require("Modules.Battle.Logic.Monster.MonsterSkill.MTrigger") require("Modules.Battle.Logic.Monster.MonsterSkill.MSkill") require("Modules.Battle.Logic.Monster.MonsterSkill.MSkillGroup") MSkillManager = {} local this = MSkillManager this.isInit=false function this.Init() this.isInit=true this.MSkillGroupList = {} -- 技能组列表 this.MSkillList = {} -- 技能列表 MTrigger.Init() end -- 创建一个技能组 function this.CreateMSkillGroup(monster, groupIndex, skillGroupData) local position = monster:GetCamp() * 6 + monster:GetPosition() if not this.MSkillGroupList then this.MSkillGroupList = {} end if not this.MSkillGroupList[position] then this.MSkillGroupList[position] = MSkillGroup:New() end this.MSkillGroupList[position]:Init(monster, groupIndex, skillGroupData) return this.MSkillGroupList[position] end -- 创建一个技能 function this.CreateMSkill(monster, group, index, skilldata,groupIndex) local owner = group:GetOwner() local groupIndex = group.groupIndex local position = owner:GetCamp() * 6 + owner:GetPosition() if not this.MSkillList then this.MSkillList = {} end if not this.MSkillList[position] then this.MSkillList[position] = {} end if not this.MSkillList[position][groupIndex] then this.MSkillList[position][groupIndex] = {} end if not this.MSkillList[position][groupIndex][index] then this.MSkillList[position][groupIndex][index] = MSkill:New() end this.MSkillList[position][groupIndex][index]:Init(monster, group, index, skilldata,groupIndex) return this.MSkillList[position][groupIndex][index] end function this.Clear() this.isInit=false end return MSkillManager