package config; import manager.Table; @Table(name ="ExpeditionFloorConfig") public class SExpeditionFloorConfig implements BaseConfig { private int id; private int floor; private int node; private int[][] nodeType; private int[][] randomNode; private int[][] holyProbability; private int[] reward; private int[][] treasureBox; @Override public void init() throws Exception { } public int getId() { return id; } public int getFloor() { return floor; } public int getNode() { return node; } public int[][] getNodeType() { return nodeType; } public int[][] getRandomNode() { return randomNode; } public int[][] getHolyProbability() { return holyProbability; } public int[] getReward() { return reward; } public int[][] getTreasureBox() { return treasureBox; } }