魂印解锁条件修改,redis模糊查询删除
parent
0d7d840f20
commit
e98e3ea8d1
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@ -7,20 +7,11 @@ import com.ljsd.jieling.db.mongo.core.ServerAreaInfo;
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import com.ljsd.jieling.db.mongo.core.ServerAreaInfoManager;
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import com.ljsd.jieling.db.redis.RedisKey;
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import com.ljsd.jieling.db.redis.RedisUtil;
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import com.ljsd.jieling.globals.Global;
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import com.ljsd.jieling.logic.activity.crossService.CrossServiceLogic;
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import com.ljsd.jieling.logic.dao.GuilidManager;
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import com.ljsd.jieling.logic.dao.PlayerManager;
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import com.ljsd.jieling.logic.dao.UserManager;
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import com.ljsd.jieling.logic.dao.root.User;
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import com.ljsd.jieling.logic.family.DeathPathLogic;
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import com.ljsd.jieling.logic.mail.MailLogic;
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import com.ljsd.jieling.util.ItemUtil;
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import config.SErrorCodeEerverConfig;
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import io.netty.util.internal.ConcurrentSet;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import org.springframework.data.redis.core.ZSetOperations;
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import util.TimeUtils;
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import java.util.HashMap;
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@ -91,6 +82,10 @@ public class AreaManager {
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}
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/**
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* 合服用
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* @return
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*/
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public boolean processAddServerAreaIsChange() {
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try {
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if(!isInit.get()){
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@ -107,7 +102,6 @@ public class AreaManager {
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if (serverArenaInfoManagerCache != null) {
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serverAreaInfoMapFromDBCache = serverArenaInfoManagerCache.getServerAreaInfoMap();
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}
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boolean needAddRobotInRank = false;
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ServerAreaInfo mineServerAreaInfo = null;
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Map<Integer, ServerAreaInfo> serverAreaInfoMapFromDB = serverArenaInfoManager.getServerAreaInfoMap();
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for (ServerAreaInfo serverAreaInfoDb : serverAreaInfoMapFromDB.values()) {
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@ -229,91 +223,91 @@ public class AreaManager {
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}
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private void processAllRank(){
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try {
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//合并排行榜
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//查找本服所有排行榜
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Set<String> keys = RedisUtil.getInstence().getDimKey(areaId+ "*" + "RANK*",200);
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keys.forEach(k->{
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Set<ZSetOperations.TypedTuple<String>> set= RedisUtil.getInstence().getAllZsetRange(k);
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String newKey = k;
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if(k.startsWith(String.valueOf(areaId))){
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int length =k.length();
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newKey = newAreaId+k.substring(String.valueOf(areaId).length(),length);
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}
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if(null != set){
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for(ZSetOperations.TypedTuple<String> item : set){
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String id = item.getValue();
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Double score = item.getScore();
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RedisUtil.getInstence().zsetAddOne(newKey,id,score);
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}
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}
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LOGGER.info("合并排行榜"+k+" --> "+newKey);
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});
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}catch (Exception e){
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LOGGER.info("合并排行榜异常" + e.toString());
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}
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// try {
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// //合并排行榜
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//
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// //查找本服所有排行榜
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// Set<String> keys = RedisUtil.getInstence().getDimKey(areaId+ "*" + "RANK*",200);
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// keys.forEach(k->{
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//
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// Set<ZSetOperations.TypedTuple<String>> set= RedisUtil.getInstence().getAllZsetRange(k);
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// String newKey = k;
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// if(k.startsWith(String.valueOf(areaId))){
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// int length =k.length();
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// newKey = newAreaId+k.substring(String.valueOf(areaId).length(),length);
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// }
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// if(null != set){
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// for(ZSetOperations.TypedTuple<String> item : set){
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// String id = item.getValue();
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// Double score = item.getScore();
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// RedisUtil.getInstence().zsetAddOne(newKey,id,score);
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// }
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// }
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// LOGGER.info("合并排行榜"+k+" --> "+newKey);
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// });
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// }catch (Exception e){
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// LOGGER.info("合并排行榜异常" + e.toString());
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// }
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}
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private void processChangeName(){
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try {
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//合并名称
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//查找本服所有名称
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Set<String> keys = RedisUtil.getInstence().getDimKey(areaId+ ":" + RedisKey.C_User_Name_Key+"*",200);
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keys.forEach(k->{
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Object oldUserId = RedisUtil.getInstence().get(k);
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if (oldUserId == null){
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return;
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}
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int oldUid = Integer.parseInt(oldUserId.toString());
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String newKey = k;
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if(k.startsWith(String.valueOf(areaId))){
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int length =k.length();
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newKey = newAreaId+k.substring(String.valueOf(areaId).length(),length);
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}
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Object extUserId = RedisUtil.getInstence().get(newKey);
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String tempName = newKey;
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if(extUserId!=null){
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int i=0;
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while (i<1000&&extUserId!=null){
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i++;
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tempName = newKey+"_S"+i;
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extUserId = RedisUtil.getInstence().get(tempName);
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}
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try {
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//修改玩家名称 发送邮件
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User oldUser = UserManager.getUser(oldUid);
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if (null == oldUser) {
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return ;
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}
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PlayerManager playerInfoManager = oldUser.getPlayerInfoManager();
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playerInfoManager.setNickName(playerInfoManager.getNickName()+"_S"+i);
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CrossServiceLogic.getInstance().saveBasicPlayerToRedis(oldUser);//改名
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//sendmail
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String title = SErrorCodeEerverConfig.getI18NMessage("hefugaiming_mail_geren_title");
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String content = SErrorCodeEerverConfig.getI18NMessage("hefugaiming_mail_geren_txt");
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int[][] values = new int[1][2];
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values[0][0] = Global.CHANGENAME;
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values[0][1] = 1;
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String mailReward = ItemUtil.getMailReward(values);
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int nowTime = (int) (TimeUtils.now() / 1000);
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MailLogic.getInstance().sendMail(oldUid, title, content, mailReward, nowTime, Global.MAIL_EFFECTIVE_TIME);
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}catch (Exception e){
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LOGGER.info("合并命名异常" + e.toString());
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}
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}
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RedisUtil.getInstence().set(tempName, String.valueOf(oldUid),RedisKey.REDIS_OVER_FOREVER);
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});
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}catch (Exception e){
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LOGGER.info("合并命名异常" + e.toString());
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}
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// try {
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// //合并名称
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//
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// //查找本服所有名称
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// Set<String> keys = RedisUtil.getInstence().getDimKey(areaId+ ":" + RedisKey.C_User_Name_Key+"*",200);
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// keys.forEach(k->{
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//
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// Object oldUserId = RedisUtil.getInstence().get(k);
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// if (oldUserId == null){
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// return;
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// }
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// int oldUid = Integer.parseInt(oldUserId.toString());
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//
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// String newKey = k;
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// if(k.startsWith(String.valueOf(areaId))){
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// int length =k.length();
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// newKey = newAreaId+k.substring(String.valueOf(areaId).length(),length);
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// }
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// Object extUserId = RedisUtil.getInstence().get(newKey);
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// String tempName = newKey;
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// if(extUserId!=null){
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// int i=0;
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// while (i<1000&&extUserId!=null){
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// i++;
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// tempName = newKey+"_S"+i;
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// extUserId = RedisUtil.getInstence().get(tempName);
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// }
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// try {
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// //修改玩家名称 发送邮件
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// User oldUser = UserManager.getUser(oldUid);
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// if (null == oldUser) {
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// return ;
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// }
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// PlayerManager playerInfoManager = oldUser.getPlayerInfoManager();
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// playerInfoManager.setNickName(playerInfoManager.getNickName()+"_S"+i);
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// CrossServiceLogic.getInstance().saveBasicPlayerToRedis(oldUser);//改名
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// //sendmail
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// String title = SErrorCodeEerverConfig.getI18NMessage("hefugaiming_mail_geren_title");
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// String content = SErrorCodeEerverConfig.getI18NMessage("hefugaiming_mail_geren_txt");
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// int[][] values = new int[1][2];
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// values[0][0] = Global.CHANGENAME;
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// values[0][1] = 1;
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// String mailReward = ItemUtil.getMailReward(values);
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// int nowTime = (int) (TimeUtils.now() / 1000);
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// MailLogic.getInstance().sendMail(oldUid, title, content, mailReward, nowTime, Global.MAIL_EFFECTIVE_TIME);
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// }catch (Exception e){
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// LOGGER.info("合并命名异常" + e.toString());
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// }
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// }
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//
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// RedisUtil.getInstence().set(tempName, String.valueOf(oldUid),RedisKey.REDIS_OVER_FOREVER);
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//
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// });
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// }catch (Exception e){
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// LOGGER.info("合并命名异常" + e.toString());
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// }
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}
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@ -1336,6 +1336,7 @@ public class RedisUtil {
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}
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// 保存需要清理的key
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saveRemoveKeyHandler(result);
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LOGGER.info("获取rediskey:{}-{}-{}",type,key,judge);
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return result;
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}
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File diff suppressed because it is too large
Load Diff
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@ -4,7 +4,6 @@ import com.ljsd.GameApplication;
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import com.ljsd.fight.CheckFight;
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import com.ljsd.jieling.core.CoreLogic;
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import com.ljsd.jieling.core.GlobalsDef;
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import com.ljsd.jieling.db.mongo.AreaManager;
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import com.ljsd.jieling.db.mongo.MongoUtil;
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import com.ljsd.jieling.db.redis.RedisKey;
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import com.ljsd.jieling.db.redis.RedisUtil;
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@ -59,7 +58,7 @@ public class MinuteTask extends Thread {
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//TODO 每分钟逻辑通过监听事件处理 已经迁移活动和热更新
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Poster.getPoster().dispatchEvent(new MinuteTaskEvent());
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AreaManager.getInstance().processAddServerAreaIsChange();
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// AreaManager.getInstance().processAddServerAreaIsChange();
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MessageUtil.checkAndSendMsg();
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STableManager.updateTablesWithTableNames(true);
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//计算世界等级
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@ -129,8 +128,6 @@ public class MinuteTask extends Thread {
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QuestionLogic.getInstence().checkQuestion();
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MailLogic.getInstance().checkReadyToMail();
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CrossDeathPathLogic.getInstance().sendChangeIndicationByCross();
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//TODO
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//CrossYuxulundaoLogic.getInstance().initRank();
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} catch (Exception e) {
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e.printStackTrace();
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LOGGER.error("Exception::=>{}", e.toString());
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e.printStackTrace();
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}
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try {
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GuilidManager.checkNeedReleaseGuild();
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} catch (Exception e) {
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e.printStackTrace();
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LOGGER.error("Exception::=>{}", e.toString());
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}
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try {
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GuildFightLogic.minuteCheckForCarFight();
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} catch (Exception e) {
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@ -1,7 +1,6 @@
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package com.ljsd.jieling.thread.task;
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import com.ljsd.jieling.logic.GlobalDataManaager;
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import com.ljsd.jieling.logic.dao.GuilidManager;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@ -15,7 +14,6 @@ public class SecondsTask extends Thread {
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@Override
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public void run() {
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try {
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GuilidManager.checkNeedReleaseGuild();
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GlobalDataManaager.getInstance().checkSystemFunctioIsOpen();
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// ChampionshipLogic.minuteCheck(false);
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} catch (Exception e) {
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@ -1,5 +1,6 @@
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package config;
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import manager.STableManager;
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import manager.Table;
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import java.util.Map;
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@ -12,13 +13,14 @@ public class SEquipSignSetting implements BaseConfig {
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private int slotPosition;
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private int[] openRules;
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public static Map<Integer, SEquipSignSetting> signSettingMap;
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@Override
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public void init() throws Exception {
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}
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public static Map<Integer, SEquipSignSetting> getMap(){
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return STableManager.getConfig(SEquipSignSetting.class);
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}
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public int getId() {
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return id;
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@ -22,110 +22,59 @@ public class SSpecialConfig implements BaseConfig {
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private String value;
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public static final String PHONE_BINDING = "Phone_Binding";
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public static final String DIAL_PERSCORE = "DIAL_PERSCORE";//探宝转盘每转一次获得的积分
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public static final String MANDATORY_ASTROLOGICAL = "Mandatory_Astrological";//强制占星跳到第四颗星
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public static final String ARENA_RANKINGSHOWNUM = "Arena_RankingShowNum";//竞技场排行榜上榜显示排名
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public static final String TRIAL_RANKINGSHOWNUM = "Trial_RankingShowNum";//试炼副本排行榜上榜显示排名
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public static final String BEASTS_RANKINGSHOWNUM = "Beasts_RankingShowNum";//兽潮来袭排行榜上榜显示排名
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public static final String ADVENTURE_RANKINGSHOWNUM = "Adventure_RankingShowNum";//外敌入侵排行榜上榜显示排名
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public static final String COMBAT_RANKINGSHOWNUM = "Combat_RankingShowNum";//战力排行榜上榜显示排名
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public static final String EQUIPSIGN_LIMIT = "EquipSign_limit";//仓库中的魂印上限
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public static final String EquipTalismana_limit = "EquipTalismana_limit";//仓库中的法宝上限
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public static final String FRIENDAMOUNT_LIMIT = "FriendAmount_limit";//好友上限
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public static final String FRIENDAPPLYAMOUNT_LIMIT = "FriendApplyAmount_limit";//好友申请上限
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public static final String Friend_Gift = "Friend_Gift";//好友赠送友情点
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public static final String Level_RankingShowNum = "Level_RankingShowNum";//关卡排行
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public static final String FriendBlackAmount_limit = "FriendBlackAmount_limit";//黑名单上限
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public static final String MaxXiuweiLevel = "MaxXiuweiLevel";//修为等级最大值
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public static final String FightForPerXiuweiLevel = "FightForPerXiuweiLevel";//修为单级别所需战力
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public static final String FightForPerXiuweiForces = "FightForPerXiuweiForces";//修为各阶段最大战力
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public static final String DailyNumForStarsOfHardStage = "DailyNumForStarsOfHardStage";//每有1困难关卡星级每日可领取玉衡龙魂丹数量
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public static final String BasicNumOfHardStage = "BasicNumOfHardStage";//每日领取玉衡龙魂丹基础数量
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public static final String lamp_lottery_content_parm = "lamp_lottery_content_parm";//资质13及以上——系统消息
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public static final String lamp_rankup_hero_content_parm = "lamp_rankup_hero_content_parm";//10星及以上——系统消息
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public static final String lamp_awaken_hero_content_parm = "lamp_awaken_hero_content_parm";//英雄觉醒——系统消息
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public static final String lamp_lottery_differ_content_parm = "lamp_lottery_differ_content_parm";//5及以上——系统消息
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// public static final String lamp_activate_differ_content_parm = "lamp_activate_differ_content_parm";//5及以上——系统消息
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public static final String lamp_rankup_differ_content_parm = "lamp_rankup_differ_content_parm";//10阶以上——系统消息
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public static final String lamp_lottery_equip_content_parm = "lamp_lottery_equip_content_parm";//5及以上——系统消息
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public static final String lamp_lottery_equipsign_content_parm = "lamp_lottery_equipsign_content_parm";//5及以上——系统消息
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public static final String lamp_lottery_equiptalisman_content_parm = "lamp_lottery_equiptalisman_content_parm";//5及以上——系统消息
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public static final String lamp_rankup_equipsign_content_parm = "lamp_rankup_equipsign_content_parm";//5级及以上——系统消息
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public static final String lamp_rankup_equiptalisman_content_parm = "lamp_rankup_equiptalisman_content_parm";//8星及以上——系统消息
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public static final String SUNLONG_DAILYTASKS = "Sunlong_DailyTasks";//孙龙的宝藏每日、每周、每月任务个数
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public static final String SUNLONG_COST = "Sunlong_Cost";//孙龙的宝藏购买等级
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public static final String SUNLONG_INTEGRAL = "Sunlong_Integral";//孙龙的宝藏每日积分礼包
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public static final String SUNLONG_REWARD = "Sunlong_Reward";//青龙秘宝每周补给
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public static final String LAMP_TEXT_SPEED = "lamp_text_speed";//跑马灯速度
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public static final String TIME_LIMIT_RECRUITMENT_INTEGRAL = "time_limit_recruitment_integral";//限时抽卡一次积分
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public static final String TIME_LIMIT_RECRUITMENT_FREEINTEGRAL = "time_limit_recruitment_FreeIntegral";//东海寻仙每获得150分赠送一次免费招募
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public static final String HERO_RETURN_PERCENT = "hero_return_percent";//回溯返还材料比例 实际百分比为填写数值/10000
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public static final String HERO_SACRIFICE_PERCENT = "hero_sacrifice_percent";//献祭返还材料比例 实际百分比为填写数值/10000
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public static final String HERO_RESOLVE_LICENCE = "hero_resolve_licence";//分解英雄时,处于编队中会有提示
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public static final String Sign_Location = "Sign_Location";//魂印位置开启条件(玩家等级)
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public static final String Gold_touch = "Gold_touch";//三个点金对应vip
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public static final String Gold_touch_refresh = "Gold_touch_refresh";//点金刷新时间
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public static final String GUILD_TECHNOLOGY_RETURN_PERCENT = "guild_technology_return_percent";//公会技能重置返还材料比例 实际百分比为填写数值/10000
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public static final String LOTTERY_ENERGY_COST = "lottery_energy_cost";//钻石抽积攒仙缘能量(原非酋气息)抽奖消耗
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public static final String EXPEDITION_REBORN = "expedition_reborn";// 大闹天宫复活道具id
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public static final String REWARD_OF_WORSHIP = "reward_of_worship";//膜拜获得金币奖励
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public static final String DISCOUNT_LEVEL= "discount_level";//限时折扣推送等级#推送间隔等级
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public static final String GUILD_WAR_ISOPEN = "Guild_war_isopen";//老公会战是否开启
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public static final String LUCKYTURNDAILYLIMIT = "LuckyTurnDailyLimit";//幸运探宝每日上限
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public static final String HONGMENG_LATTICE_WAIT_TIME = "Hongmeng_Lattice_Waitingtime";//鸿蒙阵每个格子冷却时间(s)
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public static final String HONGMENG_LATTICE_PRICE = "Hongmeng_Lattice_Price";//鸿蒙阵格子刷新价格s
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public static final String HONGMENG_UPGRADE_LIMIT = "Hongmeng_upgrade_limit";//鸿蒙阵升级开启限制
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public static final String HONGMENG_ONEHERO_OPENLEVEL = "Hongmeng_Onehero_OpenLevel";//鸿蒙阵每个觉醒神将提升的等级
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public static final String HONGMENG_GUARD_LIMIT = "Hongmeng_Guard_limit";//鸿蒙守卫|升级|突破|升星|觉醒|神将归元|恭送神将|被吞噬|法宝强化|法宝归元|强化宝物|神将置换
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public static final String HONGMENG_TAKE_LIMIT = "Hongmeng_Take_limit";//共鸣神将|升级|突破|升星|觉醒|神将归元|恭送神将|被吞噬|法宝强化|法宝归元|强化宝物|神将置换
|
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public static final String HONGMENG_MESSENGER_LIMIT = "Hongmeng_Messenger_limit";//鸿蒙使者|升级|突破|升星|觉醒|神将归元|恭送神将|被吞噬|法宝强化|法宝归元|强化宝物|神将置换
|
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|
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public static final String REPLACE_ITEM_ID = "replace_item_id";//置换玉道具ID
|
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public static final String REPLACE_COST = "replace_cost";//置换玉消耗
|
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public static final String RecallCostDiamond = "RecallCostDiamond";// 回退消耗妖晶数量
|
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|
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|
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public static final String XUANYUAN_OPEN_TIME = "xuanyuan_open_time";//轩辕开始时间(星期)
|
||||
public static final String EXCHANGE_FORCE_TYPE = "exchange_focus_type";//货币转换类型
|
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|
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public static final String SKY_TREASURE_SCORE_INGIFT = "sky_treasure_score_ingift";//天宫密保购买默认获得积分
|
||||
public static final String FREETRAVEL_EVENT_TIME = "FreeTravel_event_Time";//事件持续时间(分钟)-2个小时
|
||||
|
||||
public static final String DISCOUNT_MONSTER_LEVEL = "discount_monster_level";// 心魔试炼折扣礼包触发条件
|
||||
|
||||
public static final String DISCOUNT_MAIN = "discount_main";//关卡礼包
|
||||
|
||||
public static final String ANIMAL_BROADCAST_QUALITY = "animal_broadcast_quality";
|
||||
public static final String ITEM_1004_RETRIEVE = "item_1004_retrieve";// 结算补发道具16 # 50
|
||||
public static final String SKILL_EFFECT_TGMB = "skill_effect_tgmb";//天宫秘宝购买特权带来的攻击提升万分比(只在天宫生效)
|
||||
public static final String GUILD_LEADER_PASS_TIME = "GuildLeaderPassTime";//会长不上线移交时长
|
||||
public static final String GUILD_DISMISS_TIME ="GuildDismissTime";//公会全员不上线解散时长
|
||||
public static final String SHEN_ZHUANG = "ShenZhuang";//神装礼包推送等级
|
||||
public static final String FU_XING = "FuXing";//福星高照可购买天数和可领取天数
|
||||
public static final String FU_XING_STORE = "FuXingStore";//福星高照购买解锁奖励
|
||||
public static final String YIJIANGOUMAI = "YiJianGouMai";//一件购买
|
||||
public static final String WELFAREREDPACKET_LIMIT = "RedPackMaxGainNum";//每日领取红包数量上限
|
||||
public static final String SWEEP_ONEKEY = "floodprivilegeid";//一键扫荡
|
||||
|
||||
public static final String CARDWISHBLOCKRATE = "CardWishBlockRate";//钻石抽卡心愿单格子命中万分比
|
||||
public static final String UNLOCKCARDWISH = "UnlockCardWish";//解锁钻石心愿抽卡所需要的抽卡次数
|
||||
public static final String EndlessRespawnItemAndTime ="EndlessRespawnItemAndTime";//每次重置无尽副本提供的九元露数量
|
||||
public static final String NUMOFCHOOSEREDSIGN ="NumOfChooseRedSign";//乾坤宝盒选择心愿红色魂印数量
|
||||
|
||||
public static final String LING_LONG_COST = "LingLongCost";//玲珑宝镜消耗道具ID
|
||||
public static final String Data_Of_Unlock_All_Wish_Hero = "DataOfUnlockAllWishHero";//在这个日期前开服的服务器默认解锁所有卡池内神将作为心愿,不走hero表加入心愿时长的判断
|
||||
public static final String DATA_OF_UNLOCK_THE_EVEREST = "DataOfUnlockTheEverest";
|
||||
public static final String PRE_LOAD_REWARD = "PreLoadReward";
|
||||
|
||||
public static final String QIJIEHOLYCONFIG = "QIJIEHOLYCONFIG";//七界试炼遗物开启层数
|
||||
public static final String LIKE_ABILITY = "LikeAbility";//好感度功能,每日赠予礼物次数上限
|
||||
public static final String DAYS_FOR_RECHARGE_SUM = "DaysForRechargeSum";//近期累计充值金额累计时长
|
||||
public static final String DAYS_FOR_RECHARGE_SINGLE = "DaysForRechargeSingle";//近期最大单笔充值金额累计时长
|
||||
public static final String PER_CHANGING_CART_PROP = "PerChangingCartProp";//每激活一张变身卡所增加的全体属性
|
||||
public static final String ChangeGodHeroContentParm = "ChangeGodHeroContentParm";//英雄飞升星级 12以上
|
||||
public static final String EXPLORERE_LIVETIME = "ExploreReliveTime";//探索时我方阵亡后复活时长
|
||||
public static final String BUILDING_TIME_REDUCE = "BuildingTimeReduce";//浮生特权每日每次减少建筑升级时间:秒
|
||||
|
@ -133,18 +82,15 @@ public class SSpecialConfig implements BaseConfig {
|
|||
public static final String GodSignOpenStar = "GodSignOpenStar";//神印格子开启所需神将星级
|
||||
public static final String HotRanking_Natural = "HotRanking_Natural";//热度排行榜——神将品质(达到这个品质可以显示在热度榜上)
|
||||
public static final String ChangingPosUnlock = "ChangingPosUnlock";//3个变身卡化身位解锁所需的化身之力等级
|
||||
public static final String EquipTalismanaUpperLimit = "EquipTalismanaUpperLimit ";//法宝等级上限
|
||||
public static final String EquipRankResetCost = "EquipRankResetCost";//摘星阁装备强化精炼重置消耗
|
||||
public static final String lingmai_basic_configuration = "lingmai_basic_configuration";//灵脉秘境最大占矿时间(s)
|
||||
public static final String Duoduita_accumulation_time = "Duoduita_accumulation_time";//多队塔累积奖励时长 (分钟)
|
||||
public static final String DUoduita_mop_time = "DUoduita_mop_time";//多队塔扫荡奖励时长 (分钟)
|
||||
|
||||
public static final String Gem_Lottery = "Gem_Lottery";//宝石单抽所需道具
|
||||
public static final String Gem_Lottery10 = "Gem_Lottery10";//宝石十连所需道具
|
||||
public static final String Gem_Senior_Lottery = "Gem_Senior_Lottery";//高级宝石单抽所需道具
|
||||
public static final String Gem_Senior_Lottery10 = "Gem_Senior_Lottery10";//高级宝石十连所需道具
|
||||
|
||||
|
||||
@Override
|
||||
public void init() throws Exception {
|
||||
|
||||
|
|
Loading…
Reference in New Issue