miduo_server/luafight/Modules/Battle/Logic/Buff/Shield.lua

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require("Modules/Battle/Logic/Base/Buff")
Shield = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function Shield:SetData(...)
--log("Shield:SetData")
self.shieldValue, --护盾值
self.dmgReboundFactor = ... --伤害反弹系数
self.damageSum = 0 --记录承受的伤害
self.isBuff = true
end
--初始化后调用一次
function Shield:OnStart()
--log("Shield:OnStart")
self.target.shield:Add(self)
end
--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function Shield:OnTrigger()
--log("Shield:OnTrigger")
return true
end
--效果结束时调用一次
function Shield:OnEnd()
--log("Shield:OnEnd")
for i = 1, self.target.shield.size do
if self.target.shield.buffer[i] == self then
local arr = BattleLogic.Query(function (r) return r.camp ~= self.target.camp end)
for j = 1, #arr do
BattleUtil.ApplyDamage(self.target, arr[j], math.floor(self.dmgReboundFactor * self.damageSum))
end
self.target.shield:Remove(i)
break
end
end
end
--只有当cover字段为true时触发返回true则被新效果覆盖
function Shield:OnCover(newBuff)
--log("Shield:OnCover")
return true
end
return Shield