miduo_server/luafight/test.lua

135 lines
7.0 KiB
Lua

local function pairsByKeys(t)
local a = {}
for n in pairs(t) do
if n then
a[#a+1] = n
end
end
table.sort(a, function( op1, op2 )
local type1, type2 = type(op1), type(op2)
local num1, num2 = tonumber(op1), tonumber(op2)
if ( num1 ~= nil) and (num2 ~= nil) then
return num1 < num2
elseif type1 ~= type2 then
return type1 < type2
elseif type1 == "string" then
return op1 < op2
elseif type1 == "boolean" then
return op1
-- 以上处理: number, string, boolean
else -- 处理剩下的: function, table, thread, userdata
return tostring(op1) < tostring(op2) -- tostring后比较字符串
end
end)
local i = 0
return function()
i = i + 1
return a[i], t[a[i]]
end
end
local function PrintTable(tb)
local indent_str = "{"
local count = 0
for k,v in pairs(tb) do
count = count + 1
end
for k=1, #tb do
local v = tb[k]
if type(v) == "table" then
indent_str = indent_str .. PrintTable(v)
else
indent_str = indent_str .. tostring(v)
end
if k < count then
indent_str = indent_str..","
end
end
local index = 0
for k,v in pairsByKeys(tb) do
index = index + 1
if type(k) ~= "number" then
if type(v) == "table" then
indent_str = string.format("%s%s=%s", indent_str, tostring(k), PrintTable(v))
else
indent_str = string.format("%s%s=%s", indent_str, tostring(k), tostring(v))
end
if index < count then
indent_str = indent_str .. ","
end
end
end
indent_str = indent_str .. "}"
return indent_str
end
local testFightData ={enemyData={{{ai={0},camp=1,element=4,job=0,passivity={},position=2,professionId=0,property={"1","600","600","140","25","25","400","0.0","0.0","1.0","0.0","0.0","0.0","0.0","1.0","1.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"},quality=1,roleId=10053,skill={"100531",0.5,0,1,{400000,{1,1,1}}},skinId=0,star=3,superSkill={"100532",0.5,0,1,{400000,{1,3.5,1}}},type=2},monsterList={},teamPassive={},teamSkill={},weaponList={}}},playerData={{camp=0,element=4,job=0,passivity={},position=1,professionId=2,property={1,3000,3000,450,150,150,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10071,skill={"100711",0.5,0,1,{210003,{1,0.49,1}}},skinId=0,star=4,superSkill={"100712",0.5,0,1,{200003,{109,1.4,1,1,0.24,5}}},type=1},firstCamp=0,monsterList={},outData="",teamPassive={},teamSkill={},weaponList={}}}
require "Modules/Battle/Data/ConfigData"
local BattleMain = require("BattleMain")
local seed = 1698029492
-- local config=ConfigManager.GetConfigData(ConfigName.PassiveSkillLogicConfig,12000004)
-- print(config.Value)
local resultList = BattleMain.Execute({seed = seed, type = BATTLE_SERVER_TYPE.MonterFight, maxRound = 20}, testFightData)
print(PrintTable(resultList))
print("curround=="..resultList.curRound)
-- local resultList = BattleMain.Execute({seed = seed, type = BATTLE_SERVER_TYPE.MonterFight, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = seed, type = BATTLE_SERVER_TYPE.MonterFight, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = seed, type = BATTLE_SERVER_TYPE.MonterFight, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = seed, type = BATTLE_SERVER_TYPE.MonterFight, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = seed, type = BATTLE_SERVER_TYPE.MonterFight, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = seed, type = BATTLE_SERVER_TYPE.MonterFight, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = seed, type = BATTLE_SERVER_TYPE.MonterFight, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local testFightData =
-- {enemyData={{{ai={0},camp=1,element=3,monsterId=10101162,passivity={},position=2,professionId=0,property={1,1100,1100,350,100,100,400,0,0,1,0,0.2,0,0,1,1,0,0,0,0,0,0,0,0,0},quality=1,roleId=10048,skill={100481,0.05,0,1,{210003,{1,0.47,1}}},skinId=0,star=0,superSkill={100482,0.05,0,1,{210003,{1,1.72,1}}},type=2},firstCamp=0,monsterList={},outData="",teamPassive={},teamSkill={}}},playerData={{camp=0,element=1,passivity={},position=1,professionId=4,property={1,3000,3000,450,150,150,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},quality=0,roleId=10068,skill={100681,0.05,0,1,{400000,{1,0.9,2}}},skinId=0,star=4,superSkill={100682,0.05,0,1,{200003,{113,1.55,2,1,0.2,7,1}}},type=1},firstCamp=0,monsterList={},outData="",teamPassive={{}},teamSkill={}}}
-- local BattleMain = require("BattleMain")
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))
-- local resultList = BattleMain.Execute({seed = os.time(), type = 2, maxRound = 20}, testFightData)
-- print(PrintTable(resultList))