back_recharge
lvxinran 2019-08-27 16:08:26 +08:00
parent 4475c6a233
commit e9855c6eba
1 changed files with 10 additions and 14 deletions

View File

@ -833,23 +833,19 @@ local effectList = {
end
end)
end,
--造成[a]%的[b]伤害,增加[c]层缚灵印记,每层印记[f]改变[d]属性[e]%[i]改变[g]属性[h]%,最大[j]层0为无限
--a[float],b[伤害类型],c[int],d[属性],e[float],f[改变类型],g[属性],h[float],i[改变类型],j[int]
--增加[c]层缚灵印记,每层印记[f]改变[d]属性[e]%[i]改变[g]属性[h]%,最大[j]层0为无限
--c[int],d[属性],e[float],f[改变类型],g[属性],h[float],i[改变类型],j[int]
[51] = function(caster, target, args, interval)
local f1 = args[1]
local dt = args[2]
local i1 = args[3]
local pro1 = args[4]
local f2 = args[5]
local ct1 = args[6]
local pro2 = args[7]
local f3 = args[8]
local ct2 = args[9]
local i2 = args[10]
casterBulletEffect(caster, target, interval)
local i1 = args[1]
local pro1 = args[2]
local f2 = args[3]
local ct1 = args[4]
local pro2 = args[5]
local f3 = args[6]
local ct2 = args[7]
local i2 = args[8]
local flag = "fuling"..caster.uid
BattleLogic.WaitForTrigger(interval, function ()
BattleUtil.CalDamage(caster, target, dt, f1)
local changeBuff1 = Buff.Create(target, BuffName.PropertyChange, 0, propertyList[pro1], f2*i1, ct1)
changeBuff1.cover = true
changeBuff1.maxLayer = i2