89 lines
2.2 KiB
Lua
89 lines
2.2 KiB
Lua
RoleData = {}
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RoleData.__index = RoleData
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local max = math.max
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local floor = math.floor
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function RoleData.New()
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local instance = {role=0, data={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}
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setmetatable(instance, RoleData)
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return instance
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end
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function RoleData:Init(role, data)
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self.role = role
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for i=1, #data do
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self.data[i] = floor(data[i] * 100000 + 0.5) / 100000 --进行精度处理,避免前后端计算不一致
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end
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end
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function RoleData:GetData(name)
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if self.data[name] then
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return self.data[name]
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end
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end
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function RoleData:SetValue(name, value)
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if self.data[name] then
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local delta = self.data[name]
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self.data[name] = value
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delta = value - delta
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if delta ~= 0 then
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self.role.Event:DispatchEvent(BattleEventName.RolePropertyChanged, name, value, delta)
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if BattleLogic.IsOpenBattleRecord then
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BattleLogic.RecordRoleProperty(self.role.uid, self.role.camp, name, value, delta)
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end
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end
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end
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end
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function RoleData:AddValue(name, delta)
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if delta < 0 or not self.data[name] then --delta必须非负
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return 0
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end
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if self.data[name] then
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self:SetValue(name, self.data[name] + delta)
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end
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return delta
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end
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function RoleData:AddPencentValue(name, pencent)
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if self.data[name] then
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return self:AddValue(name, self.data[name] * pencent)
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end
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return 0
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end
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function RoleData:SubDeltaValue(name, delta)
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if delta < 0 or not self.data[name] then --delta必须非负
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return 0
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end
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if self.data[name] then
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self:SetValue(name, self.data[name] - delta)
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end
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return delta
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end
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function RoleData:SubValue(name, delta)
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if delta < 0 or not self.data[name] then --delta必须非负
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return 0
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end
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local orVal = self.data[name]
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if orVal then
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self:SetValue(name, max(self.data[name] - delta, 0))
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orVal = orVal - self.data[name]
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end
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return orVal
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end
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function RoleData:SubPencentValue(name, pencent)
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if self.data[name] then
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return self:SubValue(name, self.data[name] * pencent)
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end
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return 0
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end
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--Debug
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function RoleData:Foreach(func)
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for k,v in ipairs(self.data) do
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func(k, v)
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end
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end |