package config; import manager.STableManager; import manager.Table; @Table(name ="GuildSetting") public class SGuildSetting implements BaseConfig { private int id; private int[][] creatCost; private int refreshCd; private int[][] stageTime; private int destroyTime; private String defaultDeclaration; private int applyReserve; private int applyLimit; private int beApplyLimit; private int[] totemCost; private int[] guildWarOpenTime; private int[][] prepareTime; private int[][] matchTime; private int[][] battleTime; private int[][] settleTime; private int[] starNum; private int defendNum; private int attackNum; private int[] buildingStar; private int[][] buildingBuff; private float defendScore; private float forceScore; private float winScore; private float loseScore; private float expansionScore; private int[] nameSize; private int[] totemItem; private int recruitCD; private String participation; public static SGuildSetting sGuildSetting; @Override public void init() throws Exception { sGuildSetting = STableManager.getConfig(SGuildSetting.class).get(1); } public int getId() { return id; } public int[][] getCreatCost() { return creatCost; } public int getRefreshCd() { return refreshCd; } public int[][] getStageTime() { return stageTime; } public int getDestroyTime() { return destroyTime; } public String getDefaultDeclaration() { return defaultDeclaration; } public int getApplyReserve() { return applyReserve; } public int getApplyLimit() { return applyLimit; } public int getBeApplyLimit() { return beApplyLimit; } public int[] getTotemCost() { return totemCost; } public int[] getGuildWarOpenTime() { return guildWarOpenTime; } public int[][] getPrepareTime() { return prepareTime; } public int[] getStarNum() { return starNum; } public int getDefendNum() { return defendNum; } public int getAttackNum() { return attackNum; } public int[] getBuildingStar() { return buildingStar; } public int[][] getBuildingBuff() { return buildingBuff; } public float getDefendScore() { return defendScore; } public float getForceScore() { return forceScore; } public float getLoseScore() { return loseScore; } public float getWinScore() { return winScore; } public float getExpansionScore() { return expansionScore; } public int[][] getBattleTime() { return battleTime; } public int[][] getMatchTime() { return matchTime; } public int[][] getSettleTime() { return settleTime; } public int[] getNameSize() { return nameSize; } public int[] getTotemItem() { return totemItem; } public int getRecruitCD() { return recruitCD; } public String getParticipation() { return participation; } }