Id ConsumeGemRatio BaseRewardRatio RandomRewardRatio PerMapMaxHour HourRewardRatio int mut,int#int,1 mut,float#float,2 mut,float#float,2 int mut,float#float,1 1 0#0#50#0 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 8 0#-0.0128#0.1086#0.9062 2 0#0#55#0 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 8 0#-0.0128#0.1086#0.9062 3 0#0#60#0 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 8 0#-0.0128#0.1086#0.9062 4 0#0#70#0 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 8 0#-0.0128#0.1086#0.9062 5 0#0#80#0 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 0.7#0.4|0.8#0.6|0.9#0.8|1#1|1.1#1.1|1.2#1.2|1.3#1.3|1.4#1.4|1.5#1.5 8 0#-0.0128#0.1086#0.9062