sk-client/ChannelBackup/iOS_BT_Qipa2/XCode/Libraries/Plugins/iOS/SDK.mm

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2024-07-03 18:38:10 +08:00
#import "SDK.h"
#import <QPJHLightSDK/QPJHLightSDK.h>
extern UIViewController *UnityGetGLViewController();
//NSString转char*
#define MakeStringCopy( _x_ ) ( _x_ != NULL && [_x_ isKindOfClass:[NSString class]] ) ? strdup( [_x_ UTF8String] ) : NULL
//日志打印
#define DLOG(...) NSLog(__VA_ARGS__);
extern "C"{
void m_SDK_Init(){
[[SDK Instance] Init];
}
void m_SDK_Login(){
[[SDK Instance] Login];
}
void m_SDK_Logout(){
[[SDK Instance] Logout];
}
bool m_SDK_IsSupportExit(){
return [[SDK Instance] IsSupportExit];
}
void m_SDK_Exit(){
[[SDK Instance] ExitGame];
}
void m_SDK_SubmitExtraData(int dataType,int serverId,char* serverName, char* zoneID, char* zoneName, char* roleID, char* roleName, char* roleLevel, char* guildlD, char* Vip, int moneyNum, char* roleCreateTime, char* roleLevelUpTime){
[[SDK Instance] SubmitExtraData:dataType
serverId:serverId
serverName:[NSString stringWithUTF8String:serverName]
zoneID:[NSString stringWithUTF8String:zoneID]
zoneName:[NSString stringWithUTF8String:zoneName]
roleID:[NSString stringWithUTF8String:roleID]
roleName:[NSString stringWithUTF8String:roleName]
roleLevel:[NSString stringWithUTF8String:roleLevel]
guildlD:[NSString stringWithUTF8String:guildlD]
Vip:[NSString stringWithUTF8String:Vip]
moneyNum:moneyNum
roleCreateTime:[NSString stringWithUTF8String:roleCreateTime]
roleLevelUpTime:[NSString stringWithUTF8String:roleLevelUpTime]];
}
void m_SDK_Pay(char* rechargeId,int showType, int productId, char* productName, char* productDesc,char* price,char* currencyType,int ratio,int buyNum,int coinNum, char* zoneId, char* serverID, char* serverName, char* accounted, char* roleID, char* roleName,int roleLevel, char* Vip, char* guildlD, char* payNotifyUrl, char* extension, char* orderID){
[[SDK Instance] Pay:[NSString stringWithUTF8String:rechargeId]
showType:showType
productId:productId
productName:[NSString stringWithUTF8String:productName]
productDesc:[NSString stringWithUTF8String:productDesc]
price:[NSString stringWithUTF8String:price]
currencyType:[NSString stringWithUTF8String:currencyType]
ratio:ratio
buyNum:buyNum
coinNum:coinNum
zoneId:[NSString stringWithUTF8String:zoneId]
serverID:[NSString stringWithUTF8String:serverID]
serverName:[NSString stringWithUTF8String:serverName]
accounted:[NSString stringWithUTF8String:accounted]
roleID:[NSString stringWithUTF8String:roleID]
roleName:[NSString stringWithUTF8String:roleName]
roleLevel:roleLevel
Vip:[NSString stringWithUTF8String:Vip]
guildlD:[NSString stringWithUTF8String:guildlD]
payNotifyUrl:[NSString stringWithUTF8String:payNotifyUrl]
extension:[NSString stringWithUTF8String:extension]
orderID:[NSString stringWithUTF8String:orderID]];
}
void m_SDK_Bind(){
[[SDK Instance] Bind];
}
void m_SDK_Community(){
[[SDK Instance] Community];
}
void m_SDK_CustomerService(){
[[SDK Instance] CustomerService];
}
void m_SDK_Relation(char* type){
[[SDK Instance] Relation:[NSString stringWithUTF8String:type]]; }
void m_SDK_Cancellation(){
}
bool m_SDK_IsCDKey(){
return false;
}
void m_SDK_CDKey(char* cdkey, char* serverID, char* roleID){
}
void m_SDK_LoginPanel_Btn1(){
}
void m_SDK_LoginPanel_Btn2(){
}
void m_SDK_CustomEvent(int type, char* param){
[[SDK Instance] CustomEvent:type param:[NSString stringWithUTF8String:param]];
}
}
@implementation SDK
NSString* callUnityTargetGameObjectName = @"SDK.SDKManager";
static SDK * instance = nil;
+(SDK*)Instance {
if(instance == nil){
instance =[[SDK alloc] init];
}
return instance;
}
-(void)Init{
[self callUnityFuncParam:@"InitCallback" param:@"1"];
//设置代理,监听用户退出事件
// [JySDKManager defaultManager].acountDelegate = self
// 实现代理方法,监听用户退出和注册账号事件:
// #pragma mark -- KAcountDelegate
// - (void)userLogout:(NSDictionary *)resultDic
// {
// NSLog(@"用户从个人中心手动登出。\n%@",resultDic);
// [self login:nil];
// }
// - (void)userRegister:(NSString *)uid
// {
// NSLog(@"注册账号:%@",uid);
// };
DLOG(@"Init");
}
#pragma mark - JHLCoreEntityDelegate
//登录回调
- (void)qpjh_LightGetChannelLoginCallBack:(NSDictionary *)result {
NSString *token = [NSString stringWithFormat:@"%@",result[@"token"]];
NSString *userid = [NSString stringWithFormat:@"%@",result[@"super_user_id"]];
NSLog(@"登录成功:\n用户ID:%@,验证码:%@",userid,token);
NSString* rel = [NSString stringWithFormat:@"%@#%@#%@#%@",@"1",userid,@"",token];
[self callUnityFuncParam:@"LoginCallback" param:rel];
// self.super_user_id = [NSString stringWithFormat:@"%@",result[@"super_user_id"]];
// self.serviceToken = [NSString stringWithFormat:@"%@",result[@"token"]];
//
// NSLog(@"super_user_id == %@, serviceToken = %@ ",self.super_user_id,self.serviceToken );
//#warning - 用户效验接口 请在服务器做校验验证用户信息❗️❗️❗️
// NSURL *nsurl = [NSURL URLWithString:[NSString stringWithFormat:@"%@",@"https://supersdk.7pa.com/login/checkuserinfo"]];
//
// NSMutableURLRequest *mutableRequest=[NSMutableURLRequest requestWithURL:nsurl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:2];
//
// mutableRequest.HTTPMethod = @"POST";
//
// NSString *postStr = [NSString stringWithFormat:@"token=%@&super_user_id=%@",self.serviceToken, self.super_user_id];
//
// mutableRequest.HTTPBody = [postStr dataUsingEncoding:NSUTF8StringEncoding];
//
// NSURLSession *session = [NSURLSession sharedSession];
// NSURLSessionDataTask *dataTask = [session dataTaskWithRequest:mutableRequest completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
// if (error) { //请求失败
// NSLog(@"qpjh onLoginFailed:login fail");
// } else { //请求成功
// NSDictionary *dic = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingMutableContainers error:nil];
// NSString *surpercode = [NSString stringWithFormat:@"%@",dic[@"code"]];
// if ([surpercode isEqualToString:@"200"]) {
// NSLog(@"qpjh onLoginSuccess:%@", dic);
// } else {
// NSLog(@"qpjh onLoginFailed:login fail");
// }
// }
// }];
// [dataTask resume];
}
//上报角色回调
- (void)getUpdateRoleCallBack:(NSDictionary *)result {
NSLog(@"上报角色回调:%@",result);
}
//选择区服【停止新增用户】回调 当result为1可进入该区服,当result为其他值时,SDK里有错误提示.研发不做任何处理
- (void)canEnterListenCallBack:(NSString *)result {
NSLog(@"是否可以新增回调:%@",result);
if ([result isEqualToString:@"1"]) {
//TODO:可以进入该大区
} else {
//当前选择的大区已满或已关闭,SDK里有错误提示.研发不做任何处理
}
}
//支付成功回调
- (void)getPaySuccessCallBack:(NSDictionary *)result {
NSLog(@"支付成功回调:%@",result);
}
//支付失败回调
- (void)getPayFailCallBack:(NSDictionary *)result {
NSLog(@"支付失败回调:%@",result);
}
//注销, 切换账号回调
- (void)logOutCallBack:(NSString *)result {
NSLog(@"注销, 切换账号回调:%@",result);
#warning - 在游戏中主动退出SDK, 或在悬浮窗中切换账号 都会自动来到此回调, 请在此方法中做游戏退出的操作 (请勿在此回调中调用我方 [[JHLCoreEntity sharedInstance] qpjh_logout]; 否则会造成死循环❗️❗️❗️)
//TODO: 游戏退出, 回到游戏的登录选服页面
[self callUnityFuncParam:@"LogoutCallback" param:@"1"];
}
-(void)Login{
[[JHLCoreEntity sharedInstance] qpjh_setStartLoginListener:self];
[[JHLCoreEntity sharedInstance] qpjh_lightLoginStart];
DLOG(@"Login");
}
-(void)SwitchLogin{
DLOG(@"SwitchLogin");
}
-(void)Logout{
[[JHLCoreEntity sharedInstance] qpjh_logout];
DLOG(@"Logout");
}
-(bool)IsSupportExit{
DLOG(@"IsSupportExit");
return false;
}
-(void)ExitGame{
DLOG(@"ExitGame");
}
-(void)SubmitExtraData:(int) dataType
serverId :(int) serverId
serverName :(NSString *) serverName
zoneID :(NSString *) zoneID
zoneName :(NSString *) zoneName
roleID :(NSString *) roleID
roleName :(NSString *) roleName
roleLevel :(NSString *) roleLevel
guildlD :(NSString *) guildlD
Vip :(NSString *) Vip
moneyNum :(int) moneyNum
roleCreateTime :(NSString *) roleCreateTime
roleLevelUpTime :(NSString *) roleLevelUpTime{
// NSLog(@"当前用户UID=%@,年龄=%@", JySDKManager.userId, age);
NSString* type = @"";
if(dataType == 2){
type = @"createrole";
}else if(dataType == 3){
type = @"enterserver";
}else if(dataType == 4){
type = @"levelup";
}else{
return;
}
NSDictionary *dic1 = @{
@"role_type": type, //角色上报类型: createrole 创建角色; enterserver 进入服务器调用; levelup 升级角色;
@"service_id": [NSString stringWithFormat:@"%d",serverId], //区服ID
@"service_name": serverName, //区服名字
@"role_id": roleID, //角色ID
@"role_name": roleName, //角色名称
@"role_level": Vip, //角色等级
@"power_value": @"1", //战力值 (必填没有填1)
//@"describe": @"1", //角色描述 (选填)
//@"money": @"1", //角色余额 (选填,玩家的背包元宝或金币或钻石数量)
@"experience": @"1" //角色经验 (选填,默认为1,可以填写等级)
};
NSError* error1;
NSData* jsonData1 = [NSJSONSerialization dataWithJSONObject:dic1 options:NSJSONWritingPrettyPrinted error:&error1];
NSString* roleData1 = [[NSString alloc] initWithData:jsonData1 encoding: NSUTF8StringEncoding];
[[JHLCoreEntity sharedInstance] qpjh_superRoleUpdate:roleData1];
DLOG(@"SubmitExtraData");
}
-(void)Pay:(NSString *) rechargeId
showType :(int)showType
productId :(int) productId
productName :(NSString *) productName
productDesc :(NSString *) productDesc
price :(NSString *) price
currencyType :(NSString *) currencyType
ratio :(int) ratio
buyNum :(int) buyNum
coinNum :(int) coinNum
zoneId :(NSString *) zoneId
serverID :(NSString *) serverID
serverName :(NSString *) serverName
accounted :(NSString *) accounted
roleID :(NSString *) roleID
roleName :(NSString *) roleName
roleLevel :(int) roleLevel
Vip :(NSString *) Vip
guildlD :(NSString *) guildlD
payNotifyUrl :(NSString *) payNotifyUrl
extension :(NSString *) extension
orderID :(NSString *) orderID{
NSDictionary *dic1 = @{
@"good_id":[NSString stringWithFormat:@"%d", productId],, //商品ID (必填,不能为0)
@"good_name":productName, //商品名
@"game_order_sn":orderID, //订单号
@"money":price, //订单金额 (单位:元)
@"remark":extension //扩展参数 (选填)
};
NSError* error1;
NSData* jsonData1 = [NSJSONSerialization dataWithJSONObject:dic1 options:NSJSONWritingPrettyPrinted error:&error1];
NSString* roleData1 = [[NSString alloc] initWithData:jsonData1 encoding: NSUTF8StringEncoding];
[[JHLCoreEntity sharedInstance] qpjh_superOrder:roleData1];
DLOG(@"Pay");
}
-(void)Bind{
DLOG(@"Bind");
}
-(void)Community{
DLOG(@"Community");
}
-(void)CustomerService{
[[JHLCoreEntity sharedInstance] qpjh_openGmShop];
DLOG(@"CustomerService");
}
-(void)Relation:(NSString *) type{
if([type isEqualToString: @"1"]){
[[JHLCoreEntity sharedInstance] qpjh_openResourceStore];
}else if ([type isEqualToString: @"2"]){
[[JHLCoreEntity sharedInstance] qpjh_openSuperDiscount];
}
DLOG(@"Relation");
}
-(void)Cancellation{
DLOG(@"Cancellation");
}
-(bool)IsCDKey{
DLOG(@"IsCDKey");
return false;
}
-(void)CDKey:(NSString *) cdkey
serverID :(NSString *)serverID
roleID :(NSString *)roleID{
DLOG(@"CDKey");
}
-(void)LoginPanel_Btn1{
DLOG(@"LoginPanel_Btn1");
}
-(void)LoginPanel_Btn2{
DLOG(@"LoginPanel_Btn2");
}
-(void)CustomEvent:(int) type
param :(NSString *) param{
DLOG(@"CustomEvent");
}
//调用Unity方法
-(void)callUnityFunc:(NSString*)funcName{
UnitySendMessage(MakeStringCopy(callUnityTargetGameObjectName), MakeStringCopy(funcName), "");
}
//调用Unity方法
-(void)callUnityFuncParam:(NSString*)funcName param:(NSString*)param{
UnitySendMessage(MakeStringCopy(callUnityTargetGameObjectName), MakeStringCopy(funcName), MakeStringCopy(param));
}
@end