【任务类型补充】6个 159-164,触发操作未加
parent
fc19c03886
commit
bac38e2d33
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@ -237,7 +237,26 @@ public class CumulationData {
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* 激活quality品质的法宝聚灵技能num个
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*/
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public Map<Integer, Integer> activate_treasure_skill_num = new HashMap<>();
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/**
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* 进行num次挑战副本
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*/
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private int challengeInstanceZonesNum;
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/**
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* 进行num次轩辕宝境
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*/
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private int xuanyuanInstanceZonesNum;
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/**
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* 十绝挑战num次
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*/
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private int shijueInstanceZonesNum;
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/**
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* 进行num次七界试炼
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*/
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private int qijieInstanceZonesNum;
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/**
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* 逍遥有消耗云游值num点
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*/
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private int xiaoyaoyouConsumeNum;
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//探索
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/**
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@ -663,4 +682,64 @@ public class CumulationData {
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public void setExploreKillerHistoryHigh_num(int exploreKillerHistoryHigh_num) {
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this.exploreKillerHistoryHigh_num = exploreKillerHistoryHigh_num;
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}
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public int getChallengeInstanceZonesNum() {
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return challengeInstanceZonesNum;
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}
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public void setChallengeInstanceZonesNum(int challengeInstanceZonesNum) {
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this.challengeInstanceZonesNum = challengeInstanceZonesNum;
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}
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public void addChallengeInstanceZonesNum(int num) {
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this.challengeInstanceZonesNum += num;
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}
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public int getXuanyuanInstanceZonesNum() {
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return xuanyuanInstanceZonesNum;
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}
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public void setXuanyuanInstanceZonesNum(int xuanyuanInstanceZonesNum) {
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this.xuanyuanInstanceZonesNum = xuanyuanInstanceZonesNum;
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}
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public void addXuanyuanInstanceZonesNum(int num) {
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this.xuanyuanInstanceZonesNum += num;
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}
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public int getShijueInstanceZonesNum() {
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return shijueInstanceZonesNum;
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}
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public void setShijueInstanceZonesNum(int num) {
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this.shijueInstanceZonesNum = num;
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}
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public void addShijueInstanceZonesNum(int num) {
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this.shijueInstanceZonesNum += num;
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}
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public int getQijieInstanceZonesNum() {
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return qijieInstanceZonesNum;
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}
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public void setQijieInstanceZonesNum(int num) {
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this.qijieInstanceZonesNum = num;
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}
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public void addQijieInstanceZonesNum(int num) {
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this.qijieInstanceZonesNum += num;
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}
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public int getXiaoyaoyouConsumeNum() {
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return xiaoyaoyouConsumeNum;
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}
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public void setXiaoyaoyouConsumeNum(int xiaoyaoyouConsumeNum) {
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this.xiaoyaoyouConsumeNum = xiaoyaoyouConsumeNum;
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}
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public void addXiaoyaoyouConsumeNum(int num) {
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this.xiaoyaoyouConsumeNum += num;
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}
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}
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@ -176,6 +176,13 @@ public enum MissionType {
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EXPLORE_PICKYM_NUM(157),//拾取云梦礼num次
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EXPLORE_ENEMYHISTORYHIGH_NUM(158),//探索杀敌排行历史最高名次达到num
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XIUXING_LEVEL(159),//修行境界达到num(num为xiuxian表ID)
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CHALLENGE_INSTANCE_ZONES_NUM(160),//进行num次挑战副本
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XUANYUAN_INSTANCE_ZONES_NUM(161),//进行num次轩辕宝境
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SHIJUE_INSTANCE_ZONES_NUM(162),//十绝挑战num次
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QIJIE_INSTANCE_ZONES_NUM(163),//进行num次七界试炼
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XIAOYAOYOU_CONSUME_NUM(164),//逍遥游消耗云游值num点
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;
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private int missionType;
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@ -200,164 +207,4 @@ public enum MissionType {
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return map.get(missionTypeId);
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}
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//fix 扩展麻烦
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// public static MissionType findByMissionId(int missionTypeId){
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// switch (missionTypeId){
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// case 1:
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// return RECRUITMENT_RANDOM_HEROES;
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// case 2:
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// return COLLECT_QUALITY_HERO;
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// case 3:
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// return HERO_LEVLE_COUNT;
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// case 4:
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// return POKEMON_ADVANCED;
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// case 5:
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// return POKEMON_FORCE;
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// case 6:
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// return POKEMON_ALL_FORCE;
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// case 7:
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// return ARENA_CHALLENEGE_NUMS;
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// case 8:
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// return ARENA_SCORE;
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// case 9:
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// return USER_LEVEL;
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// case 10:
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// return USER_FORCE;
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// case 11:
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// return USER_CONSUMER_GEM;
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// case 12:
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// return USER_WORKSHOP_LEVEL;
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// case 13:
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// return USER_GET_EQUIP_QUALITY;
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// case 14:
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// return LEVEL_STORY_PASS;
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// case 15:
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// return GENERAL_STORY_PASS;
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// case 16:
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// return HERO_STORY_PASS;
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// case 17:
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// return KILL_INVASIONBOSS;
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// case 18:
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// return SECRETBOX_TIMES;
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// case 19:
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// return EQUIP_FORCE_NUMS;
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// case 20:
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// return BUY_GOLD_TIMES;
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// case 21:
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// return BUY_STAMINA_TIMES;
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// case 22:
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// return WORKSHOP_CREATE_EQUIP_NUMS;
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// case 23:
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// return GENERAL_STORY_TIMES;
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// case 24:
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// return HERO_STORY_TIMES;
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// case 25:
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// return LEVEL_STORY_TIMES;
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// case 26:
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// return HERO_LEVLE_TIMES;
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// case 27:
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// return TAKE_ADVENTUREREWARD_TIMES;
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// case 28:
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// return ARENA_FIGHTSUCCES_TIMES;
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// case 29:
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// return FINSIH_DAYILY_TIMES;
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// case 30:
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// return RING_FIREA_DVANCED;
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// case 31:
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// return COPY_STORY_LEVLE;
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// case 32:
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// return COPY_STORY_TIMES;
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// case 33:
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// return ELEMENT_RANDOM_TIMES;
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// case 34:
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// return HERO_STORY_PLAY_TIMES;
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// case 35:
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// return INVASIONBOSS_PLAY_TIMES;
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// case 36:
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// return FAST_ADVENTUREREWARD_TIMES;
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// case 37:
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// return ARENA_RANK;
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// case 38:
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// return SENVER_HAPPY;
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// case 39:
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// return HERO_BREAK_TIMES;
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// case 40:
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// return TAKE_CHAPTER_REWARD_TIMES;
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// case 41:
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// return HERO_UP_STAR_TIMES;
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// case 42:
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// return VIP_LEVEL;
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// case 43:
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// return TAKE_ONLINE_REWARD_TIMES;
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// case 44:
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// return TAKE_SENVEN_LOGIN_REWARD_TIMES;
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// case 45:
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// return TAKE_DAILY_BOX_TIMES;
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// case 46:
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// return HERO_WEAR_EQUIP_TIMES;
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// case 47:
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// return SYNTHESIS_HERO_STAR_TIMES;
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// case 48:
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// return USER_CONSUMER_STAMINA;
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// case 49:
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// return COLLECT_DIFFERENT_HEROS;
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// case 50:
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// return ONE_HERO_UP_STAR_TIMES;
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// case 51:
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// return HERO_IN_TEAM_NUMS;
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// case 52:
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// return BUY_GROCERY_TIMES;
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// case 53:
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// return FRIEND_NUMS;
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// case 54:
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// return GIVE_FRIEND_STAMIN_TIMES;
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// case 55:
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// return HERO_UP_SOME_STAR_TIMES;
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// case 56:
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// return JOIN_MONSTER_ATTACK_TIMES;//参与兽潮来袭的次数
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// case 57:
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// return MONSTER_ATTACK_LEVEL;//兽潮来袭到达x层
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// case 58:
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// return TO_BE_STRONGER;
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// case 59:
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// return BLOODY_KILL_NUMS;
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// case 60:
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// return ENDLESS_CONSUME_ACTION;
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// case 61:
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// return FAMILY_FIGHT_ATTACK;
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// case 62:
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// return ESPECIAL_EQUIP;
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// case 65:
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// return FIND_STAR;
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// case 66:
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// return TAKE_FRIEND_GIFT;
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// case 69:
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// return JOIN_FAMILY;
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// case 71:
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// return FRIEND_APPLY;
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// case 72:
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// return COMHERO_STORY_PASS;
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// case 73:
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// return LOGIN_TIMES;
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// case 74:
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// return REARGE_TOTAL;
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// case 76:
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// return FINISH_MISSING_ROOM;
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// case 77:
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// return REFRESH_MISSING_ROOM;
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// case 78:
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// return SPECIAL_EQUIP_LEVEL_UP;
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// case 83:
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// return LUCKY_WHEELS_TIMES;
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// case 84:
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// return FINISH_EXPEDITION_HERO_TIMES;
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// case 86:
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// return SEVEN_GIFT_BUY;
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// case 87:
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// return FINISIN_DAILY_CHALLENGE_TIMES;
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// default:
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// return null;
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// }
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//
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// }
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}
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@ -0,0 +1,32 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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/**
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* @author hj
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* 进行num次挑战副本
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*/
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public class ChallengeInstanceZonesNumManager extends AbstractDataManager {
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] cfgValue, Object... parm) {
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return data.getChallengeInstanceZonesNum() >= cfgValue[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.getChallengeInstanceZonesNum();
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}
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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MissionType type = (MissionType) parm[0];
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if (type.getMissionTypeValue() == missionType.getMissionTypeValue()){
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int count = (int) parm[1];
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data.addChallengeInstanceZonesNum(count);
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}
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return new CumulationData.Result(missionType);
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}
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}
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@ -192,6 +192,13 @@ public class DataManagerDistributor {
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judges.put(MissionType.GET_TREASURE_SKILL_NUM,new TreasureSkillNumManager());//激活quality品质的法宝聚灵技能num个
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judges.put(MissionType.HAVE_ID_STAR_LV_POKEMON_NUM,new IdStarLvPokemonNumManager());//拥有指定ID的star星级level等级的灵兽num个
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judges.put(MissionType.XIUXING_LEVEL,new XiuXingLvManager());//修行境界达到num(num为xiuxian表ID)
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judges.put(MissionType.CHALLENGE_INSTANCE_ZONES_NUM,new ChallengeInstanceZonesNumManager());//进行num次挑战副本
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judges.put(MissionType.XUANYUAN_INSTANCE_ZONES_NUM,new XuanyuanInstanceZonesNumManager());//进行num次轩辕宝境
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judges.put(MissionType.SHIJUE_INSTANCE_ZONES_NUM,new shijueInstanceZonesNumManager());//十绝挑战num次
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judges.put(MissionType.QIJIE_INSTANCE_ZONES_NUM,new qijieInstanceZonesNumManager());//进行num次七界试炼
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judges.put(MissionType.XIAOYAOYOU_CONSUME_NUM,new XiaoyaoyouConsumeNumManager());// 逍遥有消耗云游值num点
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//探索
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judges.put(MissionType.EXPLORE_FOOD_NUM,new ExploreFoodManager());
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judges.put(MissionType.EXPLORE_ENEMY_NUM,new ExploreEnemyManager());
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@ -0,0 +1,32 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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/**
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* @author hj
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* 逍遥有消耗云游值num点
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*/
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public class XiaoyaoyouConsumeNumManager extends AbstractDataManager {
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] cfgValue, Object... parm) {
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return data.getXiaoyaoyouConsumeNum() >= cfgValue[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.getXiaoyaoyouConsumeNum();
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}
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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MissionType type = (MissionType) parm[0];
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if (type.getMissionTypeValue() == missionType.getMissionTypeValue()){
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int count = (int) parm[1];
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data.addXiaoyaoyouConsumeNum(count);
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}
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return new CumulationData.Result(missionType);
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}
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}
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@ -0,0 +1,28 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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/**
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* @author hj
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* 修行境界达到num
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*/
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public class XiuXingLvManager extends AbstractDataManager {
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] cfgValue, Object... parm) {
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int level = user.getHeroManager().getPracticeLevel();
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return level >= cfgValue[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return user.getHeroManager().getPracticeLevel();
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}
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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return new CumulationData.Result(missionType);
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}
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}
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@ -0,0 +1,32 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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/**
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* @author hj
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* 进行num次轩辕宝境
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*/
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public class XuanyuanInstanceZonesNumManager extends AbstractDataManager {
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] cfgValue, Object... parm) {
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return data.getXuanyuanInstanceZonesNum() >= cfgValue[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.getXuanyuanInstanceZonesNum();
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}
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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MissionType type = (MissionType) parm[0];
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if (type.getMissionTypeValue() == missionType.getMissionTypeValue()){
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int count = (int) parm[1];
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data.addXuanyuanInstanceZonesNum(count);
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}
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return new CumulationData.Result(missionType);
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}
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}
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@ -0,0 +1,32 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.mission.MissionType;
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/**
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* @author hj
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* 进行num次七界试炼
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*/
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public class qijieInstanceZonesNumManager extends AbstractDataManager {
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@Override
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public boolean isFinish(User user, CumulationData data, int[][] cfgValue, Object... parm) {
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return data.getQijieInstanceZonesNum() >= cfgValue[1][0];
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}
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@Override
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public int getProcess(User user, CumulationData data, int[] missionSubType) {
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return data.getQijieInstanceZonesNum();
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}
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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MissionType type = (MissionType) parm[0];
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if (type.getMissionTypeValue() == missionType.getMissionTypeValue()){
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int count = (int) parm[1];
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data.addQijieInstanceZonesNum(count);
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}
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return new CumulationData.Result(missionType);
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}
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}
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@ -0,0 +1,32 @@
|
|||
package com.ljsd.jieling.logic.mission.data;
|
||||
|
||||
import com.ljsd.jieling.logic.dao.CumulationData;
|
||||
import com.ljsd.jieling.logic.dao.root.User;
|
||||
import com.ljsd.jieling.logic.mission.MissionType;
|
||||
|
||||
/**
|
||||
* @author hj
|
||||
* 十绝挑战num次
|
||||
*/
|
||||
public class shijueInstanceZonesNumManager extends AbstractDataManager {
|
||||
|
||||
@Override
|
||||
public boolean isFinish(User user, CumulationData data, int[][] cfgValue, Object... parm) {
|
||||
return data.getShijueInstanceZonesNum() >= cfgValue[1][0];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getProcess(User user, CumulationData data, int[] missionSubType) {
|
||||
return data.getShijueInstanceZonesNum();
|
||||
}
|
||||
|
||||
@Override
|
||||
public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
|
||||
MissionType type = (MissionType) parm[0];
|
||||
if (type.getMissionTypeValue() == missionType.getMissionTypeValue()){
|
||||
int count = (int) parm[1];
|
||||
data.addShijueInstanceZonesNum(count);
|
||||
}
|
||||
return new CumulationData.Result(missionType);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue