Merge branch 'master' of http://60.1.1.230/backend/jieling_server
commit
d3158986b2
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@ -105,7 +105,7 @@ public class CumulationData {
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public Set<Integer> differentHeros = new HashSet<>();
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public int buyGenerStoreTimes;
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public Map<Integer,Integer> buyStoreTimes = new HashMap<>();
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public int givePresents ; //好友赠礼
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@ -115,68 +115,12 @@ public class CumulationData {
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public int consumeAction;//无尽消耗行动力
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public int takeFriendGifts;//领取好友赠礼次数
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public Map<Integer,Integer> especialEquipStar = new HashMap<>();//法宝升到%s星级的数量为
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//任务重置
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public void reset(){
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recruitmentRands=0;
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buyGoldTimes =0;
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buyStaminaTimes=0;
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createEquips=0;
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generalStoryTimes=0;
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heroStoryTimes=0;
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levelStoryTimes=0;
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heroLevleTimes=0;
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takeAdventurerewardTimes=0;
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arenaFightsuccesTimes=0;
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finsihDayilyTimes=0;
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copyMaxLevel=0;
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copyStoryTimes=0;
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elementRands =0;
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heroStoryPlayTimes=0;
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invasionbossPlayTimes=0;
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fastAdventurerewardTimes=0;
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arenaRank=0;
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exploreFight.clear();
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storyFightInfo.clear();
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heroLevleCountMap.clear();
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levlePassMap.clear();
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senvenScores = 0;
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heroBreakTimes = 0;
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takeChapterTimes = 0;
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heroUpStarTimes = 0;
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takeOnlineRewardTimes = 0;
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takeSenvenLoinRewardTimes = 0;
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takeDailyBoxTimes = 0;
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wearEquipTimes = 0;
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synthesisHeroStarTimesMap.clear();
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clearArray(sEquipQualityCount);
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clearArray(heroQualityCount);
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consumerStamina=0;
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differentHeros.clear();
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heroUpStarTimesMap.clear();
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heroInTeamNums=0;
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buyGenerStoreTimes=0;
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heroUpSomeStarTimesMap.clear();
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givePresents=0;
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friendNums=0;
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monsterAttackTimes = 0;
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toBeStronger = 0;
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consumeAction = 0;
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especialEquipStar.clear();
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familyFightCount = 0;
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findStar=0;
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}
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private void clearArray(int[] source){
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for(int i =0;i<source.length;i++){
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source[i]=0;
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}
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}
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public Result updateData(MissionType missionType, Object...parm) throws Exception {
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return DataManagerDistributor.updateData(this, missionType,parm);
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}
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@ -575,6 +575,7 @@ public class FriendLogic {
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return;
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}
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StringBuilder reward=new StringBuilder();
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int takeTimes = 0;
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if (type ==1){ //领取一个人
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if (!friends.contains(friendId)) {
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MessageUtil.sendErrorResponse(iSession, 0, msgId, "没有该好友");
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@ -589,6 +590,7 @@ public class FriendLogic {
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friendManager.updateHaveRewardMap(friendId,2);
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playerInfoManager.updateVipPrivilage(STableManager.getFigureConfig(CommonStaticConfig.class).getGameSetting().getMaxEnergyGet(),1);
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receieveFriends.add(friendId);
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takeTimes++;
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}else{
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for (Integer friend : friends) {
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if (haveRewardMap.containsKey(friend) && haveRewardMap.get(friend) != 1) {
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@ -602,6 +604,7 @@ public class FriendLogic {
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friendManager.updateHaveRewardMap(friend,2);
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reward.append(SSpecialConfig.getStringValue(SSpecialConfig.Friend_Gift));
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receieveFriends.add(friend);
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takeTimes++;
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}
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}
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@ -610,6 +613,7 @@ public class FriendLogic {
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MessageUtil.sendErrorResponse(iSession, 0, msgId, "已领取赠礼");
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return;
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}
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user.getUserMissionManager().onGameEvent(user,GameEvent.TAKE_FRIEND_GIFT,takeTimes);
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CommonProto.Drop.Builder drop = ItemUtil.drop(user, StringUtil.parseFiledInt2(rewardStr), BIReason.FRIEND_GIVE);
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PlayerInfoProto.FriendTakeHeartResponse friendTakeHeartResponse = PlayerInfoProto.FriendTakeHeartResponse
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.newBuilder().setDrop(drop).addAllFriendId(receieveFriends)
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@ -66,6 +66,8 @@ public enum GameEvent {
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FIND_STAR,//占星
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TAKE_FRIEND_GIFT,//领取好友赠礼
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}
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@ -312,12 +312,12 @@ public class MissionLoigc {
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Map<GameMisionType, List<MissionStateChangeInfo>> gameMisionTypeListMap = userMissionManager.onGameEvent(user, GameEvent.DAILY_MISSION_REWARD, missionId);
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missionStateChangeInfos = gameMisionTypeListMap.get(GameMisionType.DAILYMISSION);
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SDailyTasksConfig sDailyTasksConfig = SDailyTasksConfig.getSDailyTasksConfigById(missionId);
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if(sDailyTasksConfig.getType() == MissionType.FINSIH_DAYILY_TIMES.getMissionTypeValue() && missionStateChangeInfos !=null){
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if(sDailyTasksConfig.getType() == MissionType.FINSIH_DAYILY_TIMES.getMissionTypeValue() && missionStateChangeInfos !=null && !missionStateChangeInfos.isEmpty()){
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user.getUserMissionManager().onGameEvent(user,GameEvent.TAKE_DAILY_BOX_REWARD);
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}
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}
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if(type == GameMisionType.BEGINNERMISSION.getType()){ //日常 任务
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if(type == GameMisionType.BEGINNERMISSION.getType()){ //新手 任务
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Map<GameMisionType, List<MissionStateChangeInfo>> gameMisionTypeListMap = userMissionManager.onGameEvent(user, GameEvent.BEGINNER_MISSION_REWARD, missionId);
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missionStateChangeInfos = gameMisionTypeListMap.get(GameMisionType.BEGINNERMISSION);
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}
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@ -591,7 +591,10 @@ public class MissionLoigc {
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count = cumulationData.heroInTeamNums;
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break;
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case BUY_GROCERY_TIMES:
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count = cumulationData.buyGenerStoreTimes;
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num = cumulationData.buyStoreTimes.get(missionSubType[0]);
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if(num!=null){
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count = num;
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}
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break;
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case FRIEND_NUMS:
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count = cumulationData.friendNums;
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@ -626,6 +629,9 @@ public class MissionLoigc {
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case ESPECIAL_EQUIP:
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count = cumulationData.especialEquipStar.get(missionSubType[0]);
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break;
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case TAKE_FRIEND_GIFT:
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count = cumulationData.takeFriendGifts;
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break;
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default:
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count = 0;
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break;
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@ -69,7 +69,7 @@ public enum MissionType {
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HERO_IN_TEAM_NUMS(51), // 上阵卡牌数量
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BUY_GROCERY_TIMES(52),//杂货店购买次数:%s
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BUY_GROCERY_TIMES(52),//某商店购买次数
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FRIEND_NUMS(53),//拥有好友的个数:%:%s
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GIVE_FRIEND_STAMIN_TIMES(54),//赠送好友体力次数:%s
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HERO_UP_SOME_STAR_TIMES(55),//进阶x星卡牌个数达到:%s
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@ -81,7 +81,8 @@ public enum MissionType {
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ENDLESS_CONSUME_ACTION(60),//无尽消耗行动力
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FAMILY_FIGHT_ATTACK(61),//公会战进攻次数
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ESPECIAL_EQUIP(62),//拥有%s星级法宝的数量为:%s
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FIND_STAR(65)//占星
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FIND_STAR(65),//占星
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TAKE_FRIEND_GIFT(66),//领取好友友情点
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;
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private int missionType;
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@ -222,6 +223,8 @@ public enum MissionType {
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return ESPECIAL_EQUIP;
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case 65:
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return FIND_STAR;
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case 66:
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return TAKE_FRIEND_GIFT;
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default:
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return null;
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}
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@ -17,8 +17,13 @@ public class BuyGoodsManager implements BaseDataManager {
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}else if(missionType == MissionType.BUY_STAMINA_TIMES && itemId == Global.STAMINA){
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data.buyStaminaTimes = data.buyStaminaTimes + itemNum;
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return new CumulationData.Result(missionType);
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}else if(missionType == MissionType.BUY_GROCERY_TIMES && storeType == StoreType.GENERAL_STORE.getType()){
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data.buyGenerStoreTimes = data.buyGenerStoreTimes + itemNum;
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}else if(missionType == MissionType.BUY_GROCERY_TIMES){
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Integer nums = data.buyStoreTimes.get(storeType);
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if(nums == null){
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nums=0;
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}
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nums+=itemNum;
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data.buyStoreTimes.put(storeType,nums);
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return new CumulationData.Result(missionType);
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}
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return null;
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@ -103,6 +103,8 @@ public class DataManagerDistributor {
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judges.put(MissionType.FAMILY_FIGHT_ATTACK,new FamilyFightManager());
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judges.put(MissionType.FIND_STAR,new FindStarManager());
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judges.put(MissionType.TAKE_FRIEND_GIFT,new TakeFriendGiftTimesManager());
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}
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@ -10,8 +10,9 @@ public class FinishDailyManager implements BaseDataManager{
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int missionId = (int) parm[0];
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if(SDailyTasksConfig.getSDailyTasksConfigById(missionId).getType()!= MissionType.FINSIH_DAYILY_TIMES.getMissionTypeValue()){
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data.finsihDayilyTimes++;
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return new CumulationData.Result(missionType);
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}
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return null;
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return new CumulationData.Result(missionType);
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}
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}
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@ -0,0 +1,12 @@
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package com.ljsd.jieling.logic.mission.data;
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import com.ljsd.jieling.logic.dao.CumulationData;
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import com.ljsd.jieling.logic.mission.MissionType;
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public class TakeFriendGiftTimesManager implements BaseDataManager{
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@Override
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public CumulationData.Result updateData(CumulationData data, MissionType missionType, Object... parm) {
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data.takeFriendGifts+=(int)(parm[0]);
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return new CumulationData.Result(missionType);
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}
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}
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@ -269,6 +269,11 @@ public class MissionEventDistributor {
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eventEnumListMap.put(GameEvent.FIND_STAR,typeList);
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eventProcessor.put(GameEvent.FIND_STAR,new CumulationDataEventProcessor());
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typeList = new ArrayList<>();
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typeList.add(MissionType.TAKE_FRIEND_GIFT);
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eventEnumListMap.put(GameEvent.TAKE_FRIEND_GIFT,typeList);
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eventProcessor.put(GameEvent.TAKE_FRIEND_GIFT,new CumulationDataEventProcessor());
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}
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private static final ThreadLocal<Map<GameMisionType, List<MissionStateChangeInfo>>> threadMissionChangeList =
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