修复小兵属性
parent
3572d53704
commit
bb465b46fb
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@ -33,6 +33,7 @@ import com.ljsd.jieling.logic.mission.GameEvent;
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import com.ljsd.jieling.logic.mission.MissionType;
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import com.ljsd.jieling.logic.player.PlayerLogic;
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import com.ljsd.jieling.logic.question.QuestionLogic;
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import com.ljsd.jieling.logic.soldier.SoldierLogic;
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import com.ljsd.jieling.logic.store.BuyGoodsNewLogic;
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import com.ljsd.jieling.logic.store.StoreLogic;
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import com.ljsd.jieling.logic.store.newRechargeInfo.PushRechargeType;
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@ -85,6 +86,8 @@ public class GetPlayerInfoHandler extends BaseHandler{
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boolean flag = GlobalDataManaager.checkNeedReFlush(iSession,user,null);
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GmSingleActivityLogic.getInstance().updateGmSingle(user);
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BuyGoodsNewLogic.refreshWelfareState(user);
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//小兵修复
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SoldierLogic.getInstance().soliderReset(user);
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// 罗浮争锋,领取称号奖励
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LuofuLogic.getInstance().takeTitleReward(user);
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if(!flag){
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@ -241,6 +241,7 @@ public class PlayerManager extends MongoBase {
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public int playerGodTowerNum;//主角神觉塔层数
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public int playerGodLevel;//主角成神阶数(1半神2神3神王)
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public Map<Integer,Integer> playerGodMeridiansLevels = new HashMap<Integer,Integer>();//主角六道神脉等级
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public int soliderRest = 0;//小兵是否修复过属性
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public void putDesireDraw(int type, int tempId) {
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this.desireDraw.put(type, tempId);
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@ -1634,4 +1635,12 @@ public class PlayerManager extends MongoBase {
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return list;
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}
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public int getSoliderRest() {
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return soliderRest;
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}
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public void setSoliderRest(int soliderRest) {
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this.soliderRest = soliderRest;
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updateString("soliderRest", this.soliderRest);
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}
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}
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@ -7,10 +7,7 @@ import com.ljsd.jieling.globals.BIReason;
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import com.ljsd.jieling.handler.map.MapLogic;
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import com.ljsd.jieling.logic.activity.event.Poster;
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import com.ljsd.jieling.logic.activity.event.SaveHeroForceEvent;
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import com.ljsd.jieling.logic.dao.MainLevelManager;
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import com.ljsd.jieling.logic.dao.Soldier;
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import com.ljsd.jieling.logic.dao.TeamEnum;
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import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.*;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.hero.HeroLogic;
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import com.ljsd.jieling.logic.mission.GameEvent;
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@ -435,4 +432,30 @@ public class SoldierLogic {
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}
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return HeroLogic.getInstance().calForce(attr);
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}
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/**
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* 小兵属性修复
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* @param user
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*/
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public void soliderReset(User user){
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PlayerManager playerManager = user.getPlayerInfoManager();
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if(playerManager.getSoliderRest() == 1){
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return;
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}
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Collection<Soldier> values = user.getMainLevelManager().getSoldierMap().values();
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if(values == null || values.size() ==0){
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playerManager.setSoliderRest(1);
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return;
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}
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for (Soldier soldier : values) {
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Map<Integer, Long> attributes = new HashMap<>();
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for (Map.Entry<Integer, Long> entry : soldier.getAttributes().entrySet()) {
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Integer id = entry.getKey();
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//属性削弱10倍
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attributes.put(id,entry.getValue()/10);
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}
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soldier.setAttributes(attributes);
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}
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playerManager.setSoliderRest(1);
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}
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}
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