充值活动
parent
c70d69a187
commit
e354951bf7
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@ -28,3 +28,10 @@ int int mut,int#int,2 mut,int#int,2
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37 3 7051 3#20000
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38 3 8051 14#200000
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39 3 9051 10001#1
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40 4 1 10005#1
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41 5 6#1 16#100|3#5000
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42 5 6#2 16#100|3#5001
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43 5 6#3 16#100|3#5002
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44 5 100#1 16#100|3#5003
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45 5 100#2 16#100|3#5004
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46 5 100#3 16#100|3#5005
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@ -3,3 +3,5 @@ int int string string int
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1 1 0 604800 2
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2 2 0 604800 2
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3 3 0 0 1
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4 4 0 0 1
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5 5 0 0 1
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@ -2533,7 +2533,7 @@ int int int float int int
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100638 6018 25 1.0 1 1
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100639 6019 25 1.0 1 1
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100640 6020 25 1.0 1 1
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210101 3 100 1.0 1300 10000
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210101 3 100 1.0 1300 1300
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210102 3 100 1.0 1700 1700
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210103 3 100 1.0 2300 2300
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210201 3 100 1.0 2400 2400
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@ -109,16 +109,16 @@ int string int int int mut,int#int,1 mut,int#int,1 int mut,int#int,2 int int int
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122 止玄秘录-蓝图 3 4 100 1#100 3017#1 1 25|0#0#0#500 0 1 0 0
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123 无锋秘录-蓝图 3 4 100 1#100 3018#1 1 25|0#0#0#500 0 1 0 0
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124 千钧秘录-蓝图 3 4 100 1#100 3019#1 1 25|0#0#0#500 0 1 0 0
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125 撼岳秘录-蓝图 3 4 100 1#100 3020#1 1 25|0#0#0#500 0 1 0 0
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126 逐光战甲-蓝图 3 4 100 1#100 3021#1 1 25|0#0#0#500 0 1 0 0
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127 遗迹战甲-蓝图 3 4 100 1#100 3022#1 1 25|0#0#0#500 0 1 0 0
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128 天启战甲-蓝图 3 4 100 1#100 3023#1 1 25|0#0#0#500 0 1 0 0
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129 遗迹战盔-蓝图 3 4 100 1#100 3024#1 1 25|0#0#0#500 0 1 0 0
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130 天启战盔-蓝图 3 4 100 1#100 3025#1 1 25|0#0#0#500 0 1 0 0
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131 遗迹战靴-蓝图 3 4 100 1#100 3026#1 1 25|0#0#0#500 0 1 0 0
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132 天启战靴-蓝图 3 4 100 1#100 3027#1 1 25|0#0#0#500 0 1 0 0
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133 离恨神杖-蓝图 3 4 100 1#100 3028#1 1 25|0#0#0#500 0 1 0 0
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134 无始神杖-蓝图 3 4 100 1#100 3029#1 1 25|0#0#0#500 0 1 0 0
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125 撼岳秘录-蓝图 3 5 100 1#100 3020#1 1 25|0#0#0#500 0 1 0 0
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126 逐光战甲-蓝图 3 5 100 1#100 3021#1 1 25|0#0#0#500 0 1 0 0
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127 遗迹战甲-蓝图 3 5 100 1#100 3022#1 1 25|0#0#0#500 0 1 0 0
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128 天启战甲-蓝图 3 5 100 1#100 3023#1 1 25|0#0#0#500 0 1 0 0
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129 遗迹战盔-蓝图 3 5 100 1#100 3024#1 1 25|0#0#0#500 0 1 0 0
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130 天启战盔-蓝图 3 5 100 1#100 3025#1 1 25|0#0#0#500 0 1 0 0
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131 遗迹战靴-蓝图 3 5 100 1#100 3026#1 1 25|0#0#0#500 0 1 0 0
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132 天启战靴-蓝图 3 5 100 1#100 3027#1 1 25|0#0#0#500 0 1 0 0
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133 离恨神杖-蓝图 3 5 100 1#100 3028#1 1 25|0#0#0#500 0 1 0 0
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134 无始神杖-蓝图 3 5 100 1#100 3029#1 1 25|0#0#0#500 0 1 0 0
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135 归凡神杖-蓝图 3 5 100 1#100 3030#1 1 25|0#0#0#500 0 1 0 0
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136 道衍神杖-蓝图 3 5 100 1#100 3031#1 1 25|0#0#0#500 0 1 0 0
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137 离恨神刺-蓝图 3 5 100 1#100 3032#1 1 25|0#0#0#500 0 1 0 0
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@ -128,54 +128,56 @@ int string int int int mut,int#int,1 mut,int#int,1 int mut,int#int,2 int int int
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141 离恨神戟-蓝图 3 5 100 1#100 3036#1 1 25|0#0#0#500 0 1 0 0
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142 无始神戟-蓝图 3 5 100 1#100 3037#1 1 25|0#0#0#500 0 1 0 0
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143 归凡神戟-蓝图 3 5 100 1#100 3038#1 1 25|0#0#0#500 0 1 0 0
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144 道衍神戟-蓝图 3 5 100 1#100 3039#1 1 25|0#0#0#500 0 1 0 0
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145 离恨古剑-蓝图 3 5 100 1#100 3040#1 1 25|0#0#0#500 0 1 0 0
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146 无始古剑-蓝图 3 5 100 1#100 3041#1 1 25|0#0#0#500 0 1 0 0
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147 归凡古剑-蓝图 3 5 100 1#100 3042#1 1 25|0#0#0#500 0 1 0 0
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148 道衍古剑-蓝图 3 5 100 1#100 3043#1 1 25|0#0#0#500 0 1 0 0
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149 离恨宝录-蓝图 3 5 100 1#100 3044#1 1 25|0#0#0#500 0 1 0 0
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150 无始宝录-蓝图 3 5 100 1#100 3045#1 1 25|0#0#0#500 0 1 0 0
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151 归凡宝录-蓝图 3 5 100 1#100 3046#1 1 25|0#0#0#500 0 1 0 0
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152 道衍宝录-蓝图 3 5 100 1#100 3047#1 1 25|0#0#0#500 0 1 0 0
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153 神凰羽衣-蓝图 3 5 100 1#100 3048#1 1 25|0#0#0#500 0 1 0 0
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154 饕餮战衣-蓝图 3 5 100 1#100 3049#1 1 25|0#0#0#500 0 1 0 0
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155 轮回羽衣-蓝图 3 5 100 1#100 3050#1 1 25|0#0#0#500 0 1 0 0
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156 盘龙战甲-蓝图 3 5 100 1#100 3051#1 1 25|0#0#0#500 0 1 0 0
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157 麒麟战盔-蓝图 3 5 100 1#100 3052#1 1 25|0#0#0#500 0 1 0 0
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158 应龙战盔-蓝图 3 5 100 1#100 3053#1 1 25|0#0#0#500 0 1 0 0
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159 九霄华冠-蓝图 3 5 100 1#100 3054#1 1 25|0#0#0#500 0 1 0 0
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160 麒麟战靴-蓝图 3 5 100 1#100 3055#1 1 25|0#0#0#500 0 1 0 0
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161 应龙战靴-蓝图 3 5 100 1#100 3056#1 1 25|0#0#0#500 0 1 0 0
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162 九霄华履-蓝图 3 5 100 1#100 3057#1 1 25|0#0#0#500 0 1 0 0
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163 四星万能碎片 3 6 100 1#100 12012#25 1 25|0#0#0#500 0 1 0 0
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144 道衍神戟-蓝图 3 6 100 1#100 3039#1 1 25|0#0#0#500 0 1 0 0
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145 离恨古剑-蓝图 3 6 100 1#100 3040#1 1 25|0#0#0#500 0 1 0 0
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146 无始古剑-蓝图 3 6 100 1#100 3041#1 1 25|0#0#0#500 0 1 0 0
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147 归凡古剑-蓝图 3 6 100 1#100 3042#1 1 25|0#0#0#500 0 1 0 0
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148 道衍古剑-蓝图 3 6 100 1#100 3043#1 1 25|0#0#0#500 0 1 0 0
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149 离恨宝录-蓝图 3 6 100 1#100 3044#1 1 25|0#0#0#500 0 1 0 0
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150 无始宝录-蓝图 3 6 100 1#100 3045#1 1 25|0#0#0#500 0 1 0 0
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151 归凡宝录-蓝图 3 6 100 1#100 3046#1 1 25|0#0#0#500 0 1 0 0
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152 道衍宝录-蓝图 3 6 100 1#100 3047#1 1 25|0#0#0#500 0 1 0 0
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153 神凰羽衣-蓝图 3 6 100 1#100 3048#1 1 25|0#0#0#500 0 1 0 0
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154 饕餮战衣-蓝图 3 6 100 1#100 3049#1 1 25|0#0#0#500 0 1 0 0
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155 轮回羽衣-蓝图 3 6 100 1#100 3050#1 1 25|0#0#0#500 0 1 0 0
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156 盘龙战甲-蓝图 3 6 100 1#100 3051#1 1 25|0#0#0#500 0 1 0 0
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157 麒麟战盔-蓝图 3 6 100 1#100 3052#1 1 25|0#0#0#500 0 1 0 0
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158 应龙战盔-蓝图 3 6 100 1#100 3053#1 1 25|0#0#0#500 0 1 0 0
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159 九霄华冠-蓝图 3 6 100 1#100 3054#1 1 25|0#0#0#500 0 1 0 0
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160 麒麟战靴-蓝图 3 6 100 1#100 3055#1 1 25|0#0#0#500 0 1 0 0
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161 应龙战靴-蓝图 3 6 100 1#100 3056#1 1 25|0#0#0#500 0 1 0 0
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162 九霄华履-蓝图 3 6 100 1#100 3057#1 1 25|0#0#0#500 0 1 0 0
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101 100金币 2 1 100 1#100 14#100 1 14|0#0#0#100 0 1 0 0
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102 1000金币 2 2 100 1#100 14#1000 1 14|0#0#0#100 0 2 0 0
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103 10000金币 2 3 100 1#100 14#10000 1 14|0#0#0#100 0 3 0 0
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104 55555金币 2 1 100 1#100 14#5555 1 14|0#0#0#100 0 4 0 2
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201 史诗减伤符文 4 1 100 1#100 8025#1 1 24|0#0#0#120 0 1 0 0
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202 史诗增伤符文 4 1 100 1#100 8026#1 1 24|0#0#0#120 0 1 0 0
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203 史诗命中符文 4 1 100 1#100 8027#1 1 24|0#0#0#120 0 1 0 0
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204 史诗抵抗符文 4 1 100 1#100 8028#1 1 24|0#0#0#120 0 1 0 0
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205 史诗暴击符文 4 2 100 1#100 8029#1 1 24|0#0#0#120 0 1 0 0
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206 史诗暴伤符文 4 2 100 1#100 8030#1 1 24|0#0#0#120 0 1 0 0
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207 传说减伤符文 4 2 100 1#100 8031#1 1 24|0#0#0#120 0 1 0 0
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208 传说增伤符文 4 2 100 1#100 8032#1 1 24|0#0#0#120 0 1 0 0
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209 传说命中符文 4 3 100 1#100 8033#1 1 24|0#0#0#120 0 1 0 0
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210 传说抵抗符文 4 3 100 1#100 8034#1 1 24|0#0#0#120 0 1 0 0
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211 传说暴击符文 4 3 100 1#100 8035#1 1 24|0#0#0#120 0 1 0 0
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212 传说暴伤符文 4 3 100 1#100 8036#1 1 24|0#0#0#120 0 1 0 0
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213 传说火焰符文 4 4 100 1#100 8037#1 1 24|0#0#0#120 0 1 0 0
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214 传说碧水符文 4 4 100 1#100 8038#1 1 24|0#0#0#120 0 1 0 0
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215 传说清风符文 4 4 100 1#100 8039#1 1 24|0#0#0#120 0 1 0 0
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216 传说大地符文 4 4 100 1#100 8040#1 1 24|0#0#0#120 0 1 0 0
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217 传说光明符文 4 5 100 1#100 8041#1 1 24|0#0#0#120 0 1 0 0
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218 传说暗黑符文 4 5 100 1#100 8042#1 1 24|0#0#0#120 0 1 0 0
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219 传说烈焰符文 4 5 100 1#100 8043#1 1 24|0#0#0#180 0 1 0 0
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220 传说洛水符文 4 5 100 1#100 8044#1 1 24|0#0#0#180 0 1 0 0
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221 传说狂风符文 4 6 100 1#100 8045#1 1 24|0#0#0#180 0 1 0 0
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222 传说裂地符文 4 6 100 1#100 8046#1 1 24|0#0#0#180 0 1 0 0
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223 传说纯白符文 4 6 100 1#100 8047#1 1 24|0#0#0#180 0 1 0 0
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224 传说黑曜符文 4 6 100 1#100 8048#1 1 24|0#0#0#180 0 1 0 0
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201 减伤符文 4 1 100 1#100 8025#1 1 24|0#0#0#120 0 1 0 0
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202 增伤符文 4 1 100 1#100 8026#1 1 24|0#0#0#120 0 1 0 0
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203 命中符文 4 1 100 1#100 8027#1 1 24|0#0#0#120 0 1 0 0
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204 抵抗符文 4 2 100 1#100 8028#1 1 24|0#0#0#120 0 1 0 0
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205 暴击符文 4 2 100 1#100 8029#1 1 24|0#0#0#120 0 1 0 0
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206 暴伤符文 4 2 100 1#100 8030#1 1 24|0#0#0#120 0 1 0 0
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207 减伤符文 4 3 100 1#100 8031#1 1 24|0#0#0#120 0 1 0 0
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208 增伤符文 4 3 100 1#100 8032#1 1 24|0#0#0#120 0 1 0 0
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209 命中符文 4 3 100 1#100 8033#1 1 24|0#0#0#120 0 1 0 0
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210 抵抗符文 4 3 100 1#100 8034#1 1 24|0#0#0#120 0 1 0 0
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211 暴击符文 4 3 100 1#100 8035#1 1 24|0#0#0#120 0 1 0 0
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212 暴伤符文 4 3 100 1#100 8036#1 1 24|0#0#0#120 0 1 0 0
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213 火焰符文 4 4 100 1#100 8037#1 1 24|0#0#0#120 0 1 0 0
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214 碧水符文 4 4 100 1#100 8038#1 1 24|0#0#0#120 0 1 0 0
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215 清风符文 4 4 100 1#100 8039#1 1 24|0#0#0#120 0 1 0 0
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216 大地符文 4 4 100 1#100 8040#1 1 24|0#0#0#120 0 1 0 0
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217 光明符文 4 4 100 1#100 8041#1 1 24|0#0#0#120 0 1 0 0
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218 暗黑符文 4 4 100 1#100 8042#1 1 24|0#0#0#120 0 1 0 0
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219 烈焰符文 4 5 100 1#100 8043#1 1 24|0#0#0#180 0 1 0 0
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220 洛水符文 4 5 100 1#100 8044#1 1 24|0#0#0#180 0 1 0 0
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221 狂风符文 4 5 100 1#100 8045#1 1 24|0#0#0#180 0 1 0 0
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222 裂地符文 4 5 100 1#100 8046#1 1 24|0#0#0#180 0 1 0 0
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223 纯白符文 4 5 100 1#100 8047#1 1 24|0#0#0#180 0 1 0 0
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224 黑曜符文 4 5 100 1#100 8048#1 1 24|0#0#0#180 0 1 0 0
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225 叶青 4 6 100 1#100 6004#1 1 24|0#0#0#240 0 1 0 0
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226 饕餮 4 6 100 1#100 6005#1 1 24|0#0#0#240 0 1 0 0
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227 嗜魂虎 4 6 100 1#100 6006#1 1 24|0#0#0#240 0 1 0 0
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1001 100金币 5 1 100 1#100 14#100 1 14|0#0#0#100 0 1 0 0
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1002 1000金币 5 2 100 1#100 14#1000 1 14|0#0#0#100 0 2 0 0
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1003 10000金币 5 3 100 1#100 14#10000 1 14|0#0#0#100 0 3 0 0
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@ -39,6 +39,8 @@ public class SActivityRewardConfig implements BaseConfig {
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sActivityRewardConfigListMap = sActivityRewardConfigListMapTmp;
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}
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public static SActivityRewardConfig getsActivityRewardConfigByMissionId(int missionId) {
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return sActivityRewardConfigMap.get(missionId);
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}
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@ -44,5 +44,7 @@ public interface BIReason {
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int VIP_DAY_REWARD = 29; //VIP 每日赠送
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int FIRST_RECHARGE_REWARD = 30; //首冲奖励
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}
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package com.ljsd.jieling.handler;
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import com.ljsd.jieling.logic.player.PlayerLogic;
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import com.ljsd.jieling.netty.cocdex.PacketNetData;
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import com.ljsd.jieling.network.session.ISession;
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import com.ljsd.jieling.protocols.MessageTypeProto;
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import com.ljsd.jieling.protocols.PlayerInfoProto;
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import org.springframework.stereotype.Component;
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@Component
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public class UpdateRechargeHandler extends BaseHandler{
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@Override
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public MessageTypeProto.MessageType getMessageCode() {
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return MessageTypeProto.MessageType.RECHARGE_INFO_REQUEST;
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}
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@Override
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public void process(ISession iSession, PacketNetData netData) throws Exception {
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int money = PlayerInfoProto.RechargeInfoRequest.parseFrom(netData.parseClientProtoNetData()).getMoney();
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PlayerLogic.getInstance().updateRechargeInfo(iSession,money);
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}
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}
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}
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}
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break;
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case ActivityType.RechargeTotal:{
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long now = TimeUtils.now();
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RechargeInfo rechargeInfo = user.getPlayerInfoManager().getRechargeInfo();
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int days = TimeUtils.differentDays(rechargeInfo.getCreateTime(), now);
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if(missionProgress<values[0][0] || days<values[0][1]){
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LOGGER.error("the uid={} the misionId={},the missionProgress={},the require is={} ",uid,missionId,missionProgress,values[0][0]);
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MessageUtil.sendErrorResponse(session,0,rewardResponseValue,"not finish");
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return;
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}
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}
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break;
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default:
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if(missionProgress<values[0][0]){
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LOGGER.error("the uid={} the misionId={},the missionProgress={},the require is={} ",uid,missionId,missionProgress,values[0][0]);
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@ -17,5 +17,7 @@ public interface ActivityType {
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int OnlineReward =1; //在线奖励
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int SevenLogin = 2; //七日登陆
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int ChapterReward = 3; //七日登陆
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int ChapterReward = 3; //章节奖励
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int FirstRecharge =4;
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int RechargeTotal =5;
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}
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@ -58,6 +58,8 @@ public class PlayerManager extends MongoBase {
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private Map<Integer,Integer> vipInfo = new HashMap<>();
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private RechargeInfo rechargeInfo;
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public PlayerManager(){
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this.setRootCollection(User._COLLECTION_NAME);
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}
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updateString("vipInfo", vipInfo);
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setHadTakeDailyBoxVip(-1);
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}
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public RechargeInfo getRechargeInfo() {
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return rechargeInfo;
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}
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public void setRechargeInfo(RechargeInfo rechargeInfo) {
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rechargeInfo.init(this.getRootId(), getMongoKey()+".rechargeInfo");
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this.rechargeInfo = rechargeInfo;
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updateString("rechargeInfo", rechargeInfo);
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}
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}
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@ -0,0 +1,30 @@
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package com.ljsd.jieling.logic.dao;
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import com.ljsd.common.mogodb.MongoBase;
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public class RechargeInfo extends MongoBase{
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|
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private int saveAmt;//累计充值
|
||||
private long createTime;
|
||||
|
||||
public RechargeInfo(){
|
||||
|
||||
}
|
||||
|
||||
public void setSaveAmt(int saveAmt){
|
||||
if(this.saveAmt == 0){
|
||||
createTime = System.currentTimeMillis();
|
||||
updateString("createTime",createTime);
|
||||
}
|
||||
updateString("saveAmt",saveAmt);
|
||||
this.saveAmt = saveAmt;
|
||||
}
|
||||
|
||||
public int getSaveAmt() {
|
||||
return saveAmt;
|
||||
}
|
||||
|
||||
public long getCreateTime() {
|
||||
return createTime;
|
||||
}
|
||||
}
|
|
@ -81,6 +81,7 @@ public class UserManager {
|
|||
playerManager.setCreateTime(now);
|
||||
playerManager.setLoginTime(now);
|
||||
playerManager.updateVipInfo(user,0);
|
||||
playerManager.setRechargeInfo(new RechargeInfo());
|
||||
SPlayerLevelConfig sPlayerLevelConfig = SPlayerLevelConfig.getsPlayerLevelConfigMap().get(1);
|
||||
playerManager.setMaxStamina(sPlayerLevelConfig.getMaxEnergy());
|
||||
ItemUtil.drop(user,gameSetting.getBornItem(), BIReason.USER_BORN_REWARD);
|
||||
|
|
|
@ -1,16 +1,13 @@
|
|||
package com.ljsd.jieling.logic.player;
|
||||
|
||||
import com.ljsd.jieling.config.SGameSetting;
|
||||
import com.ljsd.jieling.config.SRandomName;
|
||||
import com.ljsd.jieling.config.SVipLevelConfig;
|
||||
import com.ljsd.jieling.config.*;
|
||||
import com.ljsd.jieling.core.GlobalsDef;
|
||||
import com.ljsd.jieling.db.redis.RedisKey;
|
||||
import com.ljsd.jieling.db.redis.RedisUtil;
|
||||
import com.ljsd.jieling.globals.BIReason;
|
||||
import com.ljsd.jieling.logic.dao.Item;
|
||||
import com.ljsd.jieling.logic.dao.PlayerManager;
|
||||
import com.ljsd.jieling.logic.dao.TeamPosManager;
|
||||
import com.ljsd.jieling.logic.dao.UserManager;
|
||||
import com.ljsd.jieling.logic.activity.ActivityLogic;
|
||||
import com.ljsd.jieling.logic.activity.ActivityType;
|
||||
import com.ljsd.jieling.logic.dao.*;
|
||||
import com.ljsd.jieling.logic.dao.root.User;
|
||||
import com.ljsd.jieling.logic.hero.HeroLogic;
|
||||
import com.ljsd.jieling.logic.mail.MailLogic;
|
||||
|
@ -233,4 +230,24 @@ public class PlayerLogic {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void updateRechargeInfo(ISession session,int money) throws Exception {
|
||||
int uid = session.getUid();
|
||||
User user = UserManager.getUser(uid);
|
||||
PlayerManager playerInfoManager = user.getPlayerInfoManager();
|
||||
RechargeInfo rechargeInfo = playerInfoManager.getRechargeInfo();
|
||||
int saveAmt = rechargeInfo.getSaveAmt();
|
||||
PlayerInfoProto.RechargeInfoResponse.Builder builder = PlayerInfoProto.RechargeInfoResponse.newBuilder();
|
||||
if(saveAmt == 0){
|
||||
ActivityLogic.getInstance().updateActivityMissionProgress(user, ActivityType.FirstRecharge,1);
|
||||
SActivityRewardConfig sActivityRewardConfig = SActivityRewardConfig.getsActivityRewardConfigByActivityId(4).get(0);
|
||||
int[][] reward = sActivityRewardConfig.getReward();
|
||||
builder.setDrop(ItemUtil.drop(user,reward,BIReason.FIRST_RECHARGE_REWARD));
|
||||
}
|
||||
int totalMoney = saveAmt + money;
|
||||
rechargeInfo.setSaveAmt(totalMoney);
|
||||
ActivityLogic.getInstance().updateActivityMissionProgress(user, ActivityType.RechargeTotal,totalMoney);
|
||||
MessageUtil.sendMessage(session,1, MessageTypeProto.MessageType.RECHARGE_INFO_RESPONSE_VALUE,builder.build(),true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@ public class CBean2Proto {
|
|||
|
||||
|
||||
public static CommonProto.Player getPlayer(int uid, PlayerManager playerManager, int maxMapId, int mapId, MapManager mapManager) {
|
||||
RechargeInfo rechargeInfo = playerManager.getRechargeInfo();
|
||||
CommonProto.Player player = CommonProto.Player
|
||||
.newBuilder()
|
||||
.setUid(uid)
|
||||
|
@ -30,6 +31,8 @@ public class CBean2Proto {
|
|||
.setServerTime((int)(System.currentTimeMillis()/1000))
|
||||
.setBuyFightCount(mapManager.getBuyFightCount())
|
||||
.setDayFightCount(mapManager.getDayFightCount())
|
||||
.setRechargeTime((int)(rechargeInfo.getCreateTime()/1000))
|
||||
.setSaveAmt(rechargeInfo.getSaveAmt())
|
||||
.build();
|
||||
return player;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue