战斗逻辑

back_recharge
lvxinran 2020-03-19 14:09:18 +08:00
parent 0034193cb4
commit e26e4c617a
1 changed files with 5 additions and 5 deletions

View File

@ -710,7 +710,7 @@ local effectList = {
local brand = Buff.Create(caster, BuffName.Brand, f3, "weak")
brand.exDmg = f2
brand.coverFunc = function (oldBuff)
brand.exDmg = brand.exDmg + oldBuff.exDmg
brand.exDmg = brand.exDmg + (oldBuff.exDmg or 0)
end
local trigger = function(atkRole, damagingFunc, damageType)
BattleUtil.RandomAction(f1, function ()
@ -875,11 +875,11 @@ local effectList = {
brand.isDeBuff = true
brand.coverFunc = function (oldBuff)
if i2 == 0 or oldBuff.layer < i2 then
brand.exDmg = brand.exDmg + oldBuff.exDmg
brand.exHeal = brand.exHeal + oldBuff.exHeal
brand.exDmg = brand.exDmg + (oldBuff.exDmg or 0)
brand.exHeal = brand.exHeal + (oldBuff.exHeal or 0)
else
brand.exDmg = oldBuff.exDmg
brand.exHeal = oldBuff.exHeal
brand.exDmg = (oldBuff.exDmg or 0)
brand.exHeal = (oldBuff.exHeal or 0)
end
end
local trigger = function(atkRole, damagingFunc, damageType)