50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
require("Modules/Battle/Logic/Base/Buff")
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Shield = Buff:New()
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function Shield:SetData(...)
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--log("Shield:SetData")
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local args = {...}
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self.shieldValue = args[1] --护盾值
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self.dmgReboundFactor = args[2] --伤害反弹系数
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self.damageSum = 0 --记录承受的伤害
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end
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--初始化后调用一次
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function Shield:OnStart()
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--log("Shield:OnStart")
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if not self.target.shield then
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self.target.shield = {}
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end
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table.insert(self.target.shield, self)
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self.target.Event:DispatchEvent(BattleEventName.ShieldAdd, self)
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function Shield:OnTrigger()
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--log("Shield:OnTrigger")
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return true
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end
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--效果结束时调用一次
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function Shield:OnEnd()
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--log("Shield:OnEnd")
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if self.target.shield then
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for i = 1, #self.target.shield do
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if self.target.shield[i] == self then
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table.remove(self.target.shield, i)
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BattleUtil.ApplyDamage(self.caster, self.target, math.floor(self.dmgReboundFactor * self.damageSum))
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self.target.Event:DispatchEvent(BattleEventName.ShieldEnd, self)
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break
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end
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end
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end
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function Shield:OnCover(newBuff)
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--log("Shield:OnCover")
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return true
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end
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return Shield |