【家园功能1.0.4】日志完善内容

back_recharge
duhui 2021-12-27 14:01:55 +08:00
parent ad1cf08eae
commit fed5fcf59b
1 changed files with 19 additions and 19 deletions

View File

@ -65,12 +65,12 @@ public class HomeLogic {
// 建筑信息验证
ArchitectureInfo info = user.getPlayerInfoManager().getArchitectureInfoMap().get(id);
if (info == null) {
LOGGER.error("浮生门玩家信息建筑id不存在{}", id);
LOGGER.error("浮生门建筑升级数据库内找不到建筑poolId{}", id);
continue;
}
SHomeLandLevel landLevel = config.get(info.getId());
if (landLevel == null){
LOGGER.error("浮生门表信息建筑id不存在{}", info.getId());
LOGGER.error("浮生门建筑升级策划表内找不到建筑levelId{}", info.getId());
continue;
}
//升级前置条件
@ -78,26 +78,26 @@ public class HomeLogic {
if (rule != null){
ArchitectureInfo info1 = user.getPlayerInfoManager().getArchitectureInfoMap().get(rule[0]);
if (info1 == null){
LOGGER.error("浮生门,前置建筑未解锁,升级建筑:{},前置建筑:{}",id,rule[0]);
LOGGER.error("浮生门建筑升级,前置建筑未解锁,升级建筑levelId{},前置建筑poolId{}",id,rule[0]);
continue;
}
int level = Optional.ofNullable(config.get(info1.getId())).map(SHomeLandLevel::getlevel).orElse(0);
if (level < rule[1]){
LOGGER.error("浮生门,前置建筑等级不足,升级的建筑:{},前置建筑等级:{}",id,level);
LOGGER.error("浮生门建筑升级前置建筑等级不足升级建筑levelId{},前置建筑levelId{}",id,info1.getId());
continue;
}
}
// 最高等级
int maxId = config.values().stream().filter(v->v.getPoolID()==landLevel.getPoolID()).mapToInt(SHomeLandLevel::getlevel).max().orElse(0);
if (info.getId() == maxId) {
LOGGER.error("浮生门建筑等级最高id{}", info.getId());
LOGGER.error("浮生门建筑升级建筑等级最高id{}", info.getId());
continue;
}
// 需要消耗的道具
int[][] items = landLevel.getCost();
boolean cost = ItemUtil.checkCostLong(user, items, 1);
if (!cost) {
LOGGER.error("浮生门建筑升级要求道具不足id{}", info.getId());
LOGGER.error("浮生门建筑升级建筑升级要求道具不足建筑levelId{},道具要求{}", info.getId(),Arrays.toString(items));
continue;
}
// 普通升级
@ -136,7 +136,7 @@ public class HomeLogic {
int[][] cost1 = {{Integer.parseInt(stringValue[1]), (int) count}};
boolean itemCost = ItemUtil.itemCost(user, cost1, BIReason.ARCHITECTURE_IMMEDIATELY_UP_LEVEL, 0);
if (!itemCost){
LOGGER.error("浮生门立刻升级失败道具不足id{}", info.getId());
LOGGER.error("浮生门建筑升级立刻升级失败道具不足建筑levelId{},道具要求{}", info.getId(),Arrays.toString(cost1));
continue;
}
}
@ -200,7 +200,7 @@ public class HomeLogic {
else {
ArchitectureInfo info = infoMap.get(poolId);
if (info == null){
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"当前玩家未解锁改建筑,id:"+poolId);
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"当前玩家未解锁改建筑,poolId:"+poolId);
}
oneArchitectureEarnings(user,info,nowInt,drop);
}
@ -220,13 +220,13 @@ public class HomeLogic {
Map<Integer, SHomeLandLevel> config = STableManager.getConfig(SHomeLandLevel.class);
SHomeLandLevel homeLandLevel = config.get(info.getId());
if (homeLandLevel == null) {
LOGGER.error("建筑收获,表id不存id{}", info.getId());
LOGGER.error("建筑收获,策划表id找不到levelId{}", info.getId());
return;
}
Map<Integer, SHomeLand> homeLandMap = STableManager.getConfig(SHomeLand.class);
SHomeLand sHomeLand = homeLandMap.get(homeLandLevel.getPoolID());
if (sHomeLand == null || sHomeLand.getType() == 2){
LOGGER.error("功能类建筑不能收获id{}", info.getId());
LOGGER.error("建筑收获功能类建筑不能收获levelId{}", info.getId());
return;
}
// 收益时间/分
@ -243,7 +243,7 @@ public class HomeLogic {
// 获取已获得的数量
long itemNum = Optional.ofNullable(user.getItemManager().getItem(itemId)).map(Item::getItemNum).orElse(0L);
if (totalMax != 0 && itemNum >= totalMax) {
LOGGER.error("家园资源物品到达上限id:{}", itemId);
LOGGER.error("建筑收获家园资源物品到达上限levelId:{},道具id:{},道具数量:{}",info.getId(),itemId,itemNum);
return;
}
// 可领取的数量,总上限
@ -274,7 +274,7 @@ public class HomeLogic {
*/
private void oneLandEarnings(User user, LandInfo info, int nowInt, CommonProto.Drop.Builder drop) throws Exception {
if (info.getEndTime() > nowInt || info.getEndTime() == 0){
LOGGER.error("地块奖励不可领取,id:{}",info.getId());
LOGGER.error("栖云阁,地块奖励不可领取,地块id:{}",info.getId());
return;
}
info.setHeroTid(0);
@ -294,7 +294,7 @@ public class HomeLogic {
User user = UserManager.getUser(session.getUid());
LandInfo landInfo = user.getPlayerInfoManager().getLandInfoMap().get(proto.getId());
if (landInfo == null){
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"地块未解锁,id:"+proto.getId());
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"地块未解锁,地块id:"+proto.getId());
}
HashSet<Integer> agos = user.getPlayerInfoManager().getHeroDispatchAgos();
PlayerInfoProto.WanderDispatchResponse.Builder builder = PlayerInfoProto.WanderDispatchResponse.newBuilder();
@ -303,15 +303,15 @@ public class HomeLogic {
// 普通派遣
if (type == 1){
if (landInfo.getEndTime() != 0){
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"地块已存在派遣英雄,id:"+proto.getId());
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"地块已存在派遣英雄,地块id:"+proto.getId());
}
if (agos.contains(proto.getHeroTid())){
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"一个英雄一天只能派遣一次,id:"+proto.getHeroTid());
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"一个英雄一天只能派遣一次,heroTid:"+proto.getHeroTid());
}
// 验证特权次数
boolean countBol = PlayerLogic.getInstance().checkAndUpdate(user, proto.getPrivilageTypeId(),1);
if (!countBol){
throw new ErrorCodeException(ErrorCode.REFRESH_WHEL_TIME_NOT,"次数不足,id:"+proto.getId());
throw new ErrorCodeException(ErrorCode.REFRESH_WHEL_TIME_NOT,"次数不足,地块id:"+proto.getId());
}
user.getPlayerInfoManager().addHeroDispatchAgos(proto.getHeroTid());
// TODO: 2021/12/20 派遣时间
@ -325,15 +325,15 @@ public class HomeLogic {
// 立即完成
if (type == 2){
if (landInfo.getEndTime() != 0){
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"地块已存在派遣英雄,id:"+proto.getId());
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"地块已存在派遣英雄,地块id:"+proto.getId());
}
if (agos.contains(proto.getHeroTid())){
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"一个英雄一天只能派遣一次,id:"+proto.getHeroTid());
throw new ErrorCodeException(ErrorCode.SERVER_DEFINE,"一个英雄一天只能派遣一次,heroTid:"+proto.getHeroTid());
}
// 验证特权次数
boolean countBol = PlayerLogic.getInstance().checkAndUpdate(user, proto.getPrivilageTypeId(),1);
if (!countBol){
throw new ErrorCodeException(ErrorCode.REFRESH_WHEL_TIME_NOT,"次数不足,id:"+proto.getId());
throw new ErrorCodeException(ErrorCode.REFRESH_WHEL_TIME_NOT,"次数不足,地块id:"+proto.getId());
}
user.getPlayerInfoManager().addHeroDispatchAgos(proto.getHeroTid());
// TODO: 2021/12/20 奖励