miduo_server/conf/BattleMain.lua

193 lines
10 KiB
Lua

---- linux
package.path = package.path ..';../luafight/?.lua';
require("Modules.Battle.Logic.Misc.BattleDefine")
require("Modules.Battle.Logic.Misc.BattleUtil")
require("Modules.Battle.Logic.Misc.BattleQueue")
require("Modules.Battle.Logic.Misc.BattleDictionary")
require("Modules.Battle.Logic.Misc.BattleList")
require("Modules.Battle.Logic.Misc.BattleObjectPool")
require("Modules.Battle.Logic.Base.BattleEvent")
require("Modules.Battle.Logic.Base.Random")
require("Modules.Battle.Logic.Base.RoleData")
require("Modules.Battle.Logic.Base.Buff")
require("Modules.Battle.Logic.Base.Skill")
require("Modules.Battle.Logic.Base.Passivity")
require("Modules.Battle.Logic.BattleLogic")
require("Modules.Battle.Logic.RoleLogic")
local BattleMain = {}
local BattleLogic = BattleLogic
local Random = Random
local _fightData
local _optionData
local function pairsByKeys(t)
local a = {}
for n in pairs(t) do
if n then
a[#a+1] = n
end
end
table.sort(a, function( op1, op2 )
local type1, type2 = type(op1), type(op2)
local num1, num2 = tonumber(op1), tonumber(op2)
if ( num1 ~= nil) and (num2 ~= nil) then
return num1 < num2
elseif type1 ~= type2 then
return type1 < type2
elseif type1 == "string" then
return op1 < op2
elseif type1 == "boolean" then
return op1
-- 以上处理: number, string, boolean
else -- 处理剩下的: function, table, thread, userdata
return tostring(op1) < tostring(op2) -- tostring后比较字符串
end
end)
local i = 0
return function()
i = i + 1
return a[i], t[a[i]]
end
end
local function PrintTable(tb)
local indent_str = "{"
local count = 0
for k,v in pairs(tb) do
count = count + 1
end
for k=1, #tb do
local v = tb[k]
if type(v) == "table" then
indent_str = indent_str .. PrintTable(v)
else
indent_str = indent_str .. tostring(v)
end
if k < count then
indent_str = indent_str..","
end
end
local index = 0
for k,v in pairsByKeys(tb) do
index = index + 1
if type(k) ~= "number" then
if type(v) == "table" then
indent_str = string.format("%s%s=%s", indent_str, tostring(k), PrintTable(v))
else
indent_str = string.format("%s%s=%s", indent_str, tostring(k), tostring(v))
end
if index < count then
indent_str = indent_str .. ","
end
end
end
indent_str = indent_str .. "}"
return indent_str
end
local function generateRecordFile()
local time = string.format("%d-%d-%d-%d-%d-%d",
os.date("%Y"),
os.date("%m"),
os.date("%d"),
os.date("%H"),
os.date("%M"),
os.date("%S"))
local file = io.open("../luafight/BattleRecord/"..time..".txt", "a")
local record = BattleLogic.GetRecord()
for i=1, #record do
file:write(record[i].."\n")
end
io.close(file)
end
function BattleMain.Execute(args, fightData, optionData)
_fightData = fightData
_optionData = optionData or {}
--该开关用于输出战斗过程中的日志,用于验证前后端是否出现战斗不同步
BattleLogic.IsOpenBattleRecord = false
local isError = false
local errorCache
if xpcall(function ()
Random.SetSeed(args.seed)
BattleLogic.Init(args.maxTime, fightData, optionData)
BattleLogic.StartOrder()
while not BattleLogic.IsEnd do
BattleLogic.Update()
end
end, function (err)
isError = true
errorCache = "error:\n"..debug.traceback(err).."\n"
end) then
local resultList = {}
if BattleLogic.Result == 1 then --胜利记录我方剩余血量
local arr = BattleLogic.Query(function (r) return r.camp == 0 end, true)
for i=1, #arr do
resultList[i] = arr[i]:GetRoleData(RoleDataName.Hp)
end
elseif BattleLogic.Result == 0 then --失败记录敌方剩余血量
local arr = BattleLogic.Query(function (r) return r.camp == 1 end, true)
for i=1, #arr do
resultList[i] = arr[i]:GetRoleData(RoleDataName.Hp)
end
end
resultList.result = BattleLogic.Result
if BattleLogic.IsOpenBattleRecord then
generateRecordFile()
end
-- print -----------------------------------------
--for i=1, #resultList do
-- print("hp:"..resultList[i])
--end
--print("最终运行帧数:"..BattleLogic.CurFrame())
--print("result:"..BattleLogic.Result)
local time = string.format("%d-%d-%d-%d-%d-%d",
os.date("%Y"),
os.date("%m"),
os.date("%d"),
os.date("%H"),
os.date("%M"),
os.date("%S"))
local file = io.open("../luafight/BattleRecord//record_"..time..".txt", "a")
file:write("fightData:\n"..PrintTable(_fightData).."\n")
file:write("optionData:\n"..PrintTable(_optionData).."\n")
file:write("seed:\n"..args.seed.."\n")
io.close(file)
return resultList
end
if isError then --捕获异常,并输出错误日志
local time = string.format("%d-%d-%d-%d-%d-%d",
os.date("%Y"),
os.date("%m"),
os.date("%d"),
os.date("%H"),
os.date("%M"),
os.date("%S"))
local file = io.open("../luafight/LogError/"..time..".txt", "a")
file:write(errorCache)
file:write("fightData:\n"..PrintTable(_fightData).."\n")
file:write("optionData:\n"..PrintTable(_optionData).."\n")
file:write("seed:\n"..args.seed.."\n")
io.close(file)
end
return { result = -1 }
end
--BattleMain.Execute(1553167956, {playerData={{professionId=3,passivity={},type=1,skill={0,{40001,0.7,{1,2.3,2,},},{30011,0.7,{4,9,0.2,4,1,},{4,10,0.2,4,1,},},},superSkill={1.6,{20211,0.7,{1,3.3,2,},{15,1.98,2,1.98,},},},roleId=10022,camp=0,property={1,1676,1678,248,167,200,173,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=5,passivity={},type=1,skill={0,{40001,0.7,{11,0.93,2,2,0.2,},},},superSkill={3,{20000,0.7,{2,1.06,2,},{3,0.6,1,4,},},},roleId=10008,camp=0,property={1,2206,2208,221,193,232,130,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=4,passivity={},type=1,skill={0,{40001,0.7,{1,1.35,2,},},{30011,0.7,{3,0,0,5,},},},superSkill={2.5,{20000,0.7,{14,1.55,2,1,10023,0.2,},},},roleId=10023,camp=0,property={1,1439,1441,284,131,157,168,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=1,passivity={},type=1,skill={0,{40001,0.7,{1,1,1,},},{30011,0.7,{4,9,0.1,5,1,},{4,10,0.1,5,1,},},},superSkill={2.3,{20312,0.7,{19,1.35,1,0.5,5,},},},roleId=10013,camp=0,property={1,1678,1680,246,194,162,163,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=3,passivity={},type=1,skill={0,{40001,0.7,{1,2.3,2,},},{30011,0.7,{4,9,0.2,4,1,},{4,10,0.2,4,1,},},},superSkill={1.6,{20211,0.7,{1,3.3,2,},{15,1.98,2,1.98,},},},roleId=10022,camp=0,property={17,2732,2734,401,272,326,308,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},teamSkill={},},enemyData={{{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=1,camp=1,property={0,483,483,260,61,61,240,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=2,camp=1,property={0,483,483,260,61,61,80,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=3,camp=1,property={0,483,483,260,61,61,7,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},teamSkill={},},},})
--BattleMain.Execute(1553167956, {playerData={{professionId=4,passivity={},type=1,skill={0,{40001,0.7,{1,1.35,2,},},{30011,0.7,{3,0,0,5,},},},superSkill={2.5,{20000,0.7,{14,1.55,2,1,10023,0.2,},},},roleId=10023,camp=0,property={1,1439,1441,284,131,157,168,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=3,passivity={},type=1,skill={0,{40001,0.7,{1,2.3,2,},},{30011,0.7,{4,9,0.2,4,1,},{4,9,0.2,4,1,},},},superSkill={1.6,{20211,0.7,{1,3.3,2,},{15,1.98,2,1.98,},},},roleId=10022,camp=0,property={1,1676,1678,248,167,200,173,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=2,passivity={},type=1,skill={0,{40001,0.7,{1,1.05,2,},{4,4,5,5,3,},},},superSkill={2.3,{20000,0.7,{2,1.89,2,},},{20012,0.7,{3,1,5,5,},},},roleId=10021,camp=0,property={1,1920,1922,209,170,204,178,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=5,passivity={},type=1,skill={0,{40001,0.7,{11,0.93,2,2,0.2,},},},superSkill={3,{20000,0.7,{2,1.06,2,},{3,0.6,1,4,},},},roleId=10008,camp=0,property={1,2206,2208,221,193,232,130,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=1,passivity={},type=1,skill={0,{40001,0.7,{1,1,1,},},{30011,0.7,{4,9,0.1,5,1,},{4,9,0.1,5,1,},},},superSkill={2.3,{20312,0.7,{19,1.35,1,0.5,5,},},},roleId=10013,camp=0,property={1,1678,1680,246,194,162,163,0,0,106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},teamSkill={{3,{20012,0.7,{26,600,},{27,100,4,},},{10014,0.7,{25,2,0.1,4,},},},},},enemyData={{{professionId=0,passivity={},type=2,skill={0,{20011,0.7,{1,1,1,},{3,0.3,1,3,},},},superSkill={},roleId=14,camp=1,property={0,772,772,260,61,61,80,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,2,2,},quality=1,},{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=1,camp=1,property={0,483,483,260,61,61,240,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},{professionId=0,passivity={},type=2,skill={0,{20013,0.7,{1,0.45,1,},},},superSkill={},roleId=3,camp=1,property={0,483,483,260,61,61,7,0,0,0.3,0.3,0.2,1.5,1,0,0,0,0,0,0,0,0,0,0,0,0,},quality=1,},teamSkill={},},},})
return BattleMain