back_recharge
wangyuan 2019-05-24 15:05:00 +08:00
parent 21b245ed82
commit eebf2185a2
1 changed files with 46 additions and 0 deletions

View File

@ -581,6 +581,52 @@ local effectList = {
end)
end)
end,
--造成[a]%的[b]伤害,[c]%概率添加[d]的印记,该角色在攻击拥有印记的目标时,额外获得(印记层数*[e])的暴击伤害,印记最多叠加[f]层。
--a[folat],b[伤害类型],c[float],d[角色id],e[float],f[float]
[33] = function(caster, target, args, interval)
local f1 = args[1]
local dt = args[2]
local f2 = args[3] * (1 + caster:GetRoleData(RoleDataName.Hit) / (1 + target:GetRoleData(RoleDataName.Dodge)))
local rid = args[4]
local f3 = args[5]
local i1 = args[6]
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, interval, target)
BattleLogic.WaitForTrigger(interval, function ()
local layer
if BattleLogic.BuffMgr:HasBuff(target, BuffName.Brand, function (buff)
local b = buff.flag == rid
if b then
layer = buff.layer
end
return b
end) then
local OnPassiveCriting = function(crit)
crit(min(layer, i1) * f3)
end
caster.Event:AddEvent(BattleEventName.PassiveCriting, OnPassiveCriting)
BattleUtil.CalDamage(caster, target, dt, f1)
caster.Event:RemoveEvent(BattleEventName.PassiveCriting, OnPassiveCriting)
else
BattleUtil.CalDamage(caster, target, dt, f1)
end
buffRandomAction(f2, caster, target, BuffName.Brand, 0, rid)
end)
end,
--对[a]职业,[e]改变目标的[b]属性[c]%,持续[d]秒
--a[职业],b[属性],c[float],d[int],e[改变类型]
[34] = function(caster, target, args, interval)
local pt = args[1]
local pro1 = args[2]
local f1 = args[3]
local f2 = args[4]
local ct = args[5]
BattleLogic.WaitForTrigger(interval, function ()
if target.professionId == pt then
target:AddBuff(Buff.Create(caster, BuffName.PropertyChange, f2, propertyList[pro1], f1, ct))
end
end)
end,
}
return effectList