不影响逻辑,美观

back_recharge
duhui 2021-09-18 15:19:14 +08:00
parent 5cbba695bf
commit d3d6924a57
2 changed files with 4 additions and 3 deletions

View File

@ -958,6 +958,9 @@ public class CombatLogic {
}
int fightId = mainLevelManager.getFightId();
SMainLevelConfig targetMainLevelConfig = SMainLevelConfig.config.get(fightId);
// if (targetMainLevelConfig == null){
// return this;
// }
int lastTime = mainLevelManager.getLastTime();
int times = (time - lastTime)/gameSetting.getAdventureRefresh();
int maxTimes = adventureOffline - takeTimes;

View File

@ -356,8 +356,6 @@ public class StoreLogic implements IEventHandler {
Map<Integer, SStoreTypeConfig> sstoreTypeConfigMap = SStoreTypeConfig.getsStoreTypeConfigMap();
for ( Map.Entry<Integer, SStoreTypeConfig> entry :sstoreTypeConfigMap.entrySet()){
SStoreTypeConfig sStoreTypeConfig = entry.getValue();
long refreshTimeDelay = System.currentTimeMillis();
//如果有免费次数,在初始化时候把相对时间减去
if(sStoreTypeConfig.getIfManualRefresh()[0]!=0){
@ -406,7 +404,7 @@ public class StoreLogic implements IEventHandler {
/**
*
*/
private static Map<Integer,Integer> getStoreItem(int storeId, SStoreTypeConfig sStoreTypeConfig ,User user) {
private static Map<Integer,Integer> getStoreItem(int storeId, SStoreTypeConfig sStoreTypeConfig ,User user) {
Map<Integer, Integer> itemNumMap = new ConcurrentHashMap<>();
for (int i = 1; i <= sStoreTypeConfig.getNumber(); i ++){
int rewardId = getRewardId(storeId,i,user);