战斗逻辑
parent
0034193cb4
commit
e26e4c617a
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@ -710,7 +710,7 @@ local effectList = {
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local brand = Buff.Create(caster, BuffName.Brand, f3, "weak")
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brand.exDmg = f2
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brand.coverFunc = function (oldBuff)
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brand.exDmg = brand.exDmg + oldBuff.exDmg
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brand.exDmg = brand.exDmg + (oldBuff.exDmg or 0)
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end
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local trigger = function(atkRole, damagingFunc, damageType)
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BattleUtil.RandomAction(f1, function ()
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@ -875,11 +875,11 @@ local effectList = {
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brand.isDeBuff = true
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brand.coverFunc = function (oldBuff)
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if i2 == 0 or oldBuff.layer < i2 then
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brand.exDmg = brand.exDmg + oldBuff.exDmg
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brand.exHeal = brand.exHeal + oldBuff.exHeal
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brand.exDmg = brand.exDmg + (oldBuff.exDmg or 0)
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brand.exHeal = brand.exHeal + (oldBuff.exHeal or 0)
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else
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brand.exDmg = oldBuff.exDmg
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brand.exHeal = oldBuff.exHeal
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brand.exDmg = (oldBuff.exDmg or 0)
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brand.exHeal = (oldBuff.exHeal or 0)
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end
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end
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local trigger = function(atkRole, damagingFunc, damageType)
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