103 lines
3.1 KiB
Lua
103 lines
3.1 KiB
Lua
local index = 0
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local function indexAdd()
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index = index + 1
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return index
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end
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BattleEventName = {
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BattleOrderChange = indexAdd(),
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BattleEnd = indexAdd(),
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AddRole = indexAdd(),
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RemoveRole = indexAdd(),
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MpChanged = indexAdd(),
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MpAdd = indexAdd(),
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MpSub = indexAdd(),
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BattleRoleDead = indexAdd(),
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BattleSkillUsable = indexAdd(),
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RoleBeDamaged = indexAdd(),
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RoleDamage = indexAdd(),
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RoleBeDamagedBefore = indexAdd(),
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RoleDamageBefore = indexAdd(),
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RoleBeTreated = indexAdd(),
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RoleTreat = indexAdd(),
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RoleBeHealed = indexAdd(),
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RoleBeCrit = indexAdd(),
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RoleCrit = indexAdd(),
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RoleBeHit = indexAdd(),
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RoleHit = indexAdd(), --造成伤害,dot情况排除
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RoleBeDodge = indexAdd(),
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RoleDodge = indexAdd(),
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RoleDead = indexAdd(),
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RoleRevive = indexAdd(),
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RolePropertyChanged = indexAdd(),
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RoleCDChanged = indexAdd(),
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SkillCast = indexAdd(),
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SkillCastEnd = indexAdd(),
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PassiveTreating = indexAdd(),
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PassiveBeDamaging = indexAdd(),
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PassiveDamaging = indexAdd(),
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PassiveCriting = indexAdd(),
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ZoomIn = indexAdd(),
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ZoomChange = indexAdd(),
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ZoomOut = indexAdd(),
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AOE = indexAdd(),
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RoleViewBullet = indexAdd(), --弹道飞行击中表现
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BuffCaster = indexAdd(),
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BuffStart = indexAdd(),
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BuffDodge = indexAdd(),
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BuffTrigger = indexAdd(),
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BuffEnd = indexAdd(),
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BuffCountChange = indexAdd(),
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BuffCover = indexAdd(),
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}
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index = 0
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RoleDataName = {
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Level = indexAdd(), --等级
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Hp = indexAdd(), --生命
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MaxHp = indexAdd(), --最大生命
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Attack = indexAdd(), --攻击力
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PhysicalDefence = indexAdd(),--护甲
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MagicDefence = indexAdd(),--魔抗
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Speed = indexAdd(),--速度
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DamageBocusFactor = indexAdd(), --伤害加成系数(%)
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DamageReduceFactor = indexAdd(), --伤害减免系数(%)
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Hit = indexAdd(), --命中率(%)
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Dodge = indexAdd(), --闪避率(%)
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Crit = indexAdd(), --暴击率(%)
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CritDamageFactor = indexAdd(), --暴击伤害系数(%)
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Tenacity = indexAdd(), --抗暴率(%)
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TreatFacter = indexAdd(),--治疗加成系数(%)
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CureFacter = indexAdd(),--受到治疗加成系数(%)
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TeamDamageBocusFactor = indexAdd(),--队伍伤害加成系数(%)
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TeamDamageReduceFactor = indexAdd(),--队伍伤害减免系数(%)
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FireDamageReduceFactor = indexAdd(), --火系伤害减免系数(%)
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WindDamageReduceFactor = indexAdd(), --风系伤害减免系数(%)
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IceDamageReduceFactor = indexAdd(), --冰系伤害减免系数(%)
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LandDamageReduceFactor = indexAdd(), --地系伤害减免系数(%)
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LightDamageReduceFactor = indexAdd(), --光系伤害减免系数(%)
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DarkDamageReduceFactor = indexAdd(), --暗系伤害减免系数(%)
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ElementDamageBocusFactor = indexAdd(), --属性伤害加成系数(%)
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}
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BuffName = {
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PropertyChange = "PropertyChange",
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HOT = "HOT",
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DOT = "DOT",
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Control = "Control",
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Aura = "Aura",
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Brand = "Brand",
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Shield = "Shield",
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Immune = "Immune",
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}
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