringBuilder getCrossYuxuHeroSkills(com.ljsd.jieling.thrift.idl.ArenaOfHero hero, Hero yuxuHero) {
|
||||
// List<Integer> heroSkillList = this.getCrossYuxuHeroSkillList(hero,yuxuHero);
|
||||
// coverSkill(heroSkillList);
|
||||
// StringBuilder sb = new StringBuilder();
|
||||
// for (int i = 0; i < heroSkillList.size(); i++) {
|
||||
// Integer skill = heroSkillList.get(i);
|
||||
// if (i < 2) {
|
||||
// sb.append(skill).append(DIVISION);
|
||||
// continue;
|
||||
// }
|
||||
// SPassiveSkillLogicConfig config = SPassiveSkillLogicConfig.getConfig(skill);
|
||||
// if (config != null && config.getEffectiveRange() == 1) {
|
||||
// sb.append(skill).append(DIVISION);
|
||||
// }
|
||||
// }
|
||||
// return sb;
|
||||
// }
|
||||
|
||||
/**
|
||||
* 装备强化
|
||||
|
|
|
@ -44,7 +44,7 @@ public class RankLogic {
|
|||
* 0:时间
|
||||
* 1:排行榜信息
|
||||
*/
|
||||
private static List<Object> force_curr_rank = new ArrayList<>(2);
|
||||
private static final List<Object> force_curr_rank = new ArrayList<>(2);
|
||||
|
||||
/**
|
||||
* 获取单例
|
||||
|
@ -81,7 +81,7 @@ public class RankLogic {
|
|||
*/
|
||||
private PlayerInfoProto.RankResponse getRankInfo(User user,int start,int end) throws Exception{
|
||||
// 上次存储时间+一小时
|
||||
if (force_curr_rank.size() <= 0){
|
||||
if (force_curr_rank.isEmpty()){
|
||||
force_curr_rank.add(0L);
|
||||
force_curr_rank.add(1L);
|
||||
}
|
||||
|
@ -105,6 +105,7 @@ public class RankLogic {
|
|||
|
||||
/**
|
||||
* 获取随机排名的用户id
|
||||
* todo 耗时很久,推荐修改为配表多类,随机读取
|
||||
*/
|
||||
public List<List<Integer>> getRandomUserByRank(User user,int counts) throws Exception {
|
||||
List<List<Integer>> result = new ArrayList<>();
|
||||
|
|
Loading…
Reference in New Issue