sk-client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_EquipSingleSel...

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Lua
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2024-07-03 18:38:10 +08:00
----- 装备分解弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder = 0
local _args = {}
--传入选择宝器计算返回奖励数据列表
local dropList = {}
--item容器
local itemList = {}
--传入选择英雄
local selectEquipTreasureData
local func
local count = 0
function this:SetCount(value)
if value < 0 then value = 0 end
if value > selectEquipTreasureData.num then value = selectEquipTreasureData.num end
count = value
this.slider.value = value
this.bodyText.text = string.format(GetLanguageStrById(12235),count,GetLanguageStrById(selectEquipTreasureData.itemConfig.Name))
end
function this:InitComponent(gameObject)
this.titleText = Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.bodyText = Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
this.confirmBtn = Util.GetGameObject(gameObject,"ConfirmBtn")
this.addBtn = Util.GetGameObject(gameObject,"add")
this.reduceBtn = Util.GetGameObject(gameObject,"reduce")
this.slider = Util.GetGameObject(gameObject,"Slider"):GetComponent("Slider")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
end
--道具 和 装备分解 发送请求后 回调
function this.SendBackResolveReCallBack(drop)
local isShowReward = false
if drop.itemlist ~= nil and #drop.itemlist > 0 then
for i = 1, #drop.itemlist do
if drop.itemlist[i].itemNum > 0 then
isShowReward = true
break
end
end
end
if isShowReward then
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
BagManager.OnShowTipDropNumZero(drop)
end)
else
BagManager.OnShowTipDropNumZero(drop)
end
parent:ClosePanel()
if func then
func()
end
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
if count == 0 then
PopupTipPanel.ShowTipByLanguageId(12272)
return
end
if selectEquipTreasureData.itemConfig.Quantity >= 4 then
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 2, selectEquipTreasureData.itemConfig.ItemBaseType, selectEquipTreasureData, function() end, count)
parent:ClosePanel()
else
local curResolveAllItemList = {}
local equip = {}
equip.itemId = selectEquipTreasureData.id
equip.itemNum = count
table.insert(curResolveAllItemList,equip)
local type = 1
NetManager.UseAndPriceItemRequest(type,curResolveAllItemList,function (drop)
this.SendBackResolveReCallBack(drop)
end)
end
end)
Util.AddClick(this.addBtn,function()
this:SetCount(count + 1)
end)
Util.AddClick(this.reduceBtn,function()
this:SetCount(count - 1)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent = _parent
sortingOrder =_parent.sortingOrder
local args = {...}
this.titleText.text = GetLanguageStrById(12236)
local equip = args[1]
func = args[2]
selectEquipTreasureData = BagManager.GetItemById(equip.id)
this:SetCount(selectEquipTreasureData.num)
if not itemList or #itemList < 1 then
local item = SubUIManager.Open(SubUIConfig.ItemView, this.root.transform)
table.insert(itemList,item)
end
itemList[1].gameObject:SetActive(true)
itemList[1]:OnOpen(false,{selectEquipTreasureData.id,selectEquipTreasureData.num},1,true,false)
this.slider.maxValue = selectEquipTreasureData.num
this.slider.value = selectEquipTreasureData.num
this.slider.onValueChanged:AddListener(function()
this:SetCount(this.slider.value)
end)
end
function this:OnClose()
end
function this:OnDestroy()
itemList = {}
count = 0
end
return this