不影响逻辑,美观
parent
5cbba695bf
commit
d3d6924a57
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@ -958,6 +958,9 @@ public class CombatLogic {
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}
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int fightId = mainLevelManager.getFightId();
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SMainLevelConfig targetMainLevelConfig = SMainLevelConfig.config.get(fightId);
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// if (targetMainLevelConfig == null){
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// return this;
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// }
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int lastTime = mainLevelManager.getLastTime();
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int times = (time - lastTime)/gameSetting.getAdventureRefresh();
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int maxTimes = adventureOffline - takeTimes;
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@ -356,8 +356,6 @@ public class StoreLogic implements IEventHandler {
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Map<Integer, SStoreTypeConfig> sstoreTypeConfigMap = SStoreTypeConfig.getsStoreTypeConfigMap();
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for ( Map.Entry<Integer, SStoreTypeConfig> entry :sstoreTypeConfigMap.entrySet()){
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SStoreTypeConfig sStoreTypeConfig = entry.getValue();
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long refreshTimeDelay = System.currentTimeMillis();
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//如果有免费次数,在初始化时候把相对时间减去
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if(sStoreTypeConfig.getIfManualRefresh()[0]!=0){
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@ -406,7 +404,7 @@ public class StoreLogic implements IEventHandler {
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/**
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* 随机获得商店物品
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*/
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private static Map<Integer,Integer> getStoreItem(int storeId, SStoreTypeConfig sStoreTypeConfig ,User user) {
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private static Map<Integer,Integer> getStoreItem(int storeId, SStoreTypeConfig sStoreTypeConfig ,User user) {
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Map<Integer, Integer> itemNumMap = new ConcurrentHashMap<>();
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for (int i = 1; i <= sStoreTypeConfig.getNumber(); i ++){
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int rewardId = getRewardId(storeId,i,user);
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