113 lines
4.1 KiB
Lua
113 lines
4.1 KiB
Lua
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require("Base/BasePanel")
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JumpSelectPopup = Inherit(BasePanel)
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local this = JumpSelectPopup
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local JumpConfig = ConfigManager.GetConfig(ConfigName.JumpConfig)
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local itemSid -- 道具id
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local configData -- 表数据
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local isHeroJump --是否是英雄跳转
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local jumpSelectHeroData
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local heroId
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--初始化组件(用于子类重写)
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function JumpSelectPopup:InitComponent()
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this.BackMask = Util.GetGameObject(self.transform, "BackMask")
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this.equipProGrid = Util.GetGameObject(self.transform, "bg/scroll/grid")
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this.equipProScroll = Util.GetGameObject(self.transform, "bg/scroll")
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end
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--绑定事件(用于子类重写)
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function JumpSelectPopup:BindEvent()
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Util.AddClick(this.BackMask, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function JumpSelectPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function JumpSelectPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function JumpSelectPopup:OnOpen(_isHeroJump, _itemSid, _jumpSelectHeroData, _heroId)
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isHeroJump, itemSid, jumpSelectHeroData, heroId = _isHeroJump, _itemSid, _jumpSelectHeroData, _heroId
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if isHeroJump then
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configData = ConfigManager.GetConfigData(ConfigName.HeroRankupGroup, itemSid)
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else
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configData = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSid)
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end
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end
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function JumpSelectPopup:OnShow()
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Util.ClearChild(this.equipProGrid.transform)
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if isHeroJump then
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this.HeroJump()
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else
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this.ItemJump()
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end
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end
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--界面关闭时调用(用于子类重写)
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function JumpSelectPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function JumpSelectPopup:OnDestroy()
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end
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function this.ItemJump()
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if configData and configData.Jump then
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if configData.Jump and #configData.Jump > 0 then
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local jumpSortData = {}
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local isLevel = false
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for i = 1, #configData.Jump do--为关卡跳转做的排序数据
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local jumpData = {}
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jumpData.id = configData.Jump[i]
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jumpData.data = JumpConfig[configData.Jump[i]]
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if jumpData.data.Type == JumpType.Level then--关卡按钮特殊处理
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isLevel = true
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end
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table.insert(jumpSortData,jumpData)
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end
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for i = 1, #jumpSortData do
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if jumpSortData[i].id > 0 then
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if not RECHARGEABLE then--(是否开启充值)
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if this.isRewardItemPop == true or configData.Id == 61 or configData.Id == 19 then
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SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,false)
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else
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SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,true)
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end
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else
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if this.isRewardItemPop == true then
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SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,false)
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else
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SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,true)
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end
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end
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end
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end
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end
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end
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end
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function this.HeroJump()
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if configData.Jump == nil or (configData.Jump == -1 and (configData.Issame < 1 or configData.Issame > 1)) then
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PopupTipPanel.ShowTip(GetLanguageStrById(50169))
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end
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if configData and configData.Jump then
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for i, v in ipairs(configData.Jump) do
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if v == -1 then -- 道具
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configData = ConfigManager.GetConfigData(ConfigName.ItemConfig, heroId)
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this.ItemJump()
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elseif v == -2 then -- 异能实验室
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SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSelectHeroData.data, false, true)
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else
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SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, v, false, true)
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end
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end
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end
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end
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return JumpSelectPopup
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