package config; import manager.Table; @Table(name ="CombatControl") public class SCombatControl implements BaseConfig { private int id; private int keyFrame; private int skillDuration; private int skillNumber; private int[][] skillNumberTime; private float[] attackDisplaceoffset; @Override public void init() throws Exception { } public int getId() { return id; } public int getKeyFrame() { return keyFrame; } public int getSkillDuration() { return skillDuration; } public int getSkillNumber() { return skillNumber; } public int[][] getSkillNumberTime() { return skillNumberTime; } public float[] getAttackDisplaceoffset() { return attackDisplaceoffset; } }