miduo_server/tablemanager/src/main/java/config/SSpecialConfig.java

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package config;
import manager.STableManager;
import manager.Table;
import util.StringUtil;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* 常量表
*/
@Table(name = "SpecialConfig")
public class SSpecialConfig implements BaseConfig {
private static Map<String, String> enumers;
private int id;
private String key;
private String value;
public static final String PHONE_BINDING = "Phone_Binding";
public static final String DIAL_PERSCORE = "DIAL_PERSCORE";//探宝转盘每转一次获得的积分
public static final String MANDATORY_ASTROLOGICAL = "Mandatory_Astrological";//强制占星跳到第四颗星
public static final String ARENA_RANKINGSHOWNUM = "Arena_RankingShowNum";//竞技场排行榜上榜显示排名
public static final String TRIAL_RANKINGSHOWNUM = "Trial_RankingShowNum";//试炼副本排行榜上榜显示排名
public static final String BEASTS_RANKINGSHOWNUM = "Beasts_RankingShowNum";//兽潮来袭排行榜上榜显示排名
public static final String ADVENTURE_RANKINGSHOWNUM = "Adventure_RankingShowNum";//外敌入侵排行榜上榜显示排名
public static final String COMBAT_RANKINGSHOWNUM = "Combat_RankingShowNum";//战力排行榜上榜显示排名
public static final String EQUIPSIGN_LIMIT = "EquipSign_limit";//仓库中的魂印上限
public static final String EquipTalismana_limit = "EquipTalismana_limit";//仓库中的法宝上限
public static final String FRIENDAMOUNT_LIMIT = "FriendAmount_limit";//好友上限
public static final String FRIENDAPPLYAMOUNT_LIMIT = "FriendApplyAmount_limit";//好友申请上限
public static final String Friend_Gift = "Friend_Gift";//好友赠送友情点
public static final String Level_RankingShowNum = "Level_RankingShowNum";//关卡排行
public static final String FriendBlackAmount_limit = "FriendBlackAmount_limit";//黑名单上限
public static final String MaxXiuweiLevel = "MaxXiuweiLevel";//修为等级最大值
public static final String FightForPerXiuweiLevel = "FightForPerXiuweiLevel";//修为单级别所需战力
public static final String FightForPerXiuweiForces = "FightForPerXiuweiForces";//修为各阶段最大战力
public static final String DailyNumForStarsOfHardStage = "DailyNumForStarsOfHardStage";//每有1困难关卡星级每日可领取玉衡龙魂丹数量
public static final String BasicNumOfHardStage = "BasicNumOfHardStage";//每日领取玉衡龙魂丹基础数量
public static final String lamp_lottery_content_parm = "lamp_lottery_content_parm";//资质13及以上——系统消息
public static final String lamp_rankup_hero_content_parm = "lamp_rankup_hero_content_parm";//10星及以上——系统消息
public static final String lamp_awaken_hero_content_parm = "lamp_awaken_hero_content_parm";//英雄觉醒——系统消息
public static final String lamp_lottery_differ_content_parm = "lamp_lottery_differ_content_parm";//5及以上——系统消息
// public static final String lamp_activate_differ_content_parm = "lamp_activate_differ_content_parm";//5及以上——系统消息
public static final String lamp_rankup_differ_content_parm = "lamp_rankup_differ_content_parm";//10阶以上——系统消息
public static final String lamp_lottery_equip_content_parm = "lamp_lottery_equip_content_parm";//5及以上——系统消息
public static final String lamp_lottery_equipsign_content_parm = "lamp_lottery_equipsign_content_parm";//5及以上——系统消息
public static final String lamp_lottery_equiptalisman_content_parm = "lamp_lottery_equiptalisman_content_parm";//5及以上——系统消息
public static final String lamp_rankup_equipsign_content_parm = "lamp_rankup_equipsign_content_parm";//5级及以上——系统消息
public static final String lamp_rankup_equiptalisman_content_parm = "lamp_rankup_equiptalisman_content_parm";//8星及以上——系统消息
public static final String SUNLONG_DAILYTASKS = "Sunlong_DailyTasks";//孙龙的宝藏每日、每周、每月任务个数
public static final String SUNLONG_COST = "Sunlong_Cost";//孙龙的宝藏购买等级
public static final String SUNLONG_INTEGRAL = "Sunlong_Integral";//孙龙的宝藏每日积分礼包
public static final String SUNLONG_REWARD = "Sunlong_Reward";//青龙秘宝每周补给
public static final String LAMP_TEXT_SPEED = "lamp_text_speed";//跑马灯速度
public static final String TIME_LIMIT_RECRUITMENT_INTEGRAL = "time_limit_recruitment_integral";//限时抽卡一次积分
public static final String TIME_LIMIT_RECRUITMENT_FREEINTEGRAL = "time_limit_recruitment_FreeIntegral";//东海寻仙每获得150分赠送一次免费招募
public static final String HERO_RETURN_PERCENT = "hero_return_percent";//回溯返还材料比例 实际百分比为填写数值/10000
public static final String HERO_SACRIFICE_PERCENT = "hero_sacrifice_percent";//献祭返还材料比例 实际百分比为填写数值/10000
public static final String HERO_RESOLVE_LICENCE = "hero_resolve_licence";//分解英雄时,处于编队中会有提示
public static final String Sign_Location = "Sign_Location";//魂印位置开启条件(玩家等级)
public static final String Gold_touch = "Gold_touch";//三个点金对应vip
public static final String Gold_touch_refresh = "Gold_touch_refresh";//点金刷新时间
public static final String GUILD_TECHNOLOGY_RETURN_PERCENT = "guild_technology_return_percent";//公会技能重置返还材料比例 实际百分比为填写数值/10000
public static final String LOTTERY_ENERGY_COST = "lottery_energy_cost";//钻石抽积攒仙缘能量(原非酋气息)抽奖消耗
public static final String EXPEDITION_REBORN = "expedition_reborn";// 大闹天宫复活道具id
public static final String REWARD_OF_WORSHIP = "reward_of_worship";//膜拜获得金币奖励
public static final String DISCOUNT_LEVEL= "discount_level";//限时折扣推送等级#推送间隔等级
public static final String GUILD_WAR_ISOPEN = "Guild_war_isopen";//老公会战是否开启
public static final String LUCKYTURNDAILYLIMIT = "LuckyTurnDailyLimit";//幸运探宝每日上限
public static final String HONGMENG_LATTICE_WAIT_TIME = "Hongmeng_Lattice_Waitingtime";//鸿蒙阵每个格子冷却时间s
public static final String HONGMENG_LATTICE_PRICE = "Hongmeng_Lattice_Price";//鸿蒙阵格子刷新价格s
public static final String HONGMENG_UPGRADE_LIMIT = "Hongmeng_upgrade_limit";//鸿蒙阵升级开启限制
public static final String HONGMENG_ONEHERO_OPENLEVEL = "Hongmeng_Onehero_OpenLevel";//鸿蒙阵每个觉醒神将提升的等级
public static final String HONGMENG_GUARD_LIMIT = "Hongmeng_Guard_limit";//鸿蒙守卫|升级|突破|升星|觉醒|神将归元|恭送神将|被吞噬|法宝强化|法宝归元|强化宝物|神将置换
public static final String HONGMENG_TAKE_LIMIT = "Hongmeng_Take_limit";//共鸣神将|升级|突破|升星|觉醒|神将归元|恭送神将|被吞噬|法宝强化|法宝归元|强化宝物|神将置换
public static final String HONGMENG_MESSENGER_LIMIT = "Hongmeng_Messenger_limit";//鸿蒙使者|升级|突破|升星|觉醒|神将归元|恭送神将|被吞噬|法宝强化|法宝归元|强化宝物|神将置换
public static final String REPLACE_ITEM_ID = "replace_item_id";//置换玉道具ID
public static final String REPLACE_COST = "replace_cost";//置换玉消耗
public static final String RecallCostDiamond = "RecallCostDiamond";// 回退消耗妖晶数量
public static final String XUANYUAN_OPEN_TIME = "xuanyuan_open_time";//轩辕开始时间(星期)
public static final String EXCHANGE_FORCE_TYPE = "exchange_focus_type";//货币转换类型
public static final String SKY_TREASURE_SCORE_INGIFT = "sky_treasure_score_ingift";//天宫密保购买默认获得积分
public static final String FREETRAVEL_EVENT_TIME = "FreeTravel_event_Time";//事件持续时间(分钟)-2个小时
public static final String DISCOUNT_MONSTER_LEVEL = "discount_monster_level";// 心魔试炼折扣礼包触发条件
public static final String DISCOUNT_MAIN = "discount_main";//关卡礼包
public static final String ANIMAL_BROADCAST_QUALITY = "animal_broadcast_quality";
public static final String ITEM_1004_RETRIEVE = "item_1004_retrieve";// 结算补发道具16 # 50
public static final String SKILL_EFFECT_TGMB = "skill_effect_tgmb";//天宫秘宝购买特权带来的攻击提升万分比(只在天宫生效)
public static final String GUILD_LEADER_PASS_TIME = "GuildLeaderPassTime";//会长不上线移交时长
public static final String GUILD_DISMISS_TIME ="GuildDismissTime";//公会全员不上线解散时长
public static final String SHEN_ZHUANG = "ShenZhuang";//神装礼包推送等级
public static final String FU_XING = "FuXing";//福星高照可购买天数和可领取天数
public static final String FU_XING_STORE = "FuXingStore";//福星高照购买解锁奖励
public static final String YIJIANGOUMAI = "YiJianGouMai";//一件购买
public static final String WELFAREREDPACKET_LIMIT = "RedPackMaxGainNum";//每日领取红包数量上限
public static final String SWEEP_ONEKEY = "floodprivilegeid";//一键扫荡
public static final String CARDWISHBLOCKRATE = "CardWishBlockRate";//钻石抽卡心愿单格子命中万分比
public static final String UNLOCKCARDWISH = "UnlockCardWish";//解锁钻石心愿抽卡所需要的抽卡次数
public static final String EndlessRespawnItemAndTime ="EndlessRespawnItemAndTime";//每次重置无尽副本提供的九元露数量
public static final String NUMOFCHOOSEREDSIGN ="NumOfChooseRedSign";//乾坤宝盒选择心愿红色魂印数量
public static final String LING_LONG_COST = "LingLongCost";//玲珑宝镜消耗道具ID
public static final String Data_Of_Unlock_All_Wish_Hero = "DataOfUnlockAllWishHero";//在这个日期前开服的服务器默认解锁所有卡池内神将作为心愿不走hero表加入心愿时长的判断
public static final String DATA_OF_UNLOCK_THE_EVEREST = "DataOfUnlockTheEverest";
public static final String PRE_LOAD_REWARD = "PreLoadReward";
public static final String QIJIEHOLYCONFIG = "QIJIEHOLYCONFIG";//七界试炼遗物开启层数
public static final String LIKE_ABILITY = "LikeAbility";//好感度功能,每日赠予礼物次数上限
public static final String DAYS_FOR_RECHARGE_SUM = "DaysForRechargeSum";//近期累计充值金额累计时长
public static final String DAYS_FOR_RECHARGE_SINGLE = "DaysForRechargeSingle";//近期最大单笔充值金额累计时长
public static final String PER_CHANGING_CART_PROP = "PerChangingCartProp";//每激活一张变身卡所增加的全体属性
public static final String ChangeGodHeroContentParm = "ChangeGodHeroContentParm";//英雄飞升星级 12以上
public static final String EXPLORERE_LIVETIME = "ExploreReliveTime";//探索时我方阵亡后复活时长
public static final String BUILDING_TIME_REDUCE = "BuildingTimeReduce";//浮生特权每日每次减少建筑升级时间:秒
public static final String CHANGE_CAMP_COST = "ChangeCampCost";//神转换阵营消耗
public static final String GodSignOpenStar = "GodSignOpenStar";//神印格子开启所需神将星级
public static final String ChangingPosUnlock = "ChangingPosUnlock";//3个变身卡化身位解锁所需的化身之力等级
public static final String EquipTalismanaUpperLimit = "EquipTalismanaUpperLimit ";//法宝等级上限
public static final String EquipRankResetCost = "EquipRankResetCost";//摘星阁装备强化精炼重置消耗
@Override
public void init() throws Exception {
Map<Integer, SSpecialConfig> config = STableManager.getConfig(SSpecialConfig.class);
Map<String, String> stringStringMap = new ConcurrentHashMap<>();
for (Map.Entry<Integer, SSpecialConfig> entry : config.entrySet()) {
SSpecialConfig sSpecialConfig = entry.getValue();
stringStringMap.put(sSpecialConfig.getKey(), sSpecialConfig.getValue());
}
enumers = stringStringMap;
}
public static String getStringValue(String key) {
String value = enumers.get(key);
return value;
}
public static int getIntegerValue(String key) {
String value = enumers.get(key);
if (value == null) {
return -1;
}
return Integer.parseInt(value);
}
public static int[] getOnceArrayValue(String key) {
String value = enumers.get(key);
String[] array = value.split("\\#");
int[] arrayNum = new int[array.length];
for (int i = 0; i < array.length; i++) {
arrayNum[i] = Integer.parseInt(array[i]);
}
return arrayNum;
}
public static long[] getOnceArrayLongValue(String key) {
String value = enumers.get(key);
String[] array = value.split("\\#");
long[] arrayNum = new long[array.length];
for (int i = 0; i < array.length; i++) {
arrayNum[i] = Long.parseLong(array[i]);
}
return arrayNum;
}
public static List<Integer> getListValue(String key) {
List<Integer> list = new LinkedList<>();
String value = enumers.get(key);
String[] array = value.split("\\#");
for (int i = 0; i < array.length; i++) {
list.add(Integer.parseInt(array[i]));
}
return list;
}
public static int[][] getTwiceArrayValue(String key) {
String value = enumers.get(key);
String[] array = value.split("\\|");
int[][] arrayNum = new int[array.length][];
for (int i = 0; i < array.length; i++) {
String[] temp = array[i].split("#");
int[] tempNum = new int[temp.length];
for (int j = 0; j < tempNum.length; j++) {
tempNum[j] = Integer.parseInt(temp[j]);
}
arrayNum[i] = tempNum;
}
return arrayNum;
}
public static int[] getIntegerArrayValue(String key) {
String value = enumers.get(key);
return StringUtil.parseFiledInt(value);
}
public int getId() {
return id;
}
public String getKey() {
return key;
}
public String getValue() {
return value;
}
}