local index = 0 local function indexAdd() index = index + 1 return index end BattleEventName = { BattleOrderChange = indexAdd(), BattleEnd = indexAdd(), AddRole = indexAdd(), RemoveRole = indexAdd(), MpChanged = indexAdd(), MpAdd = indexAdd(), MpSub = indexAdd(), BattleRoleDead = indexAdd(), BattleSkillUsable = indexAdd(), RoleBeDamaged = indexAdd(), RoleDamage = indexAdd(), RoleBeTreated = indexAdd(), RoleTreat = indexAdd(), RoleBeHealed = indexAdd(), RoleBeCrit = indexAdd(), RoleCrit = indexAdd(), RoleDodge = indexAdd(), RoleBeDodge = indexAdd(), RoleDead = indexAdd(), RoleRevive = indexAdd(), RolePropertyChanged = indexAdd(), SkillCast = indexAdd(), ZoomIn = indexAdd(), ZoomChange = indexAdd(), ZoomOut = indexAdd(), AOE = indexAdd(), RoleViewBullet = indexAdd(), --弹道飞行击中表现 BuffStart = indexAdd(), BuffTrigger = indexAdd(), BuffEnd = indexAdd(), BuffCountChange = indexAdd(), BuffCover = indexAdd(), } index = 0 RoleDataName = { Level = indexAdd(), --等级 Hp = indexAdd(), --生命 MaxHp = indexAdd(), --最大生命 Attack = indexAdd(), --攻击力 PhysicalDefence = indexAdd(),--护甲 MagicDefence = indexAdd(),--魔抗 Speed = indexAdd(),--速度 DamageBocusFactor = indexAdd(), --伤害加成系数(%) DamageReduceFactor = indexAdd(), --伤害减免系数(%) Hit = indexAdd(), --命中率(%) Dodge = indexAdd(), --闪避率(%) Crit = indexAdd(), --暴击率(%) CritDamageFactor = indexAdd(), --暴击伤害系数(%) TreatFacter = indexAdd(),--治疗加成系数(%) FireDamageBocusFactor = indexAdd(), --火系伤害加成系数(%) FireDamageReduceFactor = indexAdd(), --火系伤害减免系数(%) WindDamageBocusFactor = indexAdd(), --风系伤害加成系数(%) WindDamageReduceFactor = indexAdd(), --风系伤害减免系数(%) IceDamageBocusFactor = indexAdd(), --冰系伤害加成系数(%) IceDamageReduceFactor = indexAdd(), --冰系伤害减免系数(%) LandDamageBocusFactor = indexAdd(), --地系伤害加成系数(%) LandDamageReduceFactor = indexAdd(), --地系伤害减免系数(%) LightDamageBocusFactor = indexAdd(), --光系伤害加成系数(%) LightDamageReduceFactor = indexAdd(), --光系伤害减免系数(%) DarkDamageBocusFactor = indexAdd(), --暗系伤害加成系数(%) DarkDamageReduceFactor = indexAdd(), --暗系伤害减免系数(%) } BuffName = { Poison = "Poison", PropertyChange = "PropertyChange", Taunt = "Taunt", Bleed = "Bleed", Frozen = "Frozen", Stun = "Stun", HOT = "HOT", DOT = "DOT", Control = "Control", Aura = "Aura", Brand = "Brand", Shield = "Shield", Immune = "Immune", }