143 lines
2.4 KiB
Java
143 lines
2.4 KiB
Java
package config;
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import manager.STableManager;
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import manager.Table;
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import java.util.Map;
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/**
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* 爬塔
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*/
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@Table(name = "TrialConfig")
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public class STrialConfig implements BaseConfig {
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public static Map<Integer, STrialConfig> sTrialConfigMap;
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@Override
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public void init() throws Exception {
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sTrialConfigMap = STableManager.getConfig(STrialConfig.class);
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this.highestTower = sTrialConfigMap.size();
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}
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/**
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* 层数
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*/
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private int id;
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/**
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* 地图id
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*/
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private int mapId;
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/**
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* 是否是记录层
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*/
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private int isSaveFloor;
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private int[][] gameType;
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/**
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* 怪物数量
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*/
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private int[] gameCount;
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/**
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* "类型#权重
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* 1boss
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* 2福利怪
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* 3补给点
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* 4商店"
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*/
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private int[][] randomBossType;
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/**
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* 对应MapPointid
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*/
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private int bossMapPointId;
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/**
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* 击败普通怪获得能量
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*/
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private int normalEnergy;
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private int[][] randomStore;
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private int[][] monsterPoint;
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/**
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* 最高层
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*/
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private static int highestTower;
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private int[][] floorReward;
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private int[][][] boxReward;
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private int[][] boxPosition;
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private int[] gameType1;
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private int[] gameType2;
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private int[] gameType3;
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public int getId() {
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return id;
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}
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public int getMapId() {
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return mapId;
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}
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public int getIsSaveFloor() {
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return isSaveFloor;
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}
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public int[][] getGameType() {
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return gameType;
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}
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public int[] getGameCount() {
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return gameCount;
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}
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public int[][] getRandomBossType() {
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return randomBossType;
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}
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public int getNormalEnergy() {
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return normalEnergy;
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}
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public int getBossMapPointId() {
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return bossMapPointId;
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}
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public int[][] getRandomStore() { return randomStore;}
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public static int getHighestTower() {
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return highestTower;
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}
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public int[][] getFloorReward() {
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return floorReward;
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}
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public int[][][] getBoxReward() {
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return boxReward;
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}
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public int[][] getBoxPosition() {
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return boxPosition;
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}
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public int[][] getMonsterPoint() {
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return monsterPoint;
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}
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public int[] getGameType1() {
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return gameType1;
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}
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public int[] getGameType2() {
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return gameType2;
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}
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public int[] getGameType3() {
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return gameType3;
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}
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}
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