package config; public class SkillTargetVo { private int targetId; private float continuedTime; //技能效果持续时间 private float[][] effectVale; //技能效果 public int getTargetId() { return targetId; } public void setTargetId(int targetId) { this.targetId = targetId; } public float getContinuedTime() { return continuedTime; } public void setContinuedTime(float continuedTime) { this.continuedTime = continuedTime; } public float[][] getEffectVale() { return effectVale; } public void setEffectVale(float[][] effectVale) { this.effectVale = effectVale; } }