From c0e6246a041bd524209edf3045cc9538fb3eef2f Mon Sep 17 00:00:00 2001 From: wangyuan Date: Sat, 6 Jul 2019 15:08:04 +0800 Subject: [PATCH] battlemain --- conf/BattleMain.lua | 193 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 193 insertions(+) create mode 100644 conf/BattleMain.lua diff --git a/conf/BattleMain.lua b/conf/BattleMain.lua new file mode 100644 index 000000000..05d9f2a3f --- /dev/null +++ b/conf/BattleMain.lua @@ -0,0 +1,193 @@ +---- linux +package.path = package.path ..';../luafight/?.lua'; + +require("Modules.Battle.Logic.Misc.BattleDefine") +require("Modules.Battle.Logic.Misc.BattleUtil") +require("Modules.Battle.Logic.Misc.BattleQueue") +require("Modules.Battle.Logic.Misc.BattleDictionary") +require("Modules.Battle.Logic.Misc.BattleList") +require("Modules.Battle.Logic.Misc.BattleObjectPool") + +require("Modules.Battle.Logic.Base.BattleEvent") +require("Modules.Battle.Logic.Base.Random") + +require("Modules.Battle.Logic.Base.RoleData") +require("Modules.Battle.Logic.Base.Buff") +require("Modules.Battle.Logic.Base.Skill") +require("Modules.Battle.Logic.Base.Passivity") + +require("Modules.Battle.Logic.BattleLogic") +require("Modules.Battle.Logic.RoleLogic") + +local BattleMain = {} +local BattleLogic = BattleLogic +local Random = Random + +local _fightData +local _optionData + +local function pairsByKeys(t) + local a = {} + for n in pairs(t) do + if n then + a[#a+1] = n + end + end + table.sort(a, function( op1, op2 ) + local type1, type2 = type(op1), type(op2) + local num1, num2 = tonumber(op1), tonumber(op2) + + if ( num1 ~= nil) and (num2 ~= nil) then + return num1 < num2 + elseif type1 ~= type2 then + return type1 < type2 + elseif type1 == "string" then + return op1 < op2 + elseif type1 == "boolean" then + return op1 + -- 以上处理: number, string, boolean + else -- 处理剩下的: function, table, thread, userdata + return tostring(op1) < tostring(op2) -- tostring后比较字符串 + end + end) + local i = 0 + return function() + i = i + 1 + return a[i], t[a[i]] + end +end + +local function PrintTable(tb) + local indent_str = "{" + local count = 0 + for k,v in pairs(tb) do + count = count + 1 + end + for k=1, #tb do + local v = tb[k] + if type(v) == "table" then + indent_str = indent_str .. PrintTable(v) + else + indent_str = indent_str .. tostring(v) + end + if k < count then + indent_str = indent_str.."," + end + end + + local index = 0 + for k,v in pairsByKeys(tb) do + index = index + 1 + if type(k) ~= "number" then + if type(v) == "table" then + indent_str = string.format("%s%s=%s", indent_str, tostring(k), PrintTable(v)) + else + indent_str = string.format("%s%s=%s", indent_str, tostring(k), tostring(v)) + end + if index < count then + indent_str = indent_str .. "," + end + end + end + indent_str = indent_str .. "}" + return indent_str +end + +local function generateRecordFile() + local time = string.format("%d-%d-%d-%d-%d-%d", + os.date("%Y"), + os.date("%m"), + os.date("%d"), + os.date("%H"), + os.date("%M"), + os.date("%S")) + local file = io.open("luafight/BattleRecord/"..time..".txt", "a") + local record = BattleLogic.GetRecord() + for i=1, #record do + file:write(record[i].."\n") + end + io.close(file) +end + +function BattleMain.Execute(args, fightData, optionData) + _fightData = fightData + _optionData = optionData or {} + + --该开关用于输出战斗过程中的日志,用于验证前后端是否出现战斗不同步 + BattleLogic.IsOpenBattleRecord = false + + local isError = false + local errorCache + if xpcall(function () + Random.SetSeed(args.seed) + BattleLogic.Init(args.maxTime, fightData, optionData) + BattleLogic.StartOrder() + + while not BattleLogic.IsEnd do + BattleLogic.Update() + end + end, function (err) + isError = true + errorCache = "error:\n"..debug.traceback(err).."\n" + end) then + local resultList = {} + if BattleLogic.Result == 1 then --胜利记录我方剩余血量 + local arr = BattleLogic.Query(function (r) return r.camp == 0 end, true) + for i=1, #arr do + resultList[i] = arr[i]:GetRoleData(RoleDataName.Hp) + end + elseif BattleLogic.Result == 0 then --失败记录敌方剩余血量 + local arr = BattleLogic.Query(function (r) return r.camp == 1 end, true) + for i=1, #arr do + resultList[i] = arr[i]:GetRoleData(RoleDataName.Hp) + end + end + resultList.result = BattleLogic.Result + + if BattleLogic.IsOpenBattleRecord then + generateRecordFile() + end + + -- print ----------------------------------------- + --for i=1, #resultList do + -- print("hp:"..resultList[i]) + --end + --print("最终运行帧数:"..BattleLogic.CurFrame()) + --print("result:"..BattleLogic.Result) + + local time = string.format("%d-%d-%d-%d-%d-%d", + os.date("%Y"), + os.date("%m"), + os.date("%d"), + os.date("%H"), + os.date("%M"), + os.date("%S")) + local file = io.open("luafight/BattleRecord/record_"..time..".txt", "a") + file:write("fightData:\n"..PrintTable(_fightData).."\n") + file:write("optionData:\n"..PrintTable(_optionData).."\n") + file:write("seed:\n"..args.seed.."\n") + io.close(file) + + return resultList + end + if isError then --捕获异常,并输出错误日志 + local time = string.format("%d-%d-%d-%d-%d-%d", + os.date("%Y"), + os.date("%m"), + os.date("%d"), + os.date("%H"), + os.date("%M"), + os.date("%S")) + local file = io.open("luafight/LogError/"..time..".txt", "a") + file:write(errorCache) + file:write("fightData:\n"..PrintTable(_fightData).."\n") + file:write("optionData:\n"..PrintTable(_optionData).."\n") + file:write("seed:\n"..args.seed.."\n") + io.close(file) + end + return { result = -1 } +end +--BattleMain.Execute(1553167956, {playerData={{professionId=3,passivity={},type=1,skill={0,{40001,0.7,{1,2.3,2,},},{30011,0.7,{4,9,0.2,4,1,},{4,10,0.2,4,1,},},},superSkill={1.6,{20211,0.7,{1,3.3,2,},{15,1.98,2,1.98,},},},roleId=10022,camp=0,property={1,1676,1678,248,167,200,173,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=5,passivity={},type=1,skill={0,{40001,0.7,{11,0.93,2,2,0.2,},},},superSkill={3,{20000,0.7,{2,1.06,2,},{3,0.6,1,4,},},},roleId=10008,camp=0,property={1,2206,2208,221,193,232,130,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=4,passivity={},type=1,skill={0,{40001,0.7,{1,1.35,2,},},{30011,0.7,{3,0,0,5,},},},superSkill={2.5,{20000,0.7,{14,1.55,2,1,10023,0.2,},},},roleId=10023,camp=0,property={1,1439,1441,284,131,157,168,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=1,passivity={},type=1,skill={0,{40001,0.7,{1,1,1,},},{30011,0.7,{4,9,0.1,5,1,},{4,10,0.1,5,1,},},},superSkill={2.3,{20312,0.7,{19,1.35,1,0.5,5,},},},roleId=10013,camp=0,property={1,1678,1680,246,194,162,163,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=3,passivity={},type=1,skill={0,{40001,0.7,{1,2.3,2,},},{30011,0.7,{4,9,0.2,4,1,},{4,10,0.2,4,1,},},},superSkill={1.6,{20211,0.7,{1,3.3,2,},{15,1.98,2,1.98,},},},roleId=10022,camp=0,property={17,2732,2734,401,272,326,308,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},teamSkill={},},enemyData={{{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=1,camp=1,property={0,483,483,260,61,61,240,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=2,camp=1,property={0,483,483,260,61,61,80,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=3,camp=1,property={0,483,483,260,61,61,7,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},teamSkill={},},},}) +--BattleMain.Execute(1553167956, {playerData={{professionId=4,passivity={},type=1,skill={0,{40001,0.7,{1,1.35,2,},},{30011,0.7,{3,0,0,5,},},},superSkill={2.5,{20000,0.7,{14,1.55,2,1,10023,0.2,},},},roleId=10023,camp=0,property={1,1439,1441,284,131,157,168,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=3,passivity={},type=1,skill={0,{40001,0.7,{1,2.3,2,},},{30011,0.7,{4,9,0.2,4,1,},{4,9,0.2,4,1,},},},superSkill={1.6,{20211,0.7,{1,3.3,2,},{15,1.98,2,1.98,},},},roleId=10022,camp=0,property={1,1676,1678,248,167,200,173,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=2,passivity={},type=1,skill={0,{40001,0.7,{1,1.05,2,},{4,4,5,5,3,},},},superSkill={2.3,{20000,0.7,{2,1.89,2,},},{20012,0.7,{3,1,5,5,},},},roleId=10021,camp=0,property={1,1920,1922,209,170,204,178,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=5,passivity={},type=1,skill={0,{40001,0.7,{11,0.93,2,2,0.2,},},},superSkill={3,{20000,0.7,{2,1.06,2,},{3,0.6,1,4,},},},roleId=10008,camp=0,property={1,2206,2208,221,193,232,130,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=1,passivity={},type=1,skill={0,{40001,0.7,{1,1,1,},},{30011,0.7,{4,9,0.1,5,1,},{4,9,0.1,5,1,},},},superSkill={2.3,{20312,0.7,{19,1.35,1,0.5,5,},},},roleId=10013,camp=0,property={1,1678,1680,246,194,162,163,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},teamSkill={{3,{20012,0.7,{26,600,},{27,100,4,},},{10014,0.7,{25,2,0.1,4,},},},},},enemyData={{{professionId=0,passivity={},type=2,skill={0,{20011,0.7,{1,1,1,},{3,0.3,1,3,},},},superSkill={},roleId=14,camp=1,property={0,772,772,260,61,61,80,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,2,2,},quality=1,},{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=1,camp=1,property={0,483,483,260,61,61,240,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=3,camp=1,property={0,483,483,260,61,61,7,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},teamSkill={},},},}) + +return BattleMain \ No newline at end of file