package config; import manager.Table; @Table(name ="ExpeditionSetting") public class SExpeditionSetting implements BaseConfig { private int id; private int reviveRefresh; private int[] revive; private int holyCount; private int regeneratePercent; private int[][] matchForce; private int[] matchForceRange; private int[][] powerfulForce; private int fightTime; private int[][] treasureTime; private int[] openRules; private int[] levelForce; private int[][] fourthOpenRule; private int recruitTime; private int[][] playerLevelfix; @Override public void init() throws Exception { } public int getId() { return id; } public int getReviveRefresh() { return reviveRefresh; } public int[] getRevive() { return revive; } public int getHolyCount() { return holyCount; } public int getRegeneratePercent() { return regeneratePercent; } public int[][] getMatchForce() { return matchForce; } public int[] getMatchForceRange() { return matchForceRange; } public int[][] getPowerfulForce() { return powerfulForce; } public int getFightTime() { return fightTime; } public int[][] getTreasureTime() { return treasureTime; } public int[] getOpenRules() { return openRules; } public int[] getLevelForce() { return levelForce; } public int[][] getFourthOpenRule() { return fourthOpenRule; } public int getRecruitTime() { return recruitTime; } public int[][] getPlayerLevelfix() { return playerLevelfix; } }