167 lines
4.9 KiB
Lua
167 lines
4.9 KiB
Lua
require("Modules.Battle.Logic.Misc.BattleDefine")
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require("Modules.Battle.Logic.Misc.BattleUtil")
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require("Modules.Battle.Logic.Misc.BattleQueue")
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require("Modules.Battle.Logic.Misc.BattleDictionary")
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require("Modules.Battle.Logic.Misc.BattleList")
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require("Modules.Battle.Logic.Misc.BattleObjectPool")
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require("Modules.Battle.Logic.Base.BattleEvent")
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require("Modules.Battle.Logic.Base.Random")
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require("Modules.Battle.Logic.Base.RoleData")
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require("Modules.Battle.Logic.Base.Buff")
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require("Modules.Battle.Logic.Base.Skill")
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require("Modules.Battle.Logic.Base.Passivity")
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require("Modules.Battle.Logic.BattleLogic")
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require("Modules.Battle.Logic.RoleLogic")
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local BattleMain = {}
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local BattleLogic = BattleLogic
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local Random = Random
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local _fightData
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local _optionData
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local function newPairs(tbl, func)
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if func == nil then
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return pairs(tbl)
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end
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local ary = {}
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local lastUsed = 0
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for key --[[, val--]] in pairs(tbl) do
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if (lastUsed == 0) then
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ary[1] = key
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else
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local done = false
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for j=1,lastUsed do -- 进行插入排序
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if (func(key, ary[j]) == true) then
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arrayInsert( ary, key, j )
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done = true
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break
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end
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end
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if (done == false) then
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ary[lastUsed + 1] = key
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end
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end
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lastUsed = lastUsed + 1
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end
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-- 定义并返回迭代器
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local i = 0
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local iter = function ()
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i = i + 1
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if ary[i] == nil then
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return nil
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else
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return ary[i], tbl[ary[i]]
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end
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end
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return iter
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end
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local function PrintTable(tb)
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local indent_str = "{"
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for k=1, #tb do
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local v = tb[k]
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if type(v) == "table" then
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indent_str = indent_str .. PrintTable(v)
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else
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indent_str = indent_str .. tostring(v)..","
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end
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end
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for k,v in newPairs(tb) do
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if type(k) ~= "number" then
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if type(v) == "table" then
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indent_str = string.format("%s%s=%s", indent_str, tostring(k), PrintTable(v))
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else
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indent_str = string.format("%s%s=%s", indent_str, tostring(k), tostring(v)..",")
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end
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end
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end
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indent_str = indent_str .. "},"
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return indent_str
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end
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--捕获异常,并输出错误日志
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local function error( err )
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local time = string.format("%d-%d-%d-%d-%d-%d",
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os.date("%Y"),
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os.date("%m"),
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os.date("%d"),
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os.date("%H"),
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os.date("%M"),
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os.date("%S"))
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local file = io.open("LogError/"..time..".txt", "a")
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--file:write("fightData:\n"..PrintTable(_fightData).."\n")
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--file:write("optionData:\n"..PrintTable(_optionData).."\n")
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file:write("error:\n"..debug.traceback(err).."\n")
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io.close(file)
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print(debug.traceback(err))
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end
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local function generateRecordFile()
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local time = string.format("%d-%d-%d-%d-%d-%d",
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os.date("%Y"),
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os.date("%m"),
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os.date("%d"),
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os.date("%H"),
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os.date("%M"),
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os.date("%S"))
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local file = io.open("BattleRecord/"..time..".txt", "a")
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local record = BattleLogic.GetRecord()
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for i=1, #record do
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file:write(record[i].."\n")
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end
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io.close(file)
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end
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function BattleMain.Execute(seed, fightData, optionData)
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_fightData = fightData
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_optionData = optionData
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print(PrintTable(fightData))
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--该开关用于输出战斗过程中的日志,用于验证前后端是否出现战斗不同步
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BattleLogic.IsOpenBattleRecord = false
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if xpcall(function ()
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Random.SetSeed(seed)
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BattleLogic.Init(fightData, optionData)
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BattleLogic.StartOrder()
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while not BattleLogic.IsEnd do
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BattleLogic.Update()
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end
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end, error) then
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local resultList = {}
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if BattleLogic.Result == 1 then --胜利记录我方剩余血量
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local arr = RoleManager.QueryIncludeExile(function (r) return r.camp == 0 end, true)
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for i=1, #arr do
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resultList[i] = arr[i]:GetRoleData(RoleDataName.Hp)
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end
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elseif BattleLogic.Result == 0 then --失败记录敌方剩余血量
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local arr = BattleLogic.QueryIncludeExile(function (r) return r.camp == 1 end, true)
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for i=1, #arr do
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resultList[i] = arr[i]:GetRoleData(RoleDataName.Hp)
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end
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end
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resultList.result = BattleLogic.Result
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if BattleLogic.IsOpenBattleRecord then
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generateRecordFile()
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end
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-- print -----------------------------------------
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for i=1, #resultList do
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print("hp:"..resultList[i])
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end
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print("最终运行帧数:"..BattleLogic.GetCurRound())
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print("result:"..BattleLogic.Result)
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return resultList
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end
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return { result = -1 }
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end
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return BattleMain |