sk-client/Assets/PostProcessing/Editor/Effects/LensDistortionEditor.cs

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2024-07-03 18:38:10 +08:00
using UnityEngine.Rendering.PostProcessing;
namespace UnityEditor.Rendering.PostProcessing
{
[PostProcessEditor(typeof(LensDistortion))]
internal sealed class LensDistortionEditor : DefaultPostProcessEffectEditor
{
public override void OnInspectorGUI()
{
if (RuntimeUtilities.isVREnabled)
EditorGUILayout.HelpBox("Lens Distortion is automatically disabled when VR is enabled.", MessageType.Warning);
base.OnInspectorGUI();
}
}
}