package com.ljsd.fight; import java.util.Map; public class FamilyHeroInfo { private int templeteId; private int level; private int star; private Map attribute; private int position; private int godSoulLv; public int getTempleteId() { return templeteId; } public int getLevel() { return level; } public int getStar() { return star; } public int getGodSoulLv() { return godSoulLv; } public Map getAttribute() { return attribute; } public void setTempleteId(int templeteId) { this.templeteId = templeteId; } public void setLevel(int level) { this.level = level; } public void setAttribute(Map attribute) { this.attribute = attribute; } public int getPosition() { return position; } public void setPosition(int position) { this.position = position; } public FamilyHeroInfo(int templeteId, int level, int star, Map attribute, int position,int godSoulLv) { this.templeteId = templeteId; this.level = level; this.star = star; this.attribute = attribute; this.position = position; this.godSoulLv=godSoulLv; } public FamilyHeroInfo(int templeteId, int level, int star, Map attribute) { this.templeteId = templeteId; this.level = level; this.attribute = attribute; this.star = star; } public FamilyHeroInfo() { } }