56 lines
1.4 KiB
Lua
56 lines
1.4 KiB
Lua
require("Modules/Battle/Logic/Base/Buff")
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Immune = Buff:New()
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local immune1 = function(buff)
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return buff.type == BuffName.Control
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end
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local immune2 = function(buff)
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return buff.type == BuffName.DOT
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end
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function Immune:SetData(...)
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--log("Immune:SetData")
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self.immuneType = ...
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end
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--初始化后调用一次
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function Immune:OnStart()
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--log("Immune:OnStart")
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if self.immuneType == 1 then --免疫控制状态
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self.target.buffFilter:Add(immune1)
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elseif self.immuneType == 2 then --免疫dot
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self.target.buffFilter:Add(immune2)
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end
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function Immune:OnTrigger()
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--log("Immune:OnTrigger")
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return true
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end
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--效果结束时调用一次
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function Immune:OnEnd()
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--log("Immune:OnEnd")
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local immune
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if self.immuneType == 1 then --免疫控制状态
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immune = immune1
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elseif self.immuneType == 2 then --免疫dot
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immune = immune2
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end
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for i = 1, self.target.buffFilter.size do
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if self.target.buffFilter.buffer[i] == immune then
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self.target.buffFilter:Remove(i)
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break
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end
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end
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function Immune:OnCover(newBuff)
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--log("Immune:OnCover")
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return true
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end
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return Immune |