back_recharge
parent
4475c6a233
commit
e9855c6eba
|
@ -833,23 +833,19 @@ local effectList = {
|
|||
end
|
||||
end)
|
||||
end,
|
||||
--造成[a]%的[b]伤害,增加[c]层缚灵印记,每层印记[f]改变[d]属性[e]%,[i]改变[g]属性[h]%,最大[j]层(0为无限)
|
||||
--a[float],b[伤害类型],c[int],d[属性],e[float],f[改变类型],g[属性],h[float],i[改变类型],j[int]
|
||||
--增加[c]层缚灵印记,每层印记[f]改变[d]属性[e]%,[i]改变[g]属性[h]%,最大[j]层(0为无限)
|
||||
--c[int],d[属性],e[float],f[改变类型],g[属性],h[float],i[改变类型],j[int]
|
||||
[51] = function(caster, target, args, interval)
|
||||
local f1 = args[1]
|
||||
local dt = args[2]
|
||||
local i1 = args[3]
|
||||
local pro1 = args[4]
|
||||
local f2 = args[5]
|
||||
local ct1 = args[6]
|
||||
local pro2 = args[7]
|
||||
local f3 = args[8]
|
||||
local ct2 = args[9]
|
||||
local i2 = args[10]
|
||||
casterBulletEffect(caster, target, interval)
|
||||
local i1 = args[1]
|
||||
local pro1 = args[2]
|
||||
local f2 = args[3]
|
||||
local ct1 = args[4]
|
||||
local pro2 = args[5]
|
||||
local f3 = args[6]
|
||||
local ct2 = args[7]
|
||||
local i2 = args[8]
|
||||
local flag = "fuling"..caster.uid
|
||||
BattleLogic.WaitForTrigger(interval, function ()
|
||||
BattleUtil.CalDamage(caster, target, dt, f1)
|
||||
local changeBuff1 = Buff.Create(target, BuffName.PropertyChange, 0, propertyList[pro1], f2*i1, ct1)
|
||||
changeBuff1.cover = true
|
||||
changeBuff1.maxLayer = i2
|
||||
|
|
Loading…
Reference in New Issue