require("Modules/Battle/Logic/Base/Buff") PropertyChange = Buff:New() --初始化Buff,通过传入一些自定义参数控制成长相关的数值 function PropertyChange:SetData(...) --log("PropertyChange:SetData") local args = {...} self.propertyName = args[1] self.Value = args[2] self.changeType = args[3] end --初始化后调用一次 function PropertyChange:OnStart() --log("PropertyChange:OnStart") if self.changeType == 1 then --加算 self.delta = self.target.data:AddValue(self.propertyName, self.Value) self.isBuff = true elseif self.changeType == 2 then --乘加算(百分比属性加算) self.delta = self.target.data:AddPencentValue(self.propertyName, self.Value) self.isBuff = true elseif self.changeType == 3 then --减算 self.delta = self.target.data:SubValue(self.propertyName, self.Value) self.isDeBuff = true elseif self.changeType == 4 then --乘减算(百分比属性减算) self.delta = self.target.data:SubPencentValue(self.propertyName, self.Value) self.isDeBuff = true end end --间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd function PropertyChange:OnTrigger() --log("PropertyChange:OnTrigger") return true end --效果结束时调用一次 function PropertyChange:OnEnd() --log("PropertyChange:OnEnd") if self.changeType == 3 or self.changeType == 4 then self.target.data:AddValue(self.propertyName, self.delta) else self.target.data:SubDeltaValue(self.propertyName, self.delta) end end --只有当Cover字段为true时触发,返回true则被新效果覆盖 function PropertyChange:OnCover(newBuff) --log("PropertyChange:OnCover") if self.layer then if self.maxCount == 0 then newBuff.layer = self.layer + 1 else newBuff.layer = math.min(self.layer + 1, self.maxCount) end end return true end return PropertyChange